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1  Java Game APIs & Engines / OpenGL Development / Re: Slick2D blurry fonts on: 2012-09-19 13:03:16
I'll take the AngelCodeFont approach... Thank you so much for your help!
2  Java Game APIs & Engines / OpenGL Development / Re: Slick2D blurry fonts on: 2012-09-19 02:49:24
Well, If I don't add the ColorEffect to the font, the font simply will not draw... What should I do about that?
3  Java Game APIs & Engines / OpenGL Development / Re: Slick2D blurry fonts on: 2012-09-19 02:41:59
Thanks for your reply, let me take a quick screenshot

#1:


#2:


Also thanks for the tip!
4  Java Game APIs & Engines / OpenGL Development / Slick2D blurry fonts on: 2012-09-18 18:16:19
Could this be because of the ColorEffect I'm applying to the UnicodeFont?

My code:
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   public static UnicodeFont deriveUnicodeFont(String name, int size)
         throws SlickException
   {
      try
      {
         java.awt.Font original = java.awt.Font.createFont(
               java.awt.Font.PLAIN, new File("./cache/fonts/" + name
                     + ".ttf"));

         UnicodeFont derived = new UnicodeFont(original, size, false, false);

         derived.getEffects().add(new ColorEffect(java.awt.Color.white));
              derived.addAsciiGlyphs();
              derived.loadGlyphs();

         return derived;
      }
      catch (FontFormatException e)
      {
         e.printStackTrace();
      }
      catch (IOException e)
      {
         e.printStackTrace();
      }

      return null;
   }


Or does it have something to do with how Slick creates the Image for each character? Thanks for your help in advance!
Pages: [1]
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

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