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1  Java Game APIs & Engines / Java Sound & OpenAL / Re: JOAL not working? Please try this. on: 2004-03-28 16:57:21
I got the same problem even in lesson 1, but apparently the sounds played ok after those error messages.

2  Java Game APIs & Engines / Java Sound & OpenAL / Streaming Audio on: 2004-01-18 17:11:03
Hi Everyone,

I've been working with a couple of friends in our own home-made java game engine, and I've been trying to make the sound work for us.

I've read your previous posts about playing a sound clips over and over again without having to instantiate new classes every time you want to play a sound.

My question is similar to that, but in this case I want to play audio from a file repeatedly, but, without reading in the entire file. Instead, I want to read bits of the file at a time, and when the EOF is detected, loop back into the beginning of the file.

I tried keeping the FileInputStream I used when creating the AudioInputStream and position the file channel back to 0 when the available bytes were 0, but then, the AudioInputStream always indicates 0 available bytes even if the underlying FileInputStream reports available bytes.

Later, I tried wrapping the FileInputStream in another InputStream (implemented by me), which intercepts the calls to read(), read(byte [], int, int) and available() so that it would never report an end to the stream, but in this case the AudioSystem.getAudioInputStream(InputStream) fails throwing an exception, namely mark/reset not supported.

Perhaps I made something simple too complex, or perhaps this is an actual limitation in the Java audio libraries.

I'm sorry if for some reason I missed this question being answered before, in which case I ask you to point me to the right place.

Thanks for any contribution.

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