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1  Game Development / Networking & Multiplayer / Re: Moving from a String based approach? on: 2014-07-29 17:44:58
CORBA/SOAP/RMI/RPC would be very poor choices here. Generic object serialization is going to bite you very quickly. Kyro is definitely a good way to go here, if not just encode your pure data encoding isn't too bad - wrap it up a bit and you'd probably be fine.

Cheers,

Kev
2  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-29 10:17:02
Timed every level, add 10 new levels and 8 new features on Jumproom



Good session!

Cheers,

Kev
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-25 23:43:04
Added sheep a ducks, meant a new quadruped skeleton and some massively complex sprites - oh wait no.



Actors now have brains, so Orcs have the FollowBrain and ducks/sheep have the WanderBrain. Something else to add into Legends of Yore 2.

Cheers,

Kev
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-24 18:30:57
Today I refactored a bunch of code into re-useable libraries. I would post a screenshot but of course it looks exactly the same. So satisfying!

Cheers,

Kev
5  Game Development / Game Mechanics / Re: "No Man's Sky" - Procedurally Generated Space Exploration on: 2014-07-24 16:19:30
It does look awful pretty though. Smiley

Kev
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-23 14:31:46
I was using Twitch, http://www.twitch.tv/cokeandcode/ - not on at the moment since I'm at work.

You can try the really rough demo here if you like: https://dl.dropboxusercontent.com/u/1668516/games/roguecraft/web/index.html

Cheers,

Kev
7  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-23 12:34:18
Loving the isometric landscape, wish I could have got that working in GL nicely.

My evening comprised of letting my silly prototype get out of hand and zap up more time. The orcs are also getting out of hand:



Finally, I also got my streaming working and did my first dev stream, never been quite so mistake prone as I was when working with the stream running! Sad

Cheers,

Kev
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-22 09:24:28
Wrote an island generator - ok I only got 30 minutes last night, sheesh!



Cheers,

Kev
9  Games Center / WIP games, tools & toy projects / Re: Age of Conquest IV - Risk-like Strategy Game on: 2014-07-22 08:14:06
Definitely A for colour, C for UI. Looks great!

Cheers,

Kev
10  Games Center / WIP games, tools & toy projects / Re: Jumproom on: 2014-07-21 10:25:28
Working on times for each level, added a few more levels (2 of which were designed by my 7 year old - so you know they're hard).

Progress continues.

Cheers,

Kev
11  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-21 10:20:18
Last night really, random prototype due to boredom:



<a href="http://www.youtube.com/v/Cuf2hgk_-nk?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/Cuf2hgk_-nk?version=3&amp;hl=en_US&amp;start=</a>

Really have to learn to focus! Smiley

Cheers,

Kev
12  Discussions / General Discussions / Re: What? Your game isn't a pixelated retro masterpiece? on: 2014-07-19 09:42:35
Quote
Finally, if you want to (unconstructively) criticise someone's art for their game, first make art that's better then theirs, and then give it to them for free to use instead. If you can't do that, then you don't have the right to (unconstructively) criticise, because you're admitting yourself that you can't do what they'd have to do.

This makes no sense what so ever. Welcome to the internet, criticism is rife (be it unconstructive or not), it's up the receiver to filter the bits they can use and make use of it. Thats the release early, release often mindset, customer feedback (good or bad) absolutely as soon as possible.

I have a feeling AcidFaucet is working, which means they're paid for their time, which in turn means the idea of building art then giving it away for free just because you passed critique is totally non-sensical.

Would you really want anyone that couldn't write a better game than you stopping giving you feedback - you'd lose so much!

More interested on the cause of the upsurge in pixel art games, which I've had some great answers to already!

Cheers,

Kev
13  Game Development / Game Play & Game Design / Re: Fancy graphics without any skills on: 2014-07-18 20:30:43
The tool you're looking for is a quality artist.

Kev
14  Discussions / General Discussions / Re: What? Your game isn't a pixelated retro masterpiece? on: 2014-07-18 18:11:06
Might have me a bit wrong here guys, I do loads of 2D pixel art - I just find it easier - but then I always have. Just wondering why it's all the rage now.

Cheers,

Kev
15  Games Center / WIP games, tools & toy projects / Re: Jumproom on: 2014-07-18 16:25:51
Thanks for the feedback, on it for the next update.

