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1  Java Game APIs & Engines / Java 2D / Re: Isometric 2.5d transformations on: 2012-09-27 01:40:08
Ok thanks
2  Java Game APIs & Engines / Java 2D / Re: Isometric 2.5d transformations on: 2012-09-27 01:23:08
Using this method for each tile. Quite similar to what you had in the 2.5d post i linked earlier
 
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List<float[]> quads = t.getQuads();
List<Color> colorList = t.getColors();
float[] view = new float[3];  
       for (int i = 0; i < quads.size(); i++)
         {
           
            g.setColor(colorList.get(i));
     
     
         Polygon p = new Polygon();
         for (int k = 0; k < 4; k++) {
            float[] model = quads.get(i).clone();

            model[0] += xRel[k];
            model[2] += yRel[k];
            Matrix44 isom = Matrix44.isoMatrix(scale,
                  locX, locY);
            view = isom.multiply(model);

            p.addPoint((int) view[0], (int) view[1]);
         }

         g.fillPolygon(p);
      }
3  Java Game APIs & Engines / Java 2D / Re: Isometric 2.5d transformations on: 2012-09-27 01:17:22
That is true. Sorry, I keep thinking that this is 2.5d and it is messing up my thinking. Could you perhaps move this to that section and answer it there?

My apologies for posting in the wrong section, I am new here.
4  Java Game APIs & Engines / Java 2D / Isometric 2.5d transformations on: 2012-09-27 00:43:36


Hi there, I am new to this forum.
I am making a isometric game, and @riven's transformation matrix has been really helpful so far. http://www.java-gaming.org/index.php?topic=19927.0

I currently have a list of vectors and colors for the top face of a 'wall-tile' but I want to fill out this wall tile so that it looks 3d. What I need is 2 transformation matrices that can do this transformation, but i have no idea on how to construct them.
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