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Games Center / WIP games, tools & toy projects / Re: Yildiz-Online: My RTS space game
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on: 2013-06-16 01:49:30
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Updates:
- Soon: The newest release .
-Protocol is going to be changed to reduce the initial loading time, static object position will be hard coded.
-New researches will be added.
-A new ship will be available, it can repair other units, and later will be able to build buildings on specific positions.
Safoura. Yildiz-Online Community Manager.
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Games Center / WIP games, tools & toy projects / Re: Yildiz-Online: My RTS space game
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on: 2013-04-13 03:27:18
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Updates:
- The newest release should be ready soon. It will contain numerous bug fixes, some visual and GUI improvements, new features for the engine(now the shader is ready)and the New ship !
- Tasks persistance (server side) is now added. Once started, server will be in the same state as before being closed.
Safoura. Yildiz-Online Community Manager.
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Games Center / WIP games, tools & toy projects / Re: Yildiz-Online: My RTS space game
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on: 2013-03-25 01:03:03
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Updates:
- Missile system is progressing well, there are only some few visual improvements to be done before the new release.
- The GUI will be also slightly changed so that to allow the access to management screens without any need to select the base.
Safoura. Yildiz-Online Community Manager.
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Games Center / WIP games, tools & toy projects / Re: Yildiz-Online: My RTS space game
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on: 2013-03-19 21:52:04
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Update:
The new ship abilities system is progressing(vulture already had a jumping ability but the former system wasn't allowing to add new features easily).
The new ship will be an abilities based ship with no direct attacks but will mainly focuse on zone damages with missile launch.
Safoura. Yildiz-Online Community Manager.
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Games Center / WIP games, tools & toy projects / Re: Yildiz-Online: My RTS space game
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on: 2013-03-12 23:06:14
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Updates:
Bug fixes:
-mouse and keyboard input were ignored in some cases after using unit list with tactic map open.
-Move lines were buggy, removed.
-Selection was lost after using selection rectangle with empty result.
-Camera positioning was not always set correctly in tactic map.
-Fixed a regression server side causing a high CPU usage(nearly 90%)
Safoura. Yildiz-Online Community Manager.
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Games Center / WIP games, tools & toy projects / Re: Yildiz-Online: My RTS space game
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on: 2013-03-03 23:17:43
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The newest release! Try Yildiz-Online new version by creating an account then downloading the game from the website: Yildiz project Bugs fixed: -Wrong texture in unit list window. -Exception server side fixed. -Velocity was not sent with a move action when initialising game. -Move request ignored when a unit was attacking. -Wrong staff value for mining guild level 3. Optimisations: -Poly count for several objects reduced(firefly is now 3800 instead of 14000!) -Physic engine compiled with optimisations on. Improvements: -Asteroids are now in correct position for 1st planet. -Improved camera zoom. Safoura. Yildiz-Online Community Manager.
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Games Center / WIP games, tools & toy projects / Re: Yildiz-Online: My RTS space game
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on: 2013-02-25 00:41:59
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Updates:
Bugs fixed:
-When a ship changed its destination, the speed was reset to 0.
-When 2 sessions were existing for the same player, only the first one was recieving info, now only one session is possible at a time.
-In the city management window, icons were not correctly placed in the case of high resolution screen.
-A new texture when the mouse is over a unit Improvements:
-Second planet added for the second group of space bases. Technical:
-Game client code cleaning. -Updated Server database connector to last version.
-The last version is deployed!
Safoura. Yildiz-Online Community Manager.
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Games Center / WIP games, tools & toy projects / Re: Yildiz-Online: My RTS space game
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on: 2013-02-13 22:05:08
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Updates:
- An important part of the software has been rewritten: *the destruction of units, the code is now way better and less error prone, it was necessary to hunt some bugs really hard to identify.
- Now the focus is on new features and visual improvements; 3 major bugs are left(unit not destroyed when HP = 0, unit not responding to a move order in some case when attacking and the loss of mouse/keyboard when using the unit list window). They shouldnt be too hard to fix, but the exact cause still needs to be identified through more testing.
- Launcher side: The news will now be displayed in the same language as the one chosen for the game(English and French are currently available)
Safoura. Yildiz-Online Community Manager.
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Games Center / WIP games, tools & toy projects / Re: WIP: Play the Alpha version of Yildiz-Online
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on: 2012-11-01 23:08:20
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Thx for the graphic, as i am programer, that's really nice to hear. Good catch for english, i am currently making it corrected, sure it does not make serious. I consider change the font, as you say i is too close, same for 1(i spent 30min searching for an unexisting bug because i read my resources were 1000 instead of 11000)
for the Y axis(game is Y up), it was making lot of issues, like the base could not attack an entity under it, and the game play was less interesting, now with a XZ plane, it is really better.
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Add your game by posting it in the WIP section,
or publish it in Showcase.
The first screenshot will be displayed as a thumbnail.
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