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1  Games Center / Contests / Re: Discuss the future of 4k contest on: 2013-10-24 08:51:33
Why dont you have a set time for making the games, and then you export it with the JVM so that the casual user doesnt get the security warnings and they dont have to install a jre?
2  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2013-10-11 10:16:40
Isn't this made in Java?  Clueless
3  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2013-10-11 10:14:33
Can't he just send you the source code?

EDIT:
It looks like someone made referencing errors... thats as far as I can see
4  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2013-10-11 10:11:45
Just a question, @titoasty, I don't know why you can't just make a jar file with the mac osx libs inside it?

EDIT:
or the linux libs, for that matter.
5  Games Center / Contests / Re: Ludum Dare 27 on: 2013-08-22 08:11:22
I'm gonna do this one, and I hope that it goes well...
Its my first time
6  Games Center / WIP games, tools & toy projects / Re: Man LIFE v1.0 on: 2013-08-20 09:19:08
I got an error like the others, and also 2 exceptions: 1 is IIOException, which is probably pretty obvious. 2 is a NullPointerException, which I thought was a little less obvious.
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Tileset not found
javax.imageio.IIOException: Can't read input file!
        at javax.imageio.ImageIO.read(Unknown Source)
        at ImageLoader.grabImage(ImageLoader.java:15)
        at mScreen.init(mScreen.java:22)
        at mScreen.<init>(mScreen.java:18)
        at Main.<init>(Main.java:39)
        at Main.main(Main.java:146)
Tileset not found
javax.imageio.IIOException: Can'
t read input file!
        at javax.imageio.ImageIO.read(Unknown Source)
        at ImageLoader.grabImage(ImageLoader.java:15)
        at mScreen.init(mScreen.java:23)
        at mScreen.<init>(mScreen.java:18)
        at Main.<init>(Main.java:39)
        at Main.main(Main.java:146)
Tileset not found
javax.imageio.IIOException: Can't read input file!
        at javax.imageio.ImageIO.read(Unknown Source)
        at ImageLoader.grabImage(ImageLoader.java:15)
        at Enemy.<init>(Enemy.java:30)
        at Game.init(Game.java:26)
        at Game.<init>(Game.java:21)
        at mScreen.dispose(mScreen.java:48)
        at mScreen.tick(mScreen.java:33)
        at Main.tick(Main.java:48)
        at Main.run(Main.java:110)
        at java.lang.Thread.run(Unknown Source)
Tileset not found
javax.imageio.IIOException: Can'
t read input file!
        at javax.imageio.ImageIO.read(Unknown Source)
        at ImageLoader.grabImage(ImageLoader.java:15)
        at Enemy.<init>(Enemy.java:30)
        at Game.init(Game.java:27)
        at Game.<init>(Game.java:21)
        at mScreen.dispose(mScreen.java:48)
        at mScreen.tick(mScreen.java:33)
        at Main.tick(Main.java:48)
        at Main.run(Main.java:110)
        at java.lang.Thread.run(Unknown Source)
Tileset not found
javax.imageio.IIOException: Can't read input file!
        at javax.imageio.ImageIO.read(Unknown Source)
        at ImageLoader.grabImage(ImageLoader.java:15)
        at Enemy.<init>(Enemy.java:30)
        at Game.init(Game.java:28)
        at Game.<init>(Game.java:21)
        at mScreen.dispose(mScreen.java:48)
        at mScreen.tick(mScreen.java:33)
        at Main.tick(Main.java:48)
        at Main.run(Main.java:110)
        at java.lang.Thread.run(Unknown Source)
Tileset not found
javax.imageio.IIOException: Can'
t read input file!
        at javax.imageio.ImageIO.read(Unknown Source)
        at ImageLoader.grabImage(ImageLoader.java:15)
        at Enemy.<init>(Enemy.java:30)
        at Game.init(Game.java:29)
        at Game.<init>(Game.java:21)
        at mScreen.dispose(mScreen.java:48)
        at mScreen.tick(mScreen.java:33)
        at Main.tick(Main.java:48)
        at Main.run(Main.java:110)
        at java.lang.Thread.run(Unknown Source)
Tileset not found
javax.imageio.IIOException: Can't read input file!
        at javax.imageio.ImageIO.read(Unknown Source)
        at ImageLoader.grabImage(ImageLoader.java:15)
        at Player.<init>(Player.java:31)
        at Game.init(Game.java:30)
        at Game.<init>(Game.java:21)
        at mScreen.dispose(mScreen.java:48)
        at mScreen.tick(mScreen.java:33)
        at Main.tick(Main.java:48)
        at Main.run(Main.java:110)
        at java.lang.Thread.run(Unknown Source)
Exception in thread "Thread-2" java.lang.NullPointerE
        at ImageLoader.rotateMyImage(ImageLoader.java
        at Player.render(Player.java:83)
        at Game.render(Game.java:42)
        at Main.render(Main.java:63)
        at Main.draw(Main.java:85)
        at Main.run(Main.java:116)
        at java.lang.Thread.run(Unknown Source)
7  Games Center / WIP games, tools & toy projects / Re: Horde - WIP [UPDATED JUNE 26 2013] Now we bring WIZARDS to the Horde! on: 2013-07-21 04:50:17
not sure i think i was in different places at both times.
8  Games Center / WIP games, tools & toy projects / Re: Horde - WIP [UPDATED JUNE 26 2013] Now we bring WIZARDS to the Horde! on: 2013-07-21 04:33:35
I was the gun guy, and I was shooting a zombie, i think
9  Games Center / WIP games, tools & toy projects / Re: Horde - WIP [UPDATED JUNE 26 2013] Now we bring WIZARDS to the Horde! on: 2013-07-21 04:22:05
At the same point, it happened again, and it was an OutOfBoundsException:
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java.lang.ArrayIndexOutOfBoundsException: -2
        at wml.Core.World.lightSource(World.java:24)
        at wml.Objects.Players.Player.render(Player.java:97)
        at wml.Rendering.Camera.render(Camera.java:76)
        at wml.Core.Game.render(Game.java:25)
        at wml.Core.Main.render(Main.java:52)
        at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:70
3)
        at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456
)
        at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
        at wml.Core.Main.<init>(Main.java:33)
        at wml.Core.Main.main(Main.java:21)
Sun Jul 21 12:23:56 EST 2013 ERROR:Game.render() failure - check the game code.
org.newdawn.slick.SlickException: Game.render() failure - check the game code.
        at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:70
6)
        at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456
)
        at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
        at wml.Core.Main.<init>(Main.java:33)
        at wml.Core.Main.main(Main.java:21)
10  Games Center / WIP games, tools & toy projects / Re: Horde - WIP [UPDATED JUNE 26 2013] Now we bring WIZARDS to the Horde! on: 2013-07-21 04:15:37
In the new down load, it does work thankfully.  Cheesy But, when i was playing, the game suddenly lagged, and then crashed.
11  Games Center / WIP games, tools & toy projects / Re: Horde - WIP [UPDATED JUNE 26 2013] Now we bring WIZARDS to the Horde! on: 2013-07-21 04:01:10
windows, actually
12  Games Center / WIP games, tools & toy projects / Re: Horde - WIP [UPDATED JUNE 26 2013] Now we bring WIZARDS to the Horde! on: 2013-07-21 03:43:44
I ran in cmd line and found a NoClassDefFound error:

