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1  Games Center / WIP games, tools & toy projects / Re: Quests of Yore on: 2015-02-22 21:39:14
Should check out:

http://oryxdesignlab.com/

Pay a little get a lot.

Kev
2  Games Center / WIP games, tools & toy projects / Re: Quests of Yore on: 2015-02-22 15:51:48
Apologies, updated first post, use chrome if you're got it:

https://dl.dropboxusercontent.com/u/1668516/games/quests/index.html

Cheers,

Kev
3  Games Center / WIP games, tools & toy projects / Quests of Yore on: 2015-02-22 15:20:45
So, Legends of Yore 2 was going to be based on Legends of Fore engine. However, that got too big for me to deal with, so I took the bits I could do in isolation and started on Quests of Yore - which will hopefully in turn grow out into the other ones.

Quests of Yore puts you in control of four heroes, a Warrior, a Dwarf, an Archer and a Wizard. It's a turned based adventure game based on a classic board game that I better not mention.

It'll be available on Android, iOS, HTML5 and desktop. The intention is that the first quest pack will be free and then small priced additional packs of quests via IAP.

So far, you can play a single quest in which you must kill the gargoyle and escape. I'm about two weeks in.

You can play on the web here (chrome is your best bet):

https://dl.dropboxusercontent.com/u/1668516/games/quests/index.html









TODO:
  • Buying weapons
  • Saving games
  • Magic combat rules
  • Skills
  • More Items
  • More monsters
  • More quests

Feedback appreciated, hopefully have the more quests in the new few days.

Cheers,

Kev

4  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-22 15:08:53
Made the first quest available for early testing in HTML5 mode here:

https://dl.dropboxusercontent.com/u/1668516/games/quests/index.html

Appreciate feedback, played best on Chrome, I'll set up a thread for feedback.

Cheers,

Kev
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-21 23:54:22
This evening I got the quest complete screen in:



Cheers,

Kev
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-19 13:41:47
1  
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....................
TEST RUN COMPLETED 'The Trial' (campaign1/quest1.tmx)
QUESTS PLAYED: 20
QUESTS WON: 8 (40%)
QUESTS LOST: 12 (60%)
AVERAGE HERO SURVIVAL: 2 (of 4)


Even having improved the AI for players considerably, the first challenge isn't going to be easy.

Cheers,

Kev
7  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-19 10:12:39
Love your art work sooooo much!

Kev
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-16 20:49:09
Just poor anti-aliasing when I scaled the image down I think.

Kev
9  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-16 20:41:02
And then I get to work on less fun but equally important bits, UI/menus and quest selection:



Excuse typos in text!

Cheers,

Kev
10  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-16 13:56:39
Things start to get real:



On to building the quest campaign selection screen!

Cheers,

Kev
11  Discussions / General Discussions / What's your day job? on: 2015-02-15 22:02:22
Lots of us here appear to be indie game developers in our spare time, but have another primary income source - so what do you do?

Of course, if you're a developer making a living from games, tell us that too!

Cheers,

kev
12  Discussions / General Discussions / Re: Future career in programming and school suggestions? on: 2015-02-15 19:22:46
Hey, for what it's worth I run a 50 person development team (in a company of a 100) in a reasonably forward looking company. We build pretty cool technology (not games, but still). My team make good salaries in the UK, India, Boston and other places in the states.

You should pick your shit up for sure, but don't let it run you down. Going to Harvard, MIT or where-ever else you think is the be all end all really isn't. Some of our best come from Tufts and a couple that don't even have higher level degrees. Remember while you want to do your best (of course you do) it's not the end of the story - it's a first step. Getting into a great school is important, but its only the start and in all honestly every graduate we bring in knows crap all in real life terms, it's the first 5 years in industry that actually makes you worth employing, not the high profile school you went to.

TL;DR: School and qualifications are extremely important, but they're not the be all end all in your career that likely lasts 40 years or more.

Cheers,

Kev
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-14 18:48:33
Added headless AI based playing of the games to assist in balancing quest difficulty. Can also watch it play - but when you're running higher quantities of play throughs just letting it run off on the server is great Smiley

1  
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...
TEST RUN COMPLETED 'The Trial' (quest1.tmx)
QUESTS PLAYED: 100
QUESTS WON: 69
QUESTS LOST: 31
AVERAGE HERO SURVIVAL: 1 (of 4)


Cheers,

Kev
14  Discussions / General Discussions / Re: What does this return for you? on: 2015-02-10 12:26:39
Teapot. Sounds better.

