Really appreciate it!!! The only problem is most of this stuff passes straight over my head! But I'll keep at it and find a solution!So what I've learned from ya'll:
1.
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The mac is giving a better performance then your windows.
2. I could either use Delta or Fixed Rate.
3. princec(Cas) makes
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hundreds of thousands of dollars! xD
4.
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Delta - complex (just try doing collision detection properly, go on), mercy of floating point, jerky movement. Absolutely horrible for 2D, in any form.
Fixed rate - easy, can use integers all over the place, glassy smooth movement, perfect for 2D.
Fixed rate - easy, can use integers all over the place, glassy smooth movement, perfect for 2D.
5.
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The basic idea is to link your game to real time, not computer execution speed.
Thanks very much for all your help

P.S. Any Code examples on how to actually do this would come in handy xD
- Mac