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Exception in thread "main" java.lang.NoClassDefFoundError: wml/Objects/Players/G
uns/Firearm
        at java.lang.ClassLoader.defineClass1(Native Method)
        at java.lang.ClassLoader.defineClass(Unknown Source)
        at java.security.SecureClassLoader.defineClass(Unknown Source)
        at java.net.URLClassLoader.defineClass(Unknown Source)
        at java.net.URLClassLoader.access$100(Unknown Source)
        at java.net.URLClassLoader$1.run(Unknown Source)
        at java.net.URLClassLoader$1.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.net.URLClassLoader.findClass(Unknown Source)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        at wml.Objects.ObjTypes.getObjectOfType(ObjTypes.java:21)
        at wml.Core.GeneratedTilemap.formObjs(GeneratedTilemap.java:77)
        at wml.Core.GeneratedTilemap.init(GeneratedTilemap.java:37)
        at wml.Core.GeneratedTilemap.<init>(GeneratedTilemap.java:24)
        at wml.Core.World.<init>(World.java:18)
        at wml.Core.Game.init(Game.java:14)
        at wml.Core.Main.init(Main.java:44)
        at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:433)
        at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:357)
        at wml.Core.Main.<init>(Main.java:33)
        at wml.Core.Main.main(Main.java:21)
Caused by: java.lang.ClassNotFoundException: wml.Objects.Players.Guns.Firearm
        at java.net.URLClassLoader$1.run(Unknown Source)
        at java.net.URLClassLoader$1.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.net.URLClassLoader.findClass(Unknown Source)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
        at java.lang.ClassLoader.loadClass(Unknown Source)
        ... 23 more

