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Games Center / Showcase / Re: Runesketch: Multiplayer CCG with user generated art
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on: 2013-05-08 02:45:55
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Your feedback is awesome. Its appreciated a ton.
"Yeah, I miss a corrector or something. I can't select the white color, to erease my lines, even if my life depended on it." Undo has suddenly stopped working properly. If you hammer under several times it kicks in (?!)
It's not that I wanted to use undo. It's more like first a I draw the rough lines (drawing like drunkard) and then smooth them out (getting sobered and looking at it again... so to say). * "Interact with the universe in missions" - IT WONT GO AWAY ! (I kinda find it funny by now) That's the meta tutorial trying to get you to play the tutorial? Or you played the tutorial (and won) and it came back again? The overlay tutorial was kinda hard so that could be a bug.
Nope, I logged in for the drawing. And there was the dialog that said "... something ..." and an "OK" button. But clicking it didn't do anything. It just wont go away! And I pressed it for 30~40 times... cause "ok" buttons are for pressing. You should be able to use https. Yeah I should migrate everything automatically. It cost $9 a month! (but a necessity for Facebook listing)
I haven't checked the conditions for the service, but logging in and doing my account on the runesketch, I used the https url. I would say, You already have it set up. The charging is a postpaid schema ? So if I used the https You need to pay extra ? All the other stuff we will get onto pronto
Just be sure to weed out the nonsense. Not every request is worth implementing and a "NO" is also an acceptable answer.
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9
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Games Center / Showcase / Re: Runesketch: Multiplayer CCG with user generated art
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on: 2013-05-08 01:37:18
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Ok, I tried the drawing part a bit and some observations and thoughts. * "Interact with the universe in missions" - IT WONT GO AWAY ! * The drawing interface kinda crashed or got stuck. After changing my color to something that wasn't white at all, I couldn't change it to anything else. I started getting "undefined" (and nothing else) on the firebug. * There are 2 clear buttons. Pressing the first one, expecting the main canvas to reset. It was a fail. It turns out it reset the smaller one. I don't even know what the smaller one is. * Chat - Connect is red (like a bad thing) disconnect is black (like a good thing). Makes me want to disconnect just to be good again. * While there are artist that can make art from thin air and bubblegum, something more for the pixelartist would be nice. I missed a grid and maybe a smaller rectangle as the pencil and then define them as "pixels" and I could have painted a wrentch (maybe). * I'd love to define color in the hash form (what's the official name, if there is any?) for example #4682B4 * The crash/stuck problems might be related to my firefox. I'll open it up in chrome and see what's up. * It turns out, the little box is a custom brush... whaddayaknow * Yeah, I miss a corrector or something. I can't select the white color, to erease my lines, even if my life depended on it. * Writing something in the chat from my chrome, pops up in the firefox (which I forgot open) and nothing on chrome screen. * When I accidentally left the canvas while drawing and came back, then coming back didn't continue drawing. * "Interact with the universe in missions" - IT WONT GO AWAY ! (I kinda find it funny by now) * At some point the "toggle icon" button started showing the icons the size of the glow preview. * Clearing doesn't clear the background color, which I can't decide if it's good or bad. Unexpected, for sure. I think this might be a feature.
Ok my time's up. Well basicly, the drawing area needs a bit more development. The image You posted is awesome, but I'd still like grid and pixels cause that's the only way I can draw :/ Also, one day, I'll try the game I hope I don't sound too offencive, cause I like the idea, it's neat. I'm not much of a fan of a ccg but drawing cards for the game, playing with cards that have my own "art" (I can't paint if my life depended on it), is appealing thought.
Also, google appengine supports https out of the box, I would suggest switching the links to the https.
Maybe You find some good points in my post, if not, then You are free to just ignore it and label as "whining" Anyway, keep up.
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10
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Discussions / Suggestions / Articles & tutorials - Name the author
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on: 2013-05-05 16:52:47
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When reading an article or tutorial, within the article the authors name is not visible (nor the timestamp). Or am I just blind ?
Anyway, (assuming I'm not blind) my request or suggestion would be to add the author as well as the timestamp of the article within the page itself.
Thank You
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14
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Game Development / Newbie & Debugging Questions / Re: Question about System.gc();
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on: 2013-04-14 00:53:07
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First of all, trust gc. Second of all, if the gc explicitly isn't the problem, trust gc. When indeed the gc gets to be a bottleneck (like say 60 second full collection and then another one), then there are a few different gc's to try out. Everyone having some or lots of parameters to tweak it. But gc tweaking should be done on already ready and released application, it is highly dependent on the application itself, it's client side modification and can vary significantly between different versions of java. It's a science in itself. Basically trust gc and write Your code Edit: typos, oh my
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15
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Discussions / Miscellaneous Topics / Re: Is programming as a job boring?
