Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (539)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (603)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Games Center / WIP games, tools & toy projects / Re: Just Tactics - multiplayer turn-based strategy/deckbuilding on: 2013-04-05 21:20:48
Did you try GetDown for deployment? It seems pretty ok.

Looks awesome by the way! I wish I could make graphics like that  Grin

That actually looks really similar to alamode in terms of design.

If I had found GetDown, I probably would have used it instead of writing my own. That said, I didn't find it. Or maybe it didn't exist.
2  Games Center / WIP games, tools & toy projects / Re: Just Tactics - multiplayer turn-based strategy/deckbuilding on: 2013-01-22 19:21:43
Hey, just wanted to let everybody know that we've moved well past alpha into beta. The game is playing and looking great.

We've got a new scoring system to replace the one-dimensional win conditions in the alpha, private matchmaking queues for paid accounts (play with a friend or organize a tournament), nearly all art assets are in place, and most audio assets are in place. We anticipate about eight weeks until everything is done and we're at v1.0.

Oh! And we have a real website.
3  Games Center / WIP games, tools & toy projects / Re: Just Tactics - multiplayer turn-based strategy/deckbuilding on: 2012-10-08 14:55:03
gouessej, I hope you find some utility in alamode.

We couldn't find *any* sort of reasonable update framework for Java. The best suggestions we got were "use the eclipse plugin system", which is hardly a good match for a video game; and, "use Java WebStart", which doesn't work unless you want updating a 1KiB FX script to require another download of the whole 300MiB jar file. The handful of other (abandoned)  frameworks we found all required protocol-specific servers, which we had no confidence would scale well. Likewise, there are no cross-platform commercial offerings that we could find, short of enterprise-grade internal deployment tools.

I wrote alamode so that it would work in the most basic environment available for publishing files: a web server. And it's written to be easy to use, with a simple one-way synchronization model with no deletion.

It's been working for us for several months in the office. We'll see how it survives our growing player base.
4  Games Center / WIP games, tools & toy projects / Re: Just Tactics - multiplayer turn-based strategy/deckbuilding on: 2012-10-05 19:32:54
The website design got left too late in the process, I readily admit. We've hired someone to remedy that situation. But good design takes time, and we wanted to get gameplay feedback as soon as we felt the game was stable.

There's no single player mode. I'm not good at AI, I'm afraid. I preferred to focus on solid network play instead of writing a brain-dead opponent.

That said, if you're interested in writing a bot that plays Just Tactics from the client side, we've discussed having official "bot accounts" that people could use to run AI they've written. We're not sure how exactly that would work, or what sort of API we could provide, but we're open to discussing that.
5  Games Center / WIP games, tools & toy projects / Just Tactics - multiplayer turn-based strategy/deckbuilding on: 2012-10-05 15:14:18


I'm excited to announce that our Java-based desktop game, Just Tactics (http://www.justtactics.com), is now in public alpha. You can sign up for an account at the website. Clients are available for Windows and 32-bit linux (or 64-bit linux with ia32 compatability packages). When the game is out of alpha, unpaid players will only have access to the default deployment. But, during the alpha, everybody has access to the deployment editor.

There's a video at https://www.youtube.com/watch?v=RrwLl4fYkug. We also have a live stream at http://www.twitch.tv/justtactics.

Just Tactics is built on a customized version of jMonkeyEngine 3, and uses JRuby extensively for scripting and special effects. I'm also pleased to announce a few useful libraries available on github (https://github.com/HitTheSticks). These include Sploosh, a 100% Java real time fluid dynamics simulation; and alamode, a flyweight auto-update framework.
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (35 views)
2014-12-15 09:26:44

Mr.CodeIt (26 views)
2014-12-14 19:50:38

BurntPizza (60 views)
2014-12-09 22:41:13

BurntPizza (95 views)
2014-12-08 04:46:31

JscottyBieshaar (55 views)
2014-12-05 12:39:02

SHC (71 views)
2014-12-03 16:27:13

CopyableCougar4 (73 views)
2014-11-29 21:32:03

toopeicgaming1999 (133 views)
2014-11-26 15:22:04

toopeicgaming1999 (124 views)
2014-11-26 15:20:36

toopeicgaming1999 (34 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!