Hello!
I'm trying to make a 3D game with LWJGL and right now I got the movement basics in 2D (moving a cube upwards when pressing "W" and such...) but now I want to move the camera so I get a nice 3D view. I'm trying to do it with gluLookAt() but it just don't have any result at all... I've drew the cube at 0,0,0 and I wanted to go a bit far so I can see it completely but gluLookAt does nothing. I don't actually know exactly after what MatrixMode I have to write it, MODELVIEW or PROJECTION? >.<
I'm using this:
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| GLU.gluLookAt(0.0f, 0.0f, -5.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f); |
I've tried using it after
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| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glMatrixMode(GL_PROJECTION); |
and after
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| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); |
but no one works. I've actually tried using gluPerspective but I need to change the view's angle so...
I've also tried to use glRotatef(30.0f, 1.0f, 0.0f, 0.0f) and glTranslatef(0.0f, 0.0f, 5.0f) but had 0 effect xD
I need a bit of help here! Help please

edit: So i searched thru google (i did that before "-.-) and finally find a piece of code that worked well for me:
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| glMatrixMode(GL_MODELVIEW); glLoadIdentity(); GLU.gluLookAt(0, 1, 5, 0, 0, 0, 0, 1, 0);
glPushMatrix(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); |
And after that put all the cube's code.