Cheers,

Kev
16  Games Center / WIP games, tools & toy projects / Re: Moon Lite on: 2014-07-18 16:25:21
But the gameplay (outside of place/remove block) is intended to be the same?

Cheers,

Kev
17  Discussions / General Discussions / What? Your game isn't a pixelated retro masterpiece? on: 2014-07-18 15:47:42
General rant alert!

Noticed recently that 50% of indie games are now pixelated retro styled affairs. For me, I've actually stopped looking at games that aren't. It's odd because it used to be one of many "styles" of game.

Do people still play non-pixelated games?

Why are there so many low-res games now? Indie devs find it easier/faster to create the graphics? It's currently fashionable? Minecraft made it the done thing?

What's the next fashion to turn up? Are we all going to go and make claymation games? Or is 3D going to start becoming something I give a crap about again?

Cheers,

Kev
18  Games Center / WIP games, tools & toy projects / Re: Moon Lite on: 2014-07-18 15:43:31
Are you looking to have the same gameplay as Magicite too then, or are you differentiating in some way?

Cheers,

Kev
19  Games Center / WIP games, tools & toy projects / Re: Jumproom on: 2014-07-18 10:07:10
Odd, when did it crash - it's pretty vanilla LibGDX.

Working on the 3rd chapter at the moment, little bit of graphical work then on to the features!



Adding a time limit to all stages I think too.

Cheers,

Kev
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-17 17:15:58
And most importantly, it wasn't made here (tm) Smiley

Kev
21  Discussions / Miscellaneous Topics / Re: How would you define "Coding Experience"? on: 2014-07-17 14:45:11
Damn you and your overriding logic.

Kev
22  Discussions / Miscellaneous Topics / Re: How would you define "Coding Experience"? on: 2014-07-17 14:37:56
Agreed Smiley

Kev
23  Discussions / Miscellaneous Topics / Re: How would you define "Coding Experience"? on: 2014-07-17 11:15:20
It's not really that simple either though is it? Some people have only been coding for a couple of years, but know way more than those with 10 years. It's a guide at best.

I've been "coding" for way too long, but how much relevance the speech synth stuff I was writing on the NASCOM in 1984 when I were a wee lad has to do with the games I write to day - I'm not sure.

So always, take listed experience with a pinch of salt Smiley

Cheers,

Kev
24  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-16 12:01:20
More pixel art tests for land and houses:



Cheers,

Kev
25  Discussions / Miscellaneous Topics / Re: A rant on OpenGL's future on: 2014-07-15 10:17:06
Mantle is only for AMD and Apple chips now, OpenGL was only available for certain cards when it first came out. My point was we right abstractions so we can switch when and if we need. Why would we hand on to any particular library if it gets outdated and bloated *as soon* as the other options are viable?

Cas, Cas, Cas, "wanking" about wasting engineering time for multiple back ends, is exactly why we manage to hit so many platforms with so little game development effort. The problem with it for you is you don't want to use anyone else's library who has already done the wanking for you and the rest of the community Smiley

Cheers,

Kev
26  Discussions / Miscellaneous Topics / Re: A rant on OpenGL's future on: 2014-07-15 09:28:46
Or maybe, we just adopt Mantle?

One of the (many?) things I've always been so impressed with the Java Gaming community and developers in general is there ability to change and adapt. As java developers we (un)naturally add abstracting and layers in to everything we do. As you said many of us are now using engines for 2D and 3D work so why wouldn't we just implement those engines against the next graphics library.

Are we all that attached to OpenGL? Before OpenGL I spent time with Java2D, before that with Interrupt 13h and Chain 4, before that with STOS and blit chips, before that peeks and pokes, before that my calculator Smiley

Things move on but games design and games development stay interesting no matter what the medium.

Cheers,

Kev
27  Games Center / WIP games, tools & toy projects / Re: [Slick2d] Retro-Pixel Castles > OFFICIAL WEBSITE LAUNCHED! < on: 2014-07-15 09:22:09
It all just so painfully painfully awesome!

Me wanty very much!

Cheers,

Kev
28  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-14 15:06:40
Started looking at some land tiles:



Cheers,

Kev
29  Games Center / WIP games, tools & toy projects / Re: Jumproom on: 2014-07-14 13:17:31
Thanks for the all the feedback Apo, will apply all on next loop.

Also awesome to see you still around and rolling out games Smiley

Kev
30  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-10 18:52:47
Yet more pixel art, on to the second sheet now!





Forgot how much fun it is!

Cheers,

Kev
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