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1  Java Game APIs & Engines / Engines, Libraries and Tools / Re: libgdx game templates and free AD space for your game on: 2013-05-17 09:23:34
what we should try and figure out is, if there was a central hub for people to share code like github and google code but with a strict focus on games. would people actually use it ?
Why not just use github? What does the site focusing only on games give you? You can have a github repo that focuses only on whatever you like.

the site focusing on games would give you money, a way to share your website, games etc etc

if you go around telling people "hey guys add your code to github" they wont bother if they get nothing out of it.
if you show them a website where they can get money for sharing their code now you got their attention give a good amount of time, a year, for a cash pot to build and they can contribute when they have time



Usefulness is more important than complexity.

And usefulness can imply complexity in some cases.
ok lets flip those

1st place most useful
2nd place most complex
3rd place most projects

so now we split the cash pot

1st=60%
2nd=40%
3rd=20%

The consumer doesn't really care about how complex it is. The simpler, the better. Added complexibility would only mean more confusing code.
2  Java Game APIs & Engines / Engines, Libraries and Tools / Re: libgdx game templates and free AD space for your game on: 2013-05-17 09:22:14

-why should we start with libgdx? because its free, you can build for multiple platforms, you can make 2d and 3d games (if im not mistaken), no royalties for distributing
Multiple platforms is supported for all Java, 3d can be done in LWJGL  Roll Eyes and most of java is free  Pointing
LibGDX supports porting to the standard windows/mac/linux as well as html5, android, and ios. The latter 3 would require custom code to convert without libgdx.
I wasn't talking about the last three. I was talking about the first three.
@hellrazer21: I don't know, maybe a library that needs you to pay for it. I meant that all of it was free, but there might be something else in java that I don't know about that is not free.
3  Java Game APIs & Engines / Engines, Libraries and Tools / Re: libgdx game templates and free AD space for your game on: 2013-05-16 11:59:58
-how long would games be up there? until new games push the old ones down the list but they would still be up there forever for everyone to see ...

-the purpose of this would have been to use it as an incentive to get people to share code in return for getting their games advertised to the target audience

I'm confused... I thought the site would only host snippets/"templates" of code and not actual games... did I understand wrong? Huh
Yes you did... Java-Gaming.org   persecutioncomplex

okay now I'm really confused... -_- I thought we were talking about hellrazer's proposed site that is different from JGO... or was he proposing his idea be done here on JGO? Huh
Now you're making me confused...  Angry  Clueless (random text... lalalalala for quote rule lalalalalalala  Cranky back on task)
4  Java Game APIs & Engines / Engines, Libraries and Tools / Re: libgdx game templates and free AD space for your game on: 2013-05-16 11:55:37
Don't these two statements contradict each other?

then the user would take a look at this project and see how its being done and if the user likes this feature they can use this in their own project not by copy and paste but by writing the code to work with their own project

for the sake of the example lets pretend this is something that can be shared as easy as a .jar, you throw it into your project and bam you got physics

The first one says that you don't copy-and-paste the code, but rather, you write it yourself to work with your own project.

The second one says that you can just throw something - like a jar - into your project and then you instantly have that feature.

Aren't those conflicting ideas?

It depends... it could be a throw in jar if it was logic etc. but if it was drawing code, you'd have to write it in yourself (or copy and paste)
5  Java Game APIs & Engines / Engines, Libraries and Tools / Re: libgdx game templates and free AD space for your game on: 2013-05-16 11:46:48
-how long would games be up there? until new games push the old ones down the list but they would still be up there forever for everyone to see ...

