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1  Java Game APIs & Engines / Android / Re: Game Engines? on: 2010-10-04 22:12:19
I've tried the previous version of rokon and I really liked it.
The new version should be even better, but I haven't had the time to give it a chance..
2  Java Game APIs & Engines / Android / Re: Pirates Game [Beta] on: 2010-04-14 12:41:25
Just tested it on my G1, runs fine so far, scrolling the map is a bit weird though.
And I don't like the ship icon on the map, looks kinda broken Smiley

Fought against a Ship, but after winning, clicking on "Capture" didn't do anything.
Maybe the fights could at least have a bit of animation, like firing cannons or something.



3  Games Center / Featured Games / Re: Revenge of the Titans progress on: 2010-04-01 16:52:45
Just tried the game with my mac mini (Core2Duo, Intel Graphics Sad ) and it runs at approx. 10fps..
..but it still looks nice Smiley
4  Games Center / Featured Games / Re: Revenge of the Titans progress on: 2010-04-01 09:21:29
Runs great!
System: Core2Duo E8400, Nvidia 8800 GT (Driver V. 196.21), Win7 64 bit, Java 1.6.0_18-b07

3. Is the game too easy or too hard? Boring? Fun? Confusing?
I think its perfect.
But I think you should change the colors of the "ammo-bars" (indicating how much ammo is left), I never get if they are full or not.. (maybe that's just me?)

4. Any bugs you might come across (it's only an alpha so I expect there are a few bugs).
No bugs yet.. (level 6)
5  Games Center / Archived Projects / Re: Fidget (Jump'n'Run) on: 2010-02-11 19:30:03
If you want to do webstart, consider Kev's great walkthrough:
http://www.cokeandcode.com/webstarthowto

It helped me a lot!
6  Games Center / Archived Projects / Re: Retro Arcade Shooter: Moon Base Alpha on: 2010-02-11 17:01:06
I really like this kind of game Smiley
Maybe you could include a third graphic mode, using something like this:

I could send you all objects in png32 format, if you're interested.
7  Games Center / Archived Projects / Re: Fidget (Jump'n'Run) on: 2010-02-11 16:17:09
Nice game!
I've only made it halfway through the first level, they are really huge.

I think the first part looks a bit depressing due to the brownish background/platforms and stuff, but that maybe just me Smiley
I would also prefer to have a bit more variety, e.g. through more decorative objects in the maps...

You should compress your soundfiles to create a smaller download!

Did you use "plain" Java2D for your game?
8  Game Development / Game Mechanics / Re: Verlet Demo Java Source Code on: 2010-01-22 12:06:32
Thanks a lot for sharing your code!
Love playing around with it Smiley
I'm trying to add sprites at the moment, I think I'll use this for my planned Jump&Run game.
9  Game Development / Performance Tuning / Re: Engine Test For Optimization Please! on: 2010-01-22 12:04:39
Windows 7, 64 Bit
3GHz Core2 Duo
8GB RAM
Radeon 3870, 512MB
Java 1.6.0_16-b01

Windowed, Shaders: 350fps
Windowed, No Shaders: 460fps
Fullscreen, Shaders: 404fps

10  Games Center / 4K Game Competition - 2010 / Re: Little Worlds 4k on: 2009-12-14 10:42:04
I really like this game!
A non-4k-version could include nicer Ball and Boxes, but I like the simple other graphics.

Roaming enemies would be really nice.

Maybe some of the "planets" could be rotating?

In Super Mario Galaxy you sometimes leave the gravitation of a planet, and are sucked into space..
(maybe if you jump to high or something..)

11  Games Center / WIP games, tools & toy projects / Re: WIP: SteamTowers on: 2009-11-18 19:50:56
Thanks, dishmoth!
There will be a lot of balancing and level designing before the 1.0 release - hopefully the game will be a bit more exciting afterwards Smiley
I think I'll make a multi-resolution version in future..
Just for the record: what's your screen resolution?
I plan to aim for 720p, but I'm not really sure about it.
12  Games Center / WIP games, tools & toy projects / Re: WIP: SteamTowers on: 2009-11-18 12:34:41
Thanks for testing!
You enjoyed it with only 18 fps? omg Smiley

My milestones to a 1.0 release:

"Mechanics":
- save / load Games
- Manual towerupgrades (standing on a tower for certain amount of time)

Content:
- at least 10 Levels
- 5 different Creep-Types
- at least 3 End-Bosses
- Soundtrack
- Sound for all Towers, Creeps, Events
- Headquarter destruction-animation
- 2 More Towers
13  Games Center / WIP games, tools & toy projects / WIP: SteamTowers on: 2009-11-17 20:03:11
I've been working on this Tower Defense game for about 6 months, and I think it's time to show it to you Smiley



There is still a lot to do, but I think it is at least playable.
It uses LWJGL and a bit of SLICK (for sound and drawing fonts).

Sound is really bad, and music is still in production.
Tested with Linux Mint, Mac Os X 10.5 and Windows (XP to 7).
The game is about 6 MB.

Detailed Instructions:
http://www.johannesbade.de/steamtowers/?seite=help
Quick Instructions:
In-Game: Arrow-Keys = Move, Space = Action
Main Menu: Arrow Up/Down = Navigate, Enter = Action, ESC = Back

Webstart:
http://www.johannesbade.de/steamtowers/webstart/steamtowers.jnlp

Applet (experimental):
http://www.johannesbade.de/steamtowers/?seite=applet

I would appreciate if you could post your FPS (see Webstart Title Bar, not displayed in Applet yet) without Framelimit, and your system specs.
The Framelimit can be turned off with F1 (F2 turns it on again)

Have fun Smiley
14  Game Development / Newbie & Debugging Questions / Re: Java image colouring problem on: 2009-11-02 22:42:00
Some time ago I used a RGBImageFilter to do this..
It worked with transparancy..

Extend RGBImageFilter and override filterRGB:

Something like:
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public class MyColorFilter extends RGBImageFilter
{
        private int filter = 0xffff0000;
        public MyColorFilter(int filter) {
        this.filter = filter;
        }
   @Override
   public int filterRGB(int x, int y, int rgb) {
      return ((rgb & filter));
   }
}


Red would be:  0xffff0000
Green: 0xff00ff00
Blue: 0xff0000ff

Then use your Class with an ImageProducer:
iiTest = ImageIcon
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ImageProducer producer = iiTest.getImage().getSource();
producer = new FilteredImageSource(producer, new MyColorFilter(0xffff0000));
iiTest.setImage(createImage(producer));



15  Games Center / WIP games, tools & toy projects / Re: [Journal] The Bender - Demo on: 2009-08-16 14:59:43
I like your idea, but would suggest a different control scheme:
right-click: "bend up"
left-click: "bend down"
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