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1  Game Development / Performance Tuning / Re: Yet another voxel engine on: 2014-12-07 06:47:04
Here's the real test, I'm running on a laptop A6-5200 at 2Ghz Integrated graphics
http://www.cpu-world.com/CPUs/Jaguar/AMD-A6-Series%20A6-5200.html
I'm getting ~500 FPS, although it stops when moving, I assume it's loading in new blocks

Although the starting area isn't in good shape Tongue
2  Games Center / Featured Games / Re: Daedalus - no escape on: 2014-11-12 01:41:21
I remember playing this game in 2012 with a class full of students getting wrecked at the hands of my mouse.
Great fun even back then when you had all the weapons and no ammo (Can that be a game mode because we enjoyed it more that way). But I came back to the forum because I saw an ad on Gamedev.net for it's steam page and I wanted to congratulate you Cheesy!

Also free copies for beta testers Grin?
3  Discussions / General Discussions / Re: Free GitLab Offering on: 2013-11-12 05:39:24
The reason I decided to host a GitLab server is mainly to keep the data safe in my own hands and I thought why not share it with other people.
Sure I could do things with your projects, but I like the feeling of providing for people and if I do that, people won't want to use my service.
I'm currently implementing in https.
4  Discussions / General Discussions / Re: Free GitLab Offering on: 2013-11-11 08:17:43
Accounts have been created and details send to the emails of people who registered Smiley
Happy to be of free service.
5  Discussions / General Discussions / Free GitLab Offering on: 2013-11-10 06:51:51
Hello,

I've just hosted a GitLab server and looking to provide a limited amount of people with accounts to use.
With the form I'll use the details to create your account free of charge.

https://docs.google.com/forms/d/1kqrThvcZVFh2iNuO8nD7lsQjkDIqJ1k3lxiAaMPmM9k/viewform

Thank you
6  Game Development / Newbie & Debugging Questions / Re: OpenGL 4.1 Drawing a texture on: 2013-09-01 11:51:15
So I've removed all ARB functions, added a texture coords and moved to the in and out keywords. aswell as have the shader just use the colour white to at least get a shape.
and I have results!

Still can't see it?

zoom scan and enhance

There we go, one pixel Smiley it's progress
there's still something going wrong and it might be the way I give it the vertices?
I'm also moving repeated code into functions for ease.
http://www.pastebucket.com/19690
7  Game Development / Newbie & Debugging Questions / Re: OpenGL 4.1 Drawing a texture on: 2013-08-30 05:22:31
I've come back with a new version of the function and this time there's no errors and I understand what I'm doing. using Indexed draws. http://www.pastebucket.com/19672 I changed the shader and the drawing code, but nothing appears still on the screen.

Maybe to help this is the code that runs at the start of a frame and end

glClearColor(0.25f, 0.25f, 0.25f, 1);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
glViewport(0, 0, windowSize.x, windowSize.y);
   
end:
glFlush();
SwapBuffers(hdc);


8  Game Development / Newbie & Debugging Questions / Re: OpenGL 4.1 Drawing a texture on: 2013-08-26 13:09:42
Butally honest, I like that

When I came into openGL 4.1 I brought along a lot of my old OpenGL 1.1 so the main reason I'm using things that are long long gone is that I don't know what's in and what's out.
I do destroy the VBO per function call, but the shader is created once and never again.

I've taken note from the dot points and thank you :3
Not too sure how I'd provide the UV coordinates though

the reason the drawing part looks like Frankenstein is because I've been moving and trying all sorts of functions to try and get it to work by using the OpenGL specification which didn't go so well.
9  Game Development / Newbie & Debugging Questions / OpenGL 4.1 Drawing a texture on: 2013-08-26 12:18:48
I realize the code is in C++, but the OpenGL is the part I'm questioning.
I've been trying to render a Texture to the screen... this is my third attempt... first time was in Intermediate mode, second with method removed in OpenGL 3.
I now have a shader (inside the initialize function) and the code to draw at the bottom. Currently nothing renders, I used to get a untextured quad until I fixed an error in the glUniform1i

http://www.pastebucket.com/19567
This is the whole function.
Drawing starts at line 70
Can someone please help me, I mainly just need to see how it all fits together,
even a copy and paste from a working draw texture function or something that does the same would be sufficient from me to reverse engineer.
10  Games Center / WIP games, tools & toy projects / Re: RUSD Tower Defense (wip) on: 2013-05-27 04:55:48
I'm using your game for an assignment. I have to find a game and evaluate it based of detail and bugs. It comes under games testing in my course.
No pressure  Grin
11  Game Development / Newbie & Debugging Questions / Re: Debugging Help on workerthreads on: 2013-02-14 04:56:50
Okay so thanks to that nice function (Thank you) I've found out that 4 bytes aren't being added to the stream, so maybe there's a problem with the byteconversion class :/
12  Game Development / Newbie & Debugging Questions / Debugging Help on workerthreads on: 2013-02-13 09:41:32
Hello, I'm going to be as descriptive in my question as possible to well, help you help me.
I know that on line

ParticleSystem.java 59: input.read(tempByte0);
the program stalls as it waits for the thread to return with additional data, I don't know why it deadlocks