13  Games Center / WIP games, tools & toy projects / Re: Horde - WIP [UPDATED JUNE 26 2013] Now we bring WIZARDS to the Horde! on: 2013-07-21 03:30:06
What do you mean, ran it wrong?
If your interested, im on windows
14  Games Center / WIP games, tools & toy projects / Re: Horde - WIP [UPDATED JUNE 26 2013] Now we bring WIZARDS to the Horde! on: 2013-07-21 03:14:33
This game does not work for me. I downloaded the game once. I unzipped it and ran the jar file. It gave me a black screen and then crashed. I then tried to do it on the command line, but it couldn't find the jarfile. I then downloaded the game again. I unzipped it and ran the game. The main screen (or whatever it is) popped up. But, the game was lagging a lot, even though it said its fps was 60. It then crashed when i tried to start a new game.
If this is made in java 1.8 +, then that is the answer, as i haven't updated yet (persecutioncomplex).
15  Game Development / Newbie & Debugging Questions / Re: [KindaSolved]Is box2D really neccessary ? on: 2013-06-07 09:38:14
And for you HeroesGraveDev, please go be racist somewhere else.
May I just ask, how is he being racist?  Clueless
16  Discussions / Miscellaneous Topics / Re: if you are not a programmer, what would you be ? on: 2013-06-06 11:29:10
Wow, so many people want to be an author or writer. I'd hate to just sit around and come up with words. I know its a really creative thing to do, but reading and writing is not for me at all. D:
And anyway, coding is sorta like coming up with words
17  Discussions / General Discussions / Re: Designer-programmer vs Designer-artist & Pure coding vs Intuitive game-makers on: 2013-06-06 11:27:54
I have used GM and RPG Maker VX Ace.
18  Discussions / General Discussions / Re: Migration to more modern forum? on: 2013-06-06 08:19:24
If anything is perfect,
it's Microsoft paint.
Microsoft paint isn't perfect. it doesn't support transparency  Shocked
19  Game Development / Newbie & Debugging Questions / Re: [KindaSolved]Is box2D really neccessary ? on: 2013-06-06 08:14:18
You mean eatsGrin
20  Discussions / General Discussions / Re: Migration to more modern forum? on: 2013-06-05 10:25:32
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for (int i=0; i>0; i=0)
{
    System.out.println("THIS ONE IS PERFECT! DONT CHANGE!");
    System.out.println("ALSO PLEASE ADD A MOBILE VERSION");
}


I am confused, that for loop is wrong, you went to a lot effort to say you want a new design.

note: i is never greater then 0, making the for loop never run, you may want to change it to
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i == 0

Or make it:
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for (int i = 0; i < 1;i++){
//etc
}
21  Java Game APIs & Engines / Engines, Libraries and Tools / Re: libgdx game templates and free AD space for your game on: 2013-05-17 09:23:34
what we should try and figure out is, if there was a central hub for people to share code like github and google code but with a strict focus on games. would people actually use it ?
Why not just use github? What does the site focusing only on games give you? You can have a github repo that focuses only on whatever you like.

the site focusing on games would give you money, a way to share your website, games etc etc

if you go around telling people "hey guys add your code to github" they wont bother if they get nothing out of it.
if you show them a website where they can get money for sharing their code now you got their attention give a good amount of time, a year, for a cash pot to build and they can contribute when they have time



Usefulness is more important than complexity.

And usefulness can imply complexity in some cases.
ok lets flip those

1st place most useful
2nd place most complex
3rd place most projects

so now we split the cash pot

1st=60%
2nd=40%
3rd=20%

The consumer doesn't really care about how complex it is. The simpler, the better. Added complexibility would only mean more confusing code.
22  Java Game APIs & Engines / Engines, Libraries and Tools / Re: libgdx game templates and free AD space for your game on: 2013-05-17 09:22:14

-why should we start with libgdx? because its free, you can build for multiple platforms, you can make 2d and 3d games (if im not mistaken), no royalties for distributing
Multiple platforms is supported for all Java, 3d can be done in LWJGL  Roll Eyes and most of java is free  Pointing
LibGDX supports porting to the standard windows/mac/linux as well as html5, android, and ios. The latter 3 would require custom code to convert without libgdx.
I wasn't talking about the last three. I was talking about the first three.
@hellrazer21: I don't know, maybe a library that needs you to pay for it. I meant that all of it was free, but there might be something else in java that I don't know about that is not free.
23  Java Game APIs & Engines / Engines, Libraries and Tools / Re: libgdx game templates and free AD space for your game on: 2013-05-16 11:59:58
-how long would games be up there? until new games push the old ones down the list but they would still be up there forever for everyone to see ...

