Oh yeah, I remember you. Did you ever get the TiledMapPacker to work? I felt terrible that I couldn't figure out your problem-- I spent a good chunk of time trying to figure it out and I was certain that last attempt would've worked. I was really surprised when it didn't. Did you ever figure it out? If so, what was it that prevented you from running the project I sent you? Even now I have no idea how that failed to work for you.
To keep it related to my project, I've been trying to devise a means of setting up custom Actions. An Action is basically any non-traversal action that a Unit can take on the battle map-- e.g. attacking, healing, etc. The Actions demonstrated above are hard-coded in to operate the way that they do, but I'm in the process of making it such that the programmer can define new Actions for their game. Of course, the obvious ones will be built in, but a programmer can define new Actions later on. My first task in getting this done is to put together a system for handling Action Range and Scope-- where Range includes the selectable Tiles that can be targeted by an Action, and the Scope is the "Pattern" that determines the Tiles that may potentially have Units targeted. Once that is out of the way, I'll delve more in to Effects, which would actually determine what the Action does.