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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-22 16:53:31
1500th reply I think.

Cheers,

Kev
2  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-22 11:09:38
Today (and the last few weeks) I mostly got very frustrated at not having any time to do anything - day jobs suck. About to get distracted writing a mini-game so I can say I've done *something* in the last month or so.

Cheers,

Kev
3  Java Game APIs & Engines / Engines, Libraries and Tools / Re: [Slick2D] Why the F is it so slow? on: 2015-01-09 12:08:33
You'd need to render the tiles in one block, then render the players in a separate block. If you want to swap to a different sprite set (say the player) mid tile render you'd need to end() and start() around it. However, this would break the efficiency of the OpenGL rendering under neath.

There used to be a bunch of samples showing how tile rendering would work, are they not there any more?

Cheers,

Kev
4  Java Game APIs & Engines / Engines, Libraries and Tools / Re: [Slick2D] Why the F is it so slow? on: 2015-01-09 11:42:52
I suspect you're not using the start() end() of the tileset use, if you don't then every time you use an image it'll start a new geometry underneath which will be very costly.

Cheers,

Kev
5  Discussions / General Discussions / Re: New rules regarding Game Engine topics on: 2015-01-07 17:12:13
You might as well move all of the crappy 2D Minecraft clones to Archived Projects as well. Pointing

- Jev

Fair point actually Wink Maybe someone should go through and mark the "crappy" ones. At least with game engines it's clear cut.

Kev
6  Discussions / General Discussions / Re: New rules regarding Game Engine topics on: 2015-01-07 15:15:31
Quote
In my opinion the main goal of the WIP-Section is to show some progress and get help by other (more experienced) users. 

The opinion expressed here is that the WIP-Section is for WIP Games - as in java Gaming.

Having the engines in there takes up a lot of the time of the "experienced users" thus drawing them away from the games that the site is meant to be about. More so given that engine development always require more help and input than games.

The games that are in the WIP section losing attention of the experienced users due to people building a me-too game engine is bad for the game's developers and bad for JGO. Worse still the more noise on the WIP board the less likely people are to read each and every post.

Cheers,

Kev
7  Discussions / General Discussions / Re: New rules regarding Game Engine topics on: 2015-01-07 10:40:23
While I think thats a good idea, I don't think anyone was actively looking for "agreement"

Cheers,

Kev

Which isn't necessarily a good thing, especially when the "anyone" is a forum manager.

Better that the forum manager takes responsibility for keeping the forum - managed - than we have no decisions because a consensus will not be found.

Cheers,

Kev
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-07 09:28:51
More work on the tooling for Legends of Fore:



Got the point where I can start padding out monsters and items. On to re-writing the scripting stuff next.
Cheers,

Kev
9  Discussions / General Discussions / Re: New rules regarding Game Engine topics on: 2015-01-06 13:45:47
While I think thats a good idea, I don't think anyone was actively looking for "agreement"

Cheers,

Kev
10  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-06 11:17:52
Thank you for your criticism, It really helped me out! I added more detail to the body and worked on the arms.
The main problem I had was drawing the second arm since it is a bit obscured by the first one. But I think it ended up nicely.



Smiley


Well, that turned out nice! Smiley

Great work!.

Cheers,

Kev
11  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-05 09:26:28
Started to learn myself how to draw pixel art over the last days.
Came up with this little knight, still not satisfied with his arms but I'm happy with how it looks anyways.

p.s: I hate jpg even more from now on.

Good work, nice style! You're right about the arms, the black confuses them with the helmet slot, considered more definition in the body and following that through to the arms - shading front and back arms significant shades of grey different would pull the separation through too.

Cheers,

Kev
12  Games Center / WIP games, tools & toy projects / Re: Legends of Fore on: 2015-01-04 22:51:38
Started fleshing out the content so I need some little tools to help building. This evening I knocked up a quick generic data editor that can be configured for the different data sets in the game:



Yay, for getting moving again.

Cheers,

Kev
13  Discussions / Miscellaneous Topics / Re: The Escapist! on: 2015-01-04 20:48:52
Lock and Ban?

