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1  Games Center / Archived Projects / The Wheel of Death is released! on: 2011-06-01 20:21:09
Now in the Android market - but be warned - it's not for the squeamish!

https://market.android.com/details?id=org.adshead.circus


Cheers,
Dud
2  Games Center / Archived Projects / 100 Balls now in the Android market on: 2011-03-14 07:53:20
Hi all,

I've just released my first physics based mini-game to the Android market called 100 Balls. I'd be interested to know what you think. It's meant as a quick time killer (each game lasts on average 60-90 seconds) and it took me just over a week to produce.

As a single developer, rather than risk spending a lifetime building one massive game I thought I'd release a series of mini-games instead...

https://market.android.com/details?id=org.adshead.game.balls&feature=search_result
3  Game Development / Networking & Multiplayer / Will JavaFX allow easy hardware acceleration of applets? on: 2008-07-09 19:54:25
I've read up a bit on Javafx but it still not clear to me whether this technology will allow *easy* hardware acceleration of graphics within an applet.  Do people know the answer to this?

Despite Flash's advantages in many areas of online casual gaming (especially mochiads etc), I think that hardware acceleration with applets could give them the edge over flash for many types of game.

4  Java Game APIs & Engines / J2ME / J2ME Instant Messaging on: 2005-03-10 18:42:44
I'm starting to learn about possible technologies I could use to write an IM client for J2ME such as JXTA for J2ME (JXME) or Jabber.  

I've seen one or two IM clients for mobile phones but there doesn't seem to be that many and I just wondered if anybody here had any experience with either using a good IM client or has attempted to write one.

Now that new devices are getting somequite impressive specs its surely only a matter of time before some decent IM software starts appearing for mobile phones.

I'd be interested to hear peoples views on this topic.
5  Java Game APIs & Engines / J2ME / Mobile Media API question on: 2005-03-07 08:24:56
Hi all,

I'm fairly new to J2ME and had a question...

I want to write an MIDP 2.0 app that allows the user to take a picture from within the application -  is it straightforward to use the Mobile Media API (JSR 135) API to access the built-in camera on Java phones in order to take a picture?

Assuming it is, would it be safe to assume that such an application could use the camera on any phone that supports this API?

If anyone has done anything along these lines I'd be interested to hear about it.

Regards
Dud
6  Game Development / Game Play & Game Design / Text Adventure using Derby (Cloudscape) Database on: 2005-03-03 19:46:44
Hi all,

I've been playing around with the embedded Java database system known as Derby and it struck me that it might be a good way to store the structural information for a text based adventure (ie a database table containing room data, item data etc etc).  It needn't be just text as Derby can handle images too.  I was considering writing a nice GUI using Swing that could access the information within the database and present it to the user in ana attractive way.

I can see many advantages to using a database to store this type of information particularly as Derby has a small footprint and can be embedded in the final Java application (ie nice easy deployment).

I just wondered what people thought of this idea and whether anyone had tried something like this using Derby.  More importantly I'd be interested to hear your opinions on whether people would still play such a game in this age of 3D graphics.  I certainly think a text based adventure could still prove popular on mobile platforms.

What do you think?
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