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1  Java Game APIs & Engines / JOGL Development / Jogl to OpenGL, rendering? on: 2004-03-15 12:55:34

It seems that Jogl rendering can not go down to OpenGL.    However, Java3D invoke the OpenGL primitives, and rendering volume fine.    Strange....

Anybody know why?


2  Java Game APIs & Engines / JOGL Development / From Jogl to OpenGL on: 2004-03-11 19:37:37


In Jogl, how to pass the mouseEvent down to OpenGL mouseEventCB?  Any specific Jogl API?

Thanks.
3  Java Game APIs & Engines / JOGL Development / Canvas3D to GLCanvas? on: 2004-03-05 17:24:10

How to port Canvas3D into GLCanvas?    I currently port a simple Java3D app into Jogl.    
It's interested that both of them extends Canvas.

Any good ideas?
4  Java Game APIs & Engines / JOGL Development / Re: Help with Gears demo on: 2004-03-05 16:05:22
Thanks a lot.

It works well.    I do appreciate your suggestion.

5  Java Game APIs & Engines / JOGL Development / Help with Gears demo on: 2004-03-05 14:30:48
When I run the Gears demo, I encounter the following err msg:

CANVAS GL IS: net.java.games.jogl.impl.windows.WindowsGLImpl

CANVAS GLU IS: net.java.games.jogl.impl.GLUImpl

INIT GL IS: net.java.games.jogl.impl.windows.WindowsGLImpl

GL_VENDOR: Intergraph Corporation

GL_RENDERER: wcgdrv 06.05.02.09

GL_VERSION: 1.2



glLoadTransposeMatrixfARB() supported: true

net.java.games.jogl.GLException: Method "glLoadTransposeMatrixfARB" not available

     at net.java.games.jogl.impl.windows.WindowsGLImpl.glLoadTransposeMatrixfARB(WindowsGLImpl.java:12185)

     at demos.gears.Gears$GearRenderer.reshape(Gears.java:113)

     at net.java.games.jogl.impl.GLDrawableHelper.reshape(GLDrawableHelper.java:81)

     at net.java.games.jogl.GLCanvas$1.run(GLCanvas.java:108)

     at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:232)

     at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:182)

     at net.java.games.jogl.GLCanvas.display(GLCanvas.java:82)

     at net.java.games.jogl.Animator$1.run(Animator.java:104)

     at java.lang.Thread.run(Thread.java:534)


Help, please.

Thanks.
6  Java Game APIs & Engines / Xith3D Forums / Re: texture demo running problem on: 2003-11-13 12:54:17

100% sure for this.      I doubt there might be other reason to make it wrong.
7  Java Game APIs & Engines / Xith3D Forums / Re: texture demo running problem on: 2003-11-13 11:44:56
Will,

Thanks for your suggestions.    I download the lateset version.   Unfortunately, I got a new error with the TextureDemo.



java.lang.Error: Cannot load image glass.png

     at com.xith3d.loaders.texture.TextureLoader.loadImageFast(TextureLoader.java:293)

     at com.xith3d.loaders.texture.TextureLoader.loadTexture(TextureLoader.java:313)

     at com.xith3d.loaders.texture.TextureLoader.loadTexture(TextureLoader.java:348)

     at com.xith3d.loaders.texture.TextureLoader.getMinMapTexture(TextureLoader.java:636)

     at org.xith3d.gsg.TextureDemo.<init>(TextureDemo.java:46)

     at org.xith3d.gsg.TextureDemo.main(TextureDemo.java:28)

Exception in thread "main"

What's the hack?

--Dot
8  Java Game APIs & Engines / Xith3D Forums / texture demo running problem on: 2003-11-12 19:25:23
I follow the Xith3D tuturial to install Xith3D and Jogl.   When I run the TextureDemo, I got the following error:

java.lang.NoClassDefFoundError: com/xith/utility/logs/Log

     at com.xith3d.loaders.texture.TextureLoader.findImageFile(TextureLoader.java)

     at com.xith3d.loaders.texture.TextureLoader.resolvePath(TextureLoader.java)

     at com.xith3d.loaders.texture.TextureLoader.loadImageFast(TextureLoader.java)

     at com.xith3d.loaders.texture.TextureLoader.loadTexture(TextureLoader.java)

     at com.xith3d.loaders.texture.TextureLoader.loadTexture(TextureLoader.java)

     at com.xith3d.loaders.texture.TextureLoader.getMinMapTexture(TextureLoader.java)

     at org.xith3d.gsg.TextureDemo.<init>(TextureDemo.java:46)

     at org.xith3d.gsg.TextureDemo.main(TextureDemo.java:28)

Exception in thread "main"


May I set up some libraries wrong?  Any suggestions?

Thanks.

--Dot
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