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1  Java Game APIs & Engines / Android / Podcast on: 2011-04-22 08:55:42
Hello,

Any one know if there's a podcast out there about game development on the android platform?

Grtz, Dries.
2  Discussions / General Discussions / Re: Vote now in the official JGO logo contest thread with this topic on: 2011-01-27 13:36:25
b++
3  Games Center / Archived Projects / Re: Codename: Dragon on: 2010-09-12 15:21:23
@Kapta : I have edit my post.

For the new links you have given none work in Chrome.
4  Games Center / Archived Projects / Re: Codename: Dragon on: 2010-09-12 15:11:53
do other lwjgl applets work for you
e.g. http://lwjgl.org/applet or the boing test ?

Nope, same error.

I have tested your test links on FF, and there they open.

I FF I can play your game without a problem. Runs nice.
But I was all alone so couldn't test the fight or heal system.
5  Games Center / Archived Projects / Re: Codename: Dragon on: 2010-09-12 14:44:29
Strange error, doesn't seem like its anything to do with Nate's code as its blowing up before it even runs the jars. Its likely some sort of java plugin bug. You are running a pretty old version of Java and still on the horrid java applet plugin1, you should update to the latest java version.

If update my Java to version "1.6.0_21".

Still getting the same error.
6  Games Center / Archived Projects / Re: Codename: Dragon on: 2010-09-11 20:04:48
I'm getting this error in my Java Console when trying to open the applet :

java.net.MalformedURLException: no protocol: lwjgl_util_applet.jar
   at java.net.URL.<init>(Unknown Source)
   at java.net.URL.<init>(Unknown Source)
   at sun.plugin.util.GrayBoxPainter.setProgressFilter(Unknown Source)
   at sun.plugin2.applet.Plugin2Manager.setupGrayBoxPainter(Unknown Source)
   at sun.plugin2.applet.Plugin2Manager.access$600(Unknown Source)
   at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
java.net.MalformedURLException: no protocol: lzma.jar
   at java.net.URL.<init>(Unknown Source)
   at java.net.URL.<init>(Unknown Source)
   at sun.plugin.util.GrayBoxPainter.setProgressFilter(Unknown Source)
   at sun.plugin2.applet.Plugin2Manager.setupGrayBoxPainter(Unknown Source)
   at sun.plugin2.applet.Plugin2Manager.access$600(Unknown Source)
   at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
exception: name.
java.lang.IllegalArgumentException: name
   at sun.plugin2.applet.Applet2ClassLoader.addJar(Unknown Source)
   at sun.plugin2.applet.Applet2Manager.loadJarFiles(Unknown Source)
   at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Exception: java.lang.IllegalArgumentException: name


This was with the browser chrome on a vista pc.
I'm running java version "1.6.0_04".
7  Game Development / Game Play & Game Design / Re: Design patterns for games on: 2010-05-16 11:29:34
Tx for the links and tip JL235 and next to me I have the Head First : Design Patterns book.

It seems that there is not a really good source, except for the book that Tom has posted.
So I'll have to refactor a bit more while coding :-)





8  Game Development / Game Play & Game Design / Re: Design patterns for games on: 2010-05-13 13:12:36
I'm a Java Developer as profession and work daily in Eclipse with frameworks like spring/hibernate/struts/J2EE/EJB3/WS ...
These frameworks use patterns and we use patterns in our programs.

Before I start programming I want to create an architecture document of my game.
Coding it self is easy once that's oké.

I know that for rpg, rts or fps other mechanics/patterns are used for certain tasks.

That's why I'm looking for a source that explains game designing on an architectural level.
9  Game Development / Game Play & Game Design / Re: Design patterns for games on: 2010-05-13 12:12:41
I found one article about patterns : http://www.gamasutra.com/view/feature/1408/designing_usable_and_accessible_.php

But isn't what I was looking for.

I'm looking for a site that tells you what patterns are best to use in what situation.

A small example :

To implement save games in your game you use best the 'State' design pattern. (Just a random design pattern that I took)
10  Game Development / Game Play & Game Design / Re: Design patterns for games on: 2010-05-12 11:14:04
Yeah in my search I found this book.
But before I buy a book, that's not in my mother language, I want to be sure the same info isn't out there on the net.
11  Game Development / Game Play & Game Design / Re: Design patterns for games on: 2010-05-12 07:52:02
I know this site, it has some nice tutorials.
But it's not what I'm looking for.

I'm looking for a site that has an overview of what design patterns to use to solve certain gaming problems.
Or a site that has an overview of different gaming design patterns.

12  Game Development / Game Play & Game Design / Design patterns for games on: 2010-05-11 16:09:29
I'm looking for a good site or pdf that explains different design patterns for games.

I have been looking on the internet, but I can't seem to find a good site that gives a nice overview of the different game design patterns.

Someone here that knows a good source?

Tx.
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