-the purpose of this would have been to use it as an incentive to get people to share code in return for getting their games advertised to the target audience

I'm confused... I thought the site would only host snippets/"templates" of code and not actual games... did I understand wrong? Huh
Yes you did... Java-Gaming.org   persecutioncomplex

EDIT:
-why should we start with libgdx? because its free, you can build for multiple platforms, you can make 2d and 3d games (if im not mistaken), no royalties for distributing
Multiple platforms is supported for all Java, 3d can be done in LWJGL  Roll Eyes and most of java is free  Pointing
6  Game Development / Newbie & Debugging Questions / Re: Text based combat system trial (Java) on: 2013-05-16 09:40:05
You could have a system like this:
Creatures have base defense, attack, dodge, accuracy, health, luck
Weapons add to attack
Armour adds to defence
if accuracy + random number between 1 and luck is larger than dodge:
if attack + weapons is larger than defence + armour:
damage done = combined attack - combined defence
damage done is deducted from health.
If health is 0, creature dies/whatever
7  Game Development / Newbie & Debugging Questions / Re: Tween functions? on: 2013-05-16 09:30:37
Are you using LWJGL? Pure java? LibGDX?
8  Game Development / Newbie & Debugging Questions / Re: [Final Decision] LWJGL or LIBGDX on: 2013-05-03 09:30:14
@heisenbergman: I agree, and have agreed for a long time. It seems that some users of LibGDX aren't satisfied with letting people do what they want.

@masteryoom: What are you trying to achieve here?
@HeroesGraveDev, I am trying to stop this argument before it derails this thread and it ends up food for the Chitchat Monster  Shocked

But isn't the thread about LWJGL or LIBGDX... which is precisely what the argument is about...? Grin
No because people will start going "libgdx can do this, lwjgl can do this" and it will become a showoff thread for both libraries which there already are threads for.
9  Game Development / Newbie & Debugging Questions / Re: [Final Decision] LWJGL or LIBGDX on: 2013-05-03 09:25:25
@heisenbergman: I agree, and have agreed for a long time. It seems that some users of LibGDX aren't satisfied with letting people do what they want.

@masteryoom: What are you trying to achieve here?
@HeroesGraveDev, I am trying to stop this argument before it derails this thread and it ends up food for the Chitchat Monster  Shocked
10  Games Center / Showcase / Re: Fallen Outside on: 2013-05-03 09:09:50
How the heck did it get in Featured in the first place?
People can post in the Featured board. Luckily almost everybody reads the ''board rules' first Smiley
You should definitely change that.  Wink
11  Game Development / Newbie & Debugging Questions / Re: [Final Decision] LWJGL or LIBGDX on: 2013-05-03 09:06:41
OK, everybody, let's just stop this argument. If you want to do LWJGL, then fine, do it with that. If LibGDX, then do it with that. It doesn't matter what you use. There is no reason why we should continue this argument. The OP can decide for his/herself.

Roll Eyes
Unless the argument is solved, it will just pop up in another thread later.
 Angry You're not helping... (insert random text for quote rule)
12  Game Development / Newbie & Debugging Questions / Re: [Final Decision] LWJGL or LIBGDX on: 2013-05-03 08:58:48
OK, everybody, let's just stop this argument. If you want to do LWJGL, then fine, do it with that. If LibGDX, then do it with that. It doesn't matter what you use. There is no reason why we should continue this argument. The OP can decide for his/herself.
13  Game Development / Newbie & Debugging Questions / Re: shooting is working but ... on: 2013-04-27 03:27:31
Dont use
1  
Math.atan2()
14  Game Development / Newbie & Debugging Questions / Re: My game project freezing when I run it? on: 2013-04-27 03:01:37
I think it might be because you had pressed a button while the game was loading so that it would not take any input. I might be wrong though  Wink.
15  Game Development / Newbie & Debugging Questions / Re: My game project freezing when I run it? on: 2013-04-27 02:50:17
Could you post your player class please? And also, if you have code like that, please put it in pastebin.
EDIT: It could possibly be that you have no code in your keyReleased function.
16  Games Center / Cube World Projects / Re: The Architect (Voxel Engine) on: 2013-04-02 08:21:30
Is it better to make cubes out of triangles or quads?
17  Game Development / Newbie & Debugging Questions / Re: Eclipse doesn't export everything on: 2013-04-01 08:56:03
You click on the tick boxes beside the folders that you want to export in your jar (there's a triangle beside the project that expands the folder).  Grin
At least on Eclipse Juno.
18  Game Development / Newbie & Debugging Questions / Re: Moveing problem in 2D Game on: 2013-03-05 08:47:01
So it can only land on a black square? But when?
EDIT: I think I understand. You want to land on the green square, but it lands on the black instead.
편집 : 나는 이해할 것 같아요. 당신은 녹색 광장에 착륙하려는 대신 검은 색에이 땅.

