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1  Game Development / Newbie & Debugging Questions / Re: Mac VS. PC on: 2012-10-18 19:01:31
Wow! Thanks for all the replies!  Grin Really appreciate it!!! The only problem is most of this stuff passes straight over my head! But I'll keep at it and find a solution!

So what I've learned from ya'll:

1.
Quote
The mac is giving a better performance then your windows.

2. I could either use Delta or Fixed Rate.

3. princec(Cas) makes
Quote
hundreds of thousands of dollars! xD

4.
Quote
Delta - complex (just try doing collision detection properly, go on), mercy of floating point, jerky movement. Absolutely horrible for 2D, in any form.
Fixed rate - easy, can use integers all over the place, glassy smooth movement, perfect for 2D.

5.
Quote
The basic idea is to link your game to real time, not computer execution speed.

Thanks very much for all your help Smiley
P.S. Any Code examples on how to actually do this would come in handy xD

- Mac
2  Game Development / Newbie & Debugging Questions / Mac VS. PC on: 2012-10-18 08:46:54
Okay I have a simple question that's been bugging me for a while. I'm new to java game development and I made a simple game on a PC. All it does is you control a little ship and move around shooting the alien ships.

When I compiled on PC it worked just as expected, but when I ran the jar file on my Mac, everything in the game was happening a lot faster!

One day when I make a full-blown real game, I would like it to be able to run the same on both Mac & PC. So my question is, is there any way to have it run the same? Maybe detect what OS its running on and change the code accordingly? Any help would be appreciated. Thanks Smiley

- Mac



EDIT:
So what I've learned from ya'll:

1.
Quote
The mac is giving a better performance then your windows.

2. I could either use Delta or Fixed Rate.

3. princec(Cas) makes
Quote
hundreds of thousands of dollars! xD

4.
Quote
Delta - complex (just try doing collision detection properly, go on), mercy of floating point, jerky movement. Absolutely horrible for 2D, in any form.
Fixed rate - easy, can use integers all over the place, glassy smooth movement, perfect for 2D.

5.
Quote
The basic idea is to link your game to real time, not computer execution speed.

Thanks very much for all your help Smiley
P.S. Any Code examples on how to actually do this would come in handy xD

- Mac
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