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1  Java Game APIs & Engines / Engines, Libraries and Tools / libgdx with intelliJ base project on: 2012-10-24 22:48:33
At the above site, I created the stock code for all future code with libgdx.  It works fine for the desktop but when I run the Android part, on both the virtual device and my Kindle Fire, the program stops running before it shows anything.  Debugging shows no errors either.  The message I get inside both my Kindle and Virtual Device is this:

"Unfortunately, MyLibgdxGame has stopped."

Also, here is the output from intelliJ:

Waiting for device.
E:\Android\android-sdk\tools\emulator.exe -avd LarrysVD -netspeed full -netdelay none

Device connected: emulator-5554
Device is online: emulator-5554
Target device: emulator-5554 (LarrysVD)
Uploading file
   local path: E:\IntelliJ Work\WORK\MyLibgdxGame\out\production\Android\Android.apk
   remote path: /data/local/tmp/com.example
Installing com.example
DEVICE SHELL COMMAND: pm install -r "/data/local/tmp/com.example"
Device is not ready. Waiting for 20 sec.
DEVICE SHELL COMMAND: pm install -r "/data/local/tmp/com.example"
pkg: /data/local/tmp/com.example

Launching application: com.example/com.example.MyLibgdxGameAndroidStarter.
DEVICE SHELL COMMAND: am start -n "com.example/com.example.MyLibgdxGameAndroidStarter"
Starting: Intent { cmp=com.example/.MyLibgdxGameAndroidStarter }

I'm stumped.   Huh

I have run many Android projects before so I know the Android SDK works fine with intelliJ.  Libgdx is the answer for all my future projects, so I have to get this base code working as I can't stand Eclipse.  I've tried for years to like it but we just don't get along.   Grin
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