-the purpose of this would have been to use it as an incentive to get people to share code in return for getting their games advertised to the target audience

I'm confused... I thought the site would only host snippets/"templates" of code and not actual games... did I understand wrong? Huh
Yes you did... Java-Gaming.org   persecutioncomplex

okay now I'm really confused... -_- I thought we were talking about hellrazer's proposed site that is different from JGO... or was he proposing his idea be done here on JGO? Huh
Now you're making me confused...  Angry  Clueless (random text... lalalalala for quote rule lalalalalalala  Cranky back on task)
24  Java Game APIs & Engines / Engines, Libraries and Tools / Re: libgdx game templates and free AD space for your game on: 2013-05-16 11:55:37
Don't these two statements contradict each other?

then the user would take a look at this project and see how its being done and if the user likes this feature they can use this in their own project not by copy and paste but by writing the code to work with their own project

for the sake of the example lets pretend this is something that can be shared as easy as a .jar, you throw it into your project and bam you got physics

The first one says that you don't copy-and-paste the code, but rather, you write it yourself to work with your own project.

The second one says that you can just throw something - like a jar - into your project and then you instantly have that feature.

Aren't those conflicting ideas?

It depends... it could be a throw in jar if it was logic etc. but if it was drawing code, you'd have to write it in yourself (or copy and paste)
25  Java Game APIs & Engines / Engines, Libraries and Tools / Re: libgdx game templates and free AD space for your game on: 2013-05-16 11:46:48
-how long would games be up there? until new games push the old ones down the list but they would still be up there forever for everyone to see ...

-the purpose of this would have been to use it as an incentive to get people to share code in return for getting their games advertised to the target audience

I'm confused... I thought the site would only host snippets/"templates" of code and not actual games... did I understand wrong? Huh
Yes you did... Java-Gaming.org   persecutioncomplex

EDIT:
-why should we start with libgdx? because its free, you can build for multiple platforms, you can make 2d and 3d games (if im not mistaken), no royalties for distributing
Multiple platforms is supported for all Java, 3d can be done in LWJGL  Roll Eyes and most of java is free  Pointing
26  Game Development / Newbie & Debugging Questions / Re: Text based combat system trial (Java) on: 2013-05-16 09:40:05
You could have a system like this:
Creatures have base defense, attack, dodge, accuracy, health, luck
Weapons add to attack
Armour adds to defence
if accuracy + random number between 1 and luck is larger than dodge:
if attack + weapons is larger than defence + armour:
damage done = combined attack - combined defence
damage done is deducted from health.
If health is 0, creature dies/whatever
27  Game Development / Newbie & Debugging Questions / Re: Tween functions? on: 2013-05-16 09:30:37
Are you using LWJGL? Pure java? LibGDX?
28  Game Development / Newbie & Debugging Questions / Re: [Final Decision] LWJGL or LIBGDX on: 2013-05-03 09:30:14
@heisenbergman: I agree, and have agreed for a long time. It seems that some users of LibGDX aren't satisfied with letting people do what they want.

@masteryoom: What are you trying to achieve here?
@HeroesGraveDev, I am trying to stop this argument before it derails this thread and it ends up food for the Chitchat Monster  Shocked

But isn't the thread about LWJGL or LIBGDX... which is precisely what the argument is about...? Grin
No because people will start going "libgdx can do this, lwjgl can do this" and it will become a showoff thread for both libraries which there already are threads for.
29  Game Development / Newbie & Debugging Questions / Re: [Final Decision] LWJGL or LIBGDX on: 2013-05-03 09:25:25
@heisenbergman: I agree, and have agreed for a long time. It seems that some users of LibGDX aren't satisfied with letting people do what they want.

@masteryoom: What are you trying to achieve here?
@HeroesGraveDev, I am trying to stop this argument before it derails this thread and it ends up food for the Chitchat Monster  Shocked
30  Games Center / Showcase / Re: Fallen Outside on: 2013-05-03 09:09:50
How the heck did it get in Featured in the first place?
People can post in the Featured board. Luckily almost everybody reads the ''board rules' first Smiley
You should definitely change that.  Wink
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2014-04-24 23:00:44

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2014-04-04 12:06:45
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
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