Kev
14  Games Center / WIP games, tools & toy projects / Re: Legends of Fore on: 2015-01-02 13:28:46
Well that was a mistake, don't get side tracked by translation services before having written the game! (note to all developers).

Back in the saddle now having moved house over the last month.

New release coming soon.

Cheers,

Kev
15  Games Center / Contests / Re: Java4K Competition 2015 on: 2015-01-01 20:52:01
Yum beige. Smiley

Kev
16  Games Center / Contests / Re: Java4K Competition 2015 on: 2015-01-01 20:40:36
I'm Spartacus!

Seriously, just do it Riven, if we want it to be a community thing then by "just doing it" we'll quickly see who in the community gives a shit whether it's open or closed source, no?

Look forward to it, I miss doing J4K every year.

Cheers,

Kev
17  Discussions / General Discussions / Re: I no longer use Google Play and I block ads on: 2014-12-23 17:39:47
As do utility companies. Even the government drives statistical models off your personal data and then sell the results of that model.

Cheers,

Kev
18  Game Development / Newbie & Debugging Questions / Re: LWJGL calls in Slick2D code. on: 2014-12-23 11:20:59
I did a long time ago in a galaxy far far away. I don't make libraries any more, don't have the time. Focusing on the games Smiley

Cheers,

Kev
19  Games Center / Contests / Re: TAFSJ - The Actually Finish Something Jam on: 2014-12-23 10:10:28
You might want to redraw that, it currently looks like the player has a large silver penis.

Cheers,

Kev
20  Game Development / Newbie & Debugging Questions / Re: LWJGL calls in Slick2D code. on: 2014-12-18 20:19:22
You want to use one of these:

http://slick.ninjacave.com/javadoc/org/newdawn/slick/opengl/SlickCallable.html

Cheers,

Kev
21  Games Center / WIP games, tools & toy projects / Re: Legends of Fore on: 2014-12-13 19:38:29
The titans looking like Cas's game was intentional Smiley

As to content, I've not got much in there yet, it'll be growing soon.

However, if you go to the ice planet and look for the prospector you can get a fetch and carry quest right now.

Translation - hold off a bit, I'm re-writing the web system for translation at the moment.

Cheers,

Kev
22  Games Center / WIP games, tools & toy projects / Re: Legends of Fore on: 2014-12-06 21:47:25
Ok, updated to version 5, hopefully fixing those performance issues and a couple of others I'm seeing regularly through error logging.

Cheers,

Kev
23  Games Center / WIP games, tools & toy projects / Re: Legends of Fore on: 2014-12-05 13:30:20
Ok, got it, will do an update release.

In other news, translation service wise I've decided I'm going to build a service locally to provide an interface for translation. The existing cloud source ones seem very clunky. I'll be maintaining all the complete translations on ackuna into the new system, but please don't add any new ones.

Cheers,

Kev
24  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-05 11:03:27
Having trouble staying focused and knowing where to start from this week. But I managed to refactor the code into more manageable sections today, and did some more frivolous background work to help set the scene.

WANT! NOW! Please!

Kev
25  Games Center / WIP games, tools & toy projects / Re: Legends of Fore on: 2014-12-02 12:17:42
Auto-heal going in next time - if you have medipacks of course.

What platform are you seeing slow down on?

Cheers,

Kev
26  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-01 14:51:30
It really does look epic, when can we play!

Kev
27  Games Center / WIP games, tools & toy projects / Re: Legends of Fore on: 2014-11-30 21:56:33
Military Intel - Military intelligence, as in research done by the armed forces.

Prospector - someone who searches for things, in this case rare minerals. Good example - gold prospector - searches for gold.

Cheers,

Kev
28  Games Center / WIP games, tools & toy projects / Re: Legends of Fore on: 2014-11-30 21:19:15
Just pushed a quick update to fix the planet travel bug. Thanks for the reports.

Cheers,

Kev
29  Games Center / WIP games, tools & toy projects / Re: Legends of Fore on: 2014-11-30 19:08:05
Thinking about producing a new translation service at the moment, the existing ones seem broken and/or slow. I'll maintain any translations done already of course.

Cheers,

Kev
30  Games Center / WIP games, tools & toy projects / Re: Legends of Fore on: 2014-11-30 19:04:26
Big.

Kev
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