What's happening is there's 4 sets of 4 bytes to read, and the first byte is used to check if it has work to perform.
SO the first byte has been taken out the stream so the next read is of 3 bytes which will be reconnected with the first byte for it's original value.
Problem is, the deadlock occures on tempByte3 which i believe might be because the stream is empty :/

the github is here: https://github.com/Joshhua5/Particle-System/tree/master/ParticleSystem
Hope someone can help  me
13  Games Center / WIP games, tools & toy projects / Re: √únembra on: 2013-01-20 14:42:45
Reminds me of the animation on Battleon.com  (Adventure Quest) Smiley
14  Discussions / General Discussions / C++ for Modern OpenGL on: 2013-01-20 14:40:52
I have to ask, but I've noticed the majority of tools with the intent of debugging shaders and OpenGL are targeted at C++. which makes me question, maybe OpenGL in C++ is better for getting the ropes on modern OpenGL. I was wondering if anyone agrees or what your thoughts on this are.
15  Game Development / Newbie & Debugging Questions / Re: Passing the LWJGL Context on: 2013-01-19 17:04:52
It's actually not running on the same thread.
16  Game Development / Newbie & Debugging Questions / Re: Passing the LWJGL Context on: 2013-01-19 14:57:25
All that's done in the Project1

Project1: main loop
Project2: imported Project

make it easier to understand
17  Game Development / Newbie & Debugging Questions / Passing the LWJGL Context on: 2013-01-19 14:43:52
I've been working on a project and how it's layed out is one system is in a different project and it makes calls to LWJGL, by doing this I get an error of "No OpenGL context found in the current thread."
How would someone go about passing on the context of openGL?

Thank you for any help Cheesy
18  Discussions / Jobs and Resumes / Re: How to write a University Entrance Portfolio? on: 2013-01-01 02:52:33
I'm In Australia.
This is going to be a challenge.
19  Discussions / Jobs and Resumes / How to write a University Entrance Portfolio? on: 2012-12-31 09:53:53
I've got a week to write a Portfolio to attempt for University Entrance, but I have a large Dilemma How do I write a portfolio? I've gone with the assumption of having examples of work and why I would like to be in the course.

But I would like to be sure, I've been improving previous projects to use as work samples.

PS it's for a Computer Science course
20  Discussions / Miscellaneous Topics / Re: What music do you listen to while you code? on: 2012-12-24 15:35:10
<a href="http://www.youtube.com/v/bFEoMO0pc7k?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/bFEoMO0pc7k?version=3&amp;hl=en_US&amp;start=</a>
and Merry Christmas
21  Game Development / Newbie & Debugging Questions / Re: Whats stopping people from changing code in the client application on: 2012-12-17 13:04:40
Couldn't you have the program know exactly how large it is, to the byte and check the size to see if it's smaller or larger (been changed)
22  Game Development / Newbie & Debugging Questions / Re: Whats stopping people from changing code in the client application on: 2012-12-17 05:37:28
You could handle everything on the server, so you send key presses and it sends player positions, other player positions, players killed etc. This means that you can't hack it, because it's all done on the server side (please correct me if I am wrong Grin)
Unless they hack the server and change the program Grin
23  Discussions / Miscellaneous Topics / Re: What's your favorite game. on: 2012-12-15 09:19:17
Am I the only one who found FTL inspirational?

24  Game Development / Newbie & Debugging Questions / Re: How to make a textureLoader on: 2012-12-15 07:40:10
Thank you, it's actually a really good idea to let awt handle the decoding :3
25  Game Development / Newbie & Debugging Questions / Re: How to make a textureLoader on: 2012-12-15 07:15:54
So put it all into a ByteBuffer, how does OpenGL read the texture, top left across then down a row?

Sorry for all the questions :3
26  Game Development / Newbie & Debugging Questions / How to make a textureLoader on: 2012-12-15 06:52:22
I'm trying to cut my use of slick by making my own TextureLoader, I don't need any fancy tricks.
I was wondering if anyone had a tutorial on loading textures from PNG format

I'm currently looking through the slick source code.

In particular, once reading and decoding the file, how should it be arranged for OpenGL to use it?
27  Game Development / Newbie & Debugging Questions / Re: Wavy lines in java? on: 2012-12-15 04:33:44
Personally I believe it's best to start young, it allows the brain to adapt and grow in a way, specialise at a deeper level.
It's also nice for trying to get a job "programming since 12"  Grin

you can also use graph.tk to see how your equations will look.
28  Game Development / Newbie & Debugging Questions / Re: Wavy lines in java? on: 2012-12-15 04:19:56
Dude it's like 2 lines of code, literally
If you can't solve small problems like this without giant amounts of help from others then you shouldn't be making games.
Not "shouldn't make games" but should learn more before starting to make games.
What's what I was going to say, no-one is incapable of making a game, you just have to learn.
29  Game Development / Newbie & Debugging Questions / Re: [SOLVED] How to delete a object from the screen? on: 2012-12-12 12:49:35
It not a successful tablet Roll Eyes
30  Game Development / Newbie & Debugging Questions / Re: How to delete a object from the screen? on: 2012-12-11 11:10:33
I dont know if it's a troll

But the rectangle won't display in the next frame once you remove the glBegin call to draw it. To remove it you have to stop adding it.
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Resources for WIP games
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2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
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2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
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2014-10-02 22:36:02

List of Learning Resources
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2014-08-16 10:40:00

List of Learning Resources
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Resources for WIP games
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2014-08-01 16:20:17

Resources for WIP games
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2014-08-01 16:19:50

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2014-07-31 16:29:50
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