Cheers

Kev
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-08 22:51:09
This 3:

<a href="http://www.youtube.com/v/7gF46pu8dJA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/7gF46pu8dJA?version=3&amp;hl=en_US&amp;start=</a>

Cheers,

Kev
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-07 22:09:21
This (2):



Cheers,

Kev
17  Discussions / Miscellaneous Topics / Re: Unit Testing: Waste Of Time? Discuss on: 2015-02-05 13:03:04
We use on in the day job on a huge enterprise scale. However, we're a rapidly moving software team so the problem is fragility and false negatives. That along with the worth in regression is pretty suspect, looking at the statistics across bugs coming back in, support requests vs the coverage in the code there isn't any correlation between high coverage = low bugs/support.

Cheers,

Kev
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-05 10:25:14
You're not the only one

ME <-----

Kev
19  Discussions / Miscellaneous Topics / Re: Valentines day plans on: 2015-02-04 22:35:00
Working for living gets in the way of coding. It didn't use to. Sad

Kev
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-03 13:47:49
This:



Cheers,

Kev
21  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-22 16:53:31
1500th reply I think.

Cheers,

Kev
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-22 11:09:38
Today (and the last few weeks) I mostly got very frustrated at not having any time to do anything - day jobs suck. About to get distracted writing a mini-game so I can say I've done *something* in the last month or so.

Cheers,

Kev
23  Java Game APIs & Engines / Engines, Libraries and Tools / Re: [Slick2D] Why the F is it so slow? on: 2015-01-09 12:08:33
You'd need to render the tiles in one block, then render the players in a separate block. If you want to swap to a different sprite set (say the player) mid tile render you'd need to end() and start() around it. However, this would break the efficiency of the OpenGL rendering under neath.

There used to be a bunch of samples showing how tile rendering would work, are they not there any more?

Cheers,

Kev
24  Java Game APIs & Engines / Engines, Libraries and Tools / Re: [Slick2D] Why the F is it so slow? on: 2015-01-09 11:42:52
I suspect you're not using the start() end() of the tileset use, if you don't then every time you use an image it'll start a new geometry underneath which will be very costly.

Cheers,

Kev
25  Discussions / General Discussions / Re: New rules regarding Game Engine topics on: 2015-01-07 17:12:13
You might as well move all of the crappy 2D Minecraft clones to Archived Projects as well. Pointing

- Jev

Fair point actually Wink Maybe someone should go through and mark the "crappy" ones. At least with game engines it's clear cut.

Kev
26  Discussions / General Discussions / Re: New rules regarding Game Engine topics on: 2015-01-07 15:15:31
Quote
In my opinion the main goal of the WIP-Section is to show some progress and get help by other (more experienced) users. 

The opinion expressed here is that the WIP-Section is for WIP Games - as in java Gaming.

Having the engines in there takes up a lot of the time of the "experienced users" thus drawing them away from the games that the site is meant to be about. More so given that engine development always require more help and input than games.

The games that are in the WIP section losing attention of the experienced users due to people building a me-too game engine is bad for the game's developers and bad for JGO. Worse still the more noise on the WIP board the less likely people are to read each and every post.

Cheers,

Kev
27  Discussions / General Discussions / Re: New rules regarding Game Engine topics on: 2015-01-07 10:40:23
While I think thats a good idea, I don't think anyone was actively looking for "agreement"

Cheers,

Kev

Which isn't necessarily a good thing, especially when the "anyone" is a forum manager.

Better that the forum manager takes responsibility for keeping the forum - managed - than we have no decisions because a consensus will not be found.

Cheers,

Kev
28  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-07 09:28:51
More work on the tooling for Legends of Fore:



Got the point where I can start padding out monsters and items. On to re-writing the scripting stuff next.
Cheers,

Kev
29  Discussions / General Discussions / Re: New rules regarding Game Engine topics on: 2015-01-06 13:45:47
While I think thats a good idea, I don't think anyone was actively looking for "agreement"

Cheers,

Kev
30  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-06 11:17:52
Thank you for your criticism, It really helped me out! I added more detail to the body and worked on the arms.
The main problem I had was drawing the second arm since it is a bit obscured by the first one. But I think it ended up nicely.



Smiley


Well, that turned out nice! Smiley

Great work!.

Cheers,

Kev
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