That is easily fixed. (Please correct me if I am wrong  Grin)

You would have a class called Square. That class would then be made into BlackSquare etc.
In your Square Class, you would have a variable like x, y. You would then have a class for Virus. You would then have a class/method to check if Virus.x is equal to BlackSquare.x etc.
I have made something to the extent here.
[Korean]
그 쉽게 고정됩니다. (내가 잘못 오전 있으면을 수정하십시오)
  당신은 스퀘어라는 클래스를해야한다. 그 클래스는 BlackSquare 등을 만들 수 것입니다
귀하의 광장 클래스에서 X, Y와 같은 변수를해야한다. 그런 다음 바이러스에 대한 수업을해야한다. Virus.x이 BlackSquare.x 등으로 동일 경우 다음 클래스 / 방법 확인하는 것이다
여기서 범위 무언가를 만들었습니다. (영어 링크)
(이것은 전체 설명입니다)
[/Korean]
19  Game Development / Newbie & Debugging Questions / Re: Moveing problem in 2D Game on: 2013-03-05 08:42:36
바이러스 카드가 녹색 광장을 찾을 수없는 문제인가요?
(Is your problem that the virus card can't find the green square?)
Got it off Google Translate  Cool
20  Games Center / Showcase / Re: Starshock, a retro-esque arcade shooter on: 2013-03-05 07:04:04
I like the art style
21  Java Game APIs & Engines / Java 2D / Re: Hi, I need someone to critique my bullet hell test engine... on: 2013-03-05 07:00:00
Don't use sleep!!! >_> It isn't very precise.
22  Game Development / Newbie & Debugging Questions / Re: Theoretical Solitaire Design Questions :) on: 2013-03-01 07:54:01
I think you could make a variable that is like numberOnStack where If 0 then if mouse touching reveal and a function that goes when dragged all the other cards have their variable decreased...
23  Game Development / Game Mechanics / Re: Weird Run Speeds on Different Computers on: 2013-02-16 03:32:12
Have a look at Eli's tutorial on game loops!  Grin
24  Discussions / Miscellaneous Topics / Re: The Next Game Boss on: 2013-02-13 06:51:25
On the topic of Rena's game, her game was not a game at all, it was an interactive book.
25  Game Development / Game Play & Game Design / Re: Pixel art? on: 2013-02-12 10:42:37
I have done a bit of pixel art (you will see more of that later  Cheesy ) and I use a website called makepixelart.com. I then edit out the grey with pixlr.
26  Games Center / 4K Game Competition - 2013 / Re: Wizzy 4K on: 2013-02-12 07:02:47
It's really good.
27  Games Center / WIP games, tools & toy projects / Re: Oldschool Snake on: 2013-02-12 06:27:11
It's good.
28  Games Center / WIP games, tools & toy projects / Re: Warp Zone (Working Title) on: 2013-02-11 09:59:21
I don't think it's a penis and I'm proud of it.  Grin Seriously, when I was in the level you are automatically put on, I was putting a key into a lock. But when I pressed E again, the game crashed.
29  Games Center / WIP games, tools & toy projects / Re: Barley-break on: 2013-02-09 04:39:06
Please put instructions in.  Tongue  Kiss Roll Eyes
30  Games Center / Showcase / Re: AgentKeeper a DungeonKeeper alike Game written in Java (and now even OpenSource) on: 2013-02-09 04:34:51
I don't know why you need an artist.  persecutioncomplex
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