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on: 2013-04-14 00:30:13
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I've had my current job for 7+ years now. It's still the same job I got when I "finished" uni. I have far more positive experiences than negative. Including satisfied clients and small praising emails, also including some newbie mistakes that took down a few racks of client hardware... which I shouldn't have access anyway.
Anyway, same work place, 4-5 different projects, current one has been the longest. For me, the project changes and the fact that I was fresh out of uni, have given me plenty of new thing to do and learn. Hardly boring ever. In the last project, the longest project, however, I felt what it's like to be totally burned out. I would describe that time as "I wish it would be *just* boring". (A few talks with my project lead, who at one point was my roommate in uni days, cool and understanding guy, and about 1 month of totally getting away from programming and coding etc. helped quite a bit)
Basically,I would say everything can happen and I do think that this is true to most professions. Probably more so for office workers. But in general, it feels more like a balance between the "good" and the "bad" times, but mostly slightly good times.
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21
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Java Game APIs & Engines / Java 2D / Re: Event handling
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on: 2013-02-21 23:58:22
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My mind is currently somewhere else but seems You'd like something like this ? 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
| class MyComp implements SomeListener { JLabel label = new JLabel("With text"); JButton button = new JButton("Press me"); void init() { button.addListener(this); }
void someActionPerformed(SomeActionEvent e) { if ( e.getObject() == button ) { System.out.println(label.getText()); } } } |
Note: this is more like a pseudo code than a real code, but the idea is valid. There should be some tutorial around, that show the basic swing event handling. Check, what "add*Listener" methods are available for the components You use. Then just implement the appropriate listener and use the events provided to the listener methods.
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23
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Discussions / General Discussions / Re: Change eclipse code font?
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on: 2013-02-14 21:14:29
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Windows -> Preference General -> Appeareance -> Colors and Fonts -> Java editor text font I have "Verdana", one of my favorite sans-serif fonts. From the screenshot, I cannot tell what You are running on either of the editors but You can test around with diff fonts.
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Discussions / General Discussions / Re: Why java over other languages?
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on: 2013-02-10 02:33:09
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To answer the OP. Why chose java : Exceptions - Pretty much the main reason I chose java. That was back in the days when I wrote everything C. Oh the havenly goospumps of seeing the line number and stack traces. Out of box threading - Having the whole internet available, we, together with the google, couldn't figure out how to get threading into my lil C experiment or if there is any threading support at all. Paint me dumb, if You like. API documentation - I cannot but until this day compare any language's api pages to that of Java and shake my head. It's like learning to read and then finding the library. Knowledge overflow.
Why am I using it until this day Tooling, documentation, libraries, experience. Also, I make money using it.
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Game Development / Newbie & Debugging Questions / Re: Threads hanging themselves.
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on: 2012-10-12 12:29:24
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Without submerging myself into the code, I suggest either using a debugger or a a profiler. Debugger can show You the internals of a infinite loop, it can help You determine, why the loop doesn't end. Profiler will help You, if You have a threadlock.
A debugger comes with any of the big IDEs (eclipse, idea and netbeans). A profiler comes with the JDK (atleast with oracle jdk), under bin folder with the name "jvisualvm"
Debugger and a profiler is pretty much "must know" tools. They are easy enough to use, google will help You.
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29
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Discussions / Miscellaneous Topics / Re: Bitcoin (+Games)
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on: 2012-07-20 02:44:16
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...
The clever part is that end-users (the players) don't have to know a thing about what they're running, just that it cranks away and they get free game credits.
This part could be a problem ... I might be dead wrong, but this could even be a legal problem. Unless, in the EULA (or anything equivalent) there is written that "we are running a mining operation in Your back garden, don't worry, we'll keep the gold but You'll get free stuff from our shop"... or something.
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Game Development / Newbie & Debugging Questions / Re: Loading stuff...when should it be done?
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on: 2012-07-19 01:17:43
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I have just this suggestion:
Take the easiest path. Once it's clear, the easiest path is not sufficient, take the next step.
On one hand, it's nice to have the resources to do a deep analysis of the problem and know everything in advance, like the amount of resources that will be needed. On the other hand, I presonally, don't belive in this kind of system. It is just not possible for the specifications and for the numbers *not* to change while building the system. Just not possible... maybe in NASA... The software evolves and some parts need to be refactored or rewritten anyway.
So take the easier path, it just might be enough.
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Add your game by posting it in the WIP section,
or publish it in Showcase.
The first screenshot will be displayed as a thumbnail.
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