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1  Discussions / General Discussions / Re: Performance Test for the Voxel Thing on: 2014-09-14 09:27:24
Very much so, thanks, just been doing the day job too much. Trying to get simple maps in to this next so we can something more interesting to try next. Smiley

Cheers,

Kev
2  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-09-10 07:50:50
JPCT rules! Smiley Looking epic mate! Smiley

Kev
3  Java Game APIs & Engines / OpenGL Development / Re: [LWJGL] Why should we call Display.destroy()? on: 2014-09-09 06:26:01
Software is often like being polite, you don't have to say thank you but it's nice.

Display.destroy() when you shutdown the VM just afterwards seems unlikely to have any effect, but you don't know what resources it might be holding. In a more generic case the system could be holding temporary files or separate processes that a clean up method would .. well clean up.

So be polite, call destroy anyway, it might at some point be something thats worth doing and it's very polite Wink

Cheers,

Kev
4  Discussions / General Discussions / Re: Performance Test for the Voxel Thing on: 2014-09-08 10:45:51
Yay, I was waiting for someone to pick up on that, ok it is noticeable, I was wondering about running at 30hz for low end - but maybe I'll stick to 30 hz then.

Cheers,

Kev
5  Discussions / General Discussions / Re: Performance Test for the Voxel Thing on: 2014-09-07 19:38:36
New test, going to try a Scifi theme:



Test is up here, if you have time I'd love to get some new FPS counts and specs (space = fire).

https://dl.dropboxusercontent.com/u/1668516/rox/index.html

Cheers,

Kev
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-09-07 19:36:21
Back from honeymoon in Rome, back to voxels!



Cheers,

Kev
7  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-31 19:58:58
Been trying with this voxel thing again today, changed some stuff and added a bunch of new environment to see how it performs in something more real.



Cheers,

Kev
8  Discussions / General Discussions / Re: Performance Test for the Voxel Thing on: 2014-08-31 19:51:03
Another update, bit more of a test environment and fiddled with graphics style a bit:

https://dl.dropboxusercontent.com/u/1668516/rox/index.html



Really appreciate the time everyone has taken, thanks so much!

Cheers,

Kev
9  Discussions / General Discussions / Re: Performance Test for the Voxel Thing on: 2014-08-30 15:15:15
Right now bugs don't matter, just messing with performance. Here's a new one where I believe I have actually uncapped it. Didn't know libgdx pre-controlled your FPS:

https://dl.dropboxusercontent.com/u/1668516/rox/index.html - FPS and specs if you have time please! Should be uncapped now.

Cheers,

Kev
10  Discussions / General Discussions / Re: Performance Test for the Voxel Thing on: 2014-08-29 21:26:09
Hey if anyone minds giving the new version a test:

https://dl.dropboxusercontent.com/u/1668516/rox/index.html

It has a higher resolution, better shadows and in theory should run faster. I think I've removed the cap on FPS but it's hard to tell on a Mac.

Really appreciated any testing before or now!

Thanks so much.

Cheers,

Kev
11  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-08-29 20:41:58
Finally remembered what Gunslugs graphics remind me of, Rick Dangerous! Smiley

Kev
12  Discussions / General Discussions / Re: Performance Test for the Voxel Thing on: 2014-08-29 08:06:17
Thanks everyone, really appreciated.

I will uncap it next loop, the reason for capping was there is little to no optimization going on here and I didn't want to set a broken expectation for future updates.

Seeing that it hits 60FPS on majority of almost modern systems is great info tho!

Cheers,

Kev
13  Discussions / General Discussions / Re: Performance Test for the Voxel Thing on: 2014-08-28 12:46:52
Sorry, should have said, what specs are the machines? Smiley Doh!

Kev
14  Discussions / General Discussions / Performance Test for the Voxel Thing on: 2014-08-28 12:22:27
Can anyone who has a moment give this voxel thing a performance test for me, FPS is enough. It's available here:

https://dl.dropboxusercontent.com/u/1668516/rox/index.html

This thing btw:



Cheers,

Kev
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-27 20:05:13
1: Theres no textures as such here, the shadows are just voxels that have changed colour based on them being in shadow of something else. It's a fixed shadow direction right now.

2: Not sure what you meant on this one, again, no textures, they're just little blocks shaded.

Cheers,

Kev
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-27 18:53:04
Still playing, little house. Fixed some shadow issues:



Cheers,

Kev
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-27 15:14:01
Per voxel shading yep, wasn't trying to be accurate and quite liked the result.

I had been wondering about the light edges closest to the camera - good point Smiley

Kev
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-27 10:34:31
It's much much worse than that Smiley

The scene is rendered in 2D with a sprite per voxels. Voxel based models are loaded in and rendered using the per-voxel sprites in the right order. The whole scene is dynamically rendered.

Cheers,

Kev
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-27 06:14:09
Thanks Riven, makes sense. Was an artefact of how it was rendered.

Made a bit more progress, interactive, faster and fun too Smiley



Cheers,

Kev
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-26 22:25:20
Another test, this feels better at least:



Interesting fun though Smiley

Cheers,

Kev
21  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-26 20:54:27
Still playing, probably shouldn't, but not quite sure what you mean. What I need is a proper isometric renderer I guess.

Kev
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-26 19:27:22
Playing around some more:



Still not happy.

Cheers,

Kev
23  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-26 13:52:40
Went round the whole pseudo voxel thing again, still not getting a good vibe on it. Always fun though:



Cheers,

Kev
24  Game Development / Game Play & Game Design / Re: Need Opinions - yes really - Game Control on: 2014-08-23 18:03:38
It's kinda make to be a successor to Legends of Yore, so I'm thinking mobile is where I like to play best.

It's really where the question came from, I love the free movement but on mobiles past experience makes me think it's not as nice as infrequent tapping.

Kev
25  Game Development / Game Play & Game Design / Re: Need Opinions - yes really - Game Control on: 2014-08-23 17:34:55
Thanks guys, and I'm really looking for subjective opinions, I'll boil it down afterwards.

Cheers,

Kev
26  Game Development / Game Play & Game Design / Need Opinions - yes really - Game Control on: 2014-08-23 16:30:24
So this game, at least this is how it looks today:



I'd like the game to span desktop and mobile, so I'm looking at control. What would you think - is it:

1) Free movement
2) Click to move per room, or to attack
3) Tile based, turn based?

Just looking for opinions really,

Cheers,

Kev
27  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-21 15:04:53
More dungeon generation, non-linear paths next:



Cheers,

Kev
28  Discussions / General Discussions / Re: mame emulator in java (arcadeflex) on: 2014-08-21 11:10:27
Looks so cool! Smiley

Kev
29  Game Development / Newbie & Debugging Questions / Re: Private fields, not really private? on: 2014-08-20 18:36:22
In most environments where it matters theres a security manager running that prevents use of setAccessible()

Kev
30  Discussions / Miscellaneous Topics / Re: Do you ever actually just despise someone ? on: 2014-08-19 00:43:38
Yep, know exactly what I mean. I get that when I'm reading forum posts some times.

Kev
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