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1  Games Center / WIP games, tools & toy projects / Re: Legends of Yore 2 on: 2013-08-31 08:45:42
So the reasons LOY was how it was were totally intentional. It's a mobile game, you want to be able to put it down instantly and pick it up instantly. Turn based suits that very nicely.

I'm am looking at whether I want real time multiplayer or not but I sort of feel like it wouldn't be Legends then. Also multiplayer games lose some of the epic feel of LOY unless they're MMORPG - and I'm not going there Wink

Cheers,

Kev
2  Games Center / WIP games, tools & toy projects / Re: Legends of Yore 2 on: 2013-08-29 21:02:19
Damn right! Smiley

Kev
3  Games Center / WIP games, tools & toy projects / Re: Legends of Yore 2 on: 2013-08-28 22:13:36
I'm currently running the line between keeping it looking old in style and making it look cool - still working of course Smiley

Cheers,

Kev
4  Games Center / WIP games, tools & toy projects / Re: Legends of Yore 2 on: 2013-08-28 21:42:49
Here we go with a very early demo video:

<a href="http://www.youtube.com/v/0PKOWbFYJfA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/0PKOWbFYJfA?version=3&amp;hl=en_US&amp;start=</a>

It's all very early but it's starting to work a few days in now. Smiley

Cheers,

Kev
5  Game Development / Newbie & Debugging Questions / Re: AddKeylistener() Kevin Glass' code problem on: 2013-08-26 20:21:07
You have typos in your key listener:

1  
      public void KeyPressed(KeyEvent e) {


Should be:

1  
      public void keyPressed(KeyEvent e) {


Note the lower case "k"

Cheers,

Kev
6  Game Development / Newbie & Debugging Questions / Re: AddKeylistener() Kevin Glass' code problem on: 2013-08-26 20:11:16
Could you post the whole code, cause it looks like you're displaying a canvas and then creating panels and frames outside of that?

Cheers,

Kev
7  Game Development / Newbie & Debugging Questions / Re: AddKeylistener() Kevin Glass' code problem on: 2013-08-26 19:43:32
Looks like you're adding the key listener to the wrong object - is GameView a JFrame? If so, why are you creating a new one called "container". If you're using the "container" JFrame you might try:

1  
container.addKeyListener(new KeyHandle());


The other option I'd try is:

1  
panel.addKeyListener(new KeyHandle());


Not sure which component owns focus by default, it's been a while since I touched swing.

Cheers,

Kev
8  Games Center / WIP games, tools & toy projects / Re: Legends of Yore 2 on: 2013-08-22 10:59:48
Thanks for the feedback folks!

Cheers,

Kev
9  Discussions / General Discussions / Re: Can I use the OUYA without a creditcard? on: 2013-08-21 18:27:30
I believe you have to have a CC.

Cheers,

Kev
10  Discussions / General Discussions / Re: Can I use the OUYA without a creditcard? on: 2013-08-21 15:08:51
Yep, can see where you're coming from. They don't have the experience in building consoles that other console providers do. That said, they're definitely getting better over time.

Cheers,

Kev
11  Discussions / General Discussions / Re: Can I use the OUYA without a creditcard? on: 2013-08-21 14:38:43
Pause button issue is fixed isn't it - i.e. the central button now has to be double tapped to get the system menu - meaning you can use it as pause happily?

The latest SDK support being told when a controller is disconnected.

So far whenever I controller is replaced it comes back as the next player available slot - seems ok(ish) to me.

Agreed on the hardware. Controller feels very natural to me. Thought I use a PS3 controller as well which is also works quite nicely.

Cheers,

Kev
12  Games Center / WIP games, tools & toy projects / Re: Legends of Yore 2 on: 2013-08-20 16:59:30
Yeah but imagine all the brains they could buy! Smiley

Kev
13  Games Center / WIP games, tools & toy projects / Re: Legends of Yore 2 on: 2013-08-20 11:58:52
Who knows? As always fingers crossed but I'll build it anyway - looking back at last time it was awesome fun! Smiley

Cheers,

Kev
14  Games Center / WIP games, tools & toy projects / Re: Legends of Yore 2 on: 2013-08-20 11:46:53
Quick blog post to introduce Legends of Yore 2:

http://www.cokeandcode.com/main/legends-of-yore-2-rise-of-the-darklings/

Cheers,

Kev
15  Games Center / WIP games, tools & toy projects / Re: Sub-Pixel animation for Retro Sprites on: 2013-08-19 08:30:35
Good plan! Smiley

Doing character sprites on the train this morning:



People to live in the desert lands.

Cheers,

Kev
16  Games Center / WIP games, tools & toy projects / Re: Sub-Pixel animation for Retro Sprites on: 2013-08-18 23:38:10
One more for tonight, it's been a productive evening! Another dungeon tileset... sandstone this time:



Cheers,

Kev
17  Games Center / WIP games, tools & toy projects / Re: Sub-Pixel animation for Retro Sprites on: 2013-08-18 22:33:44
And another overland tileset. Starting to believe I can do the graphics for this Smiley



Cheers,

Kev
18  Games Center / WIP games, tools & toy projects / Re: Sub-Pixel animation for Retro Sprites on: 2013-08-18 21:21:48
It wasn't but it is now Wink I'll add her in as Grotbaggie or something Smiley

Just working on some more dungeon variation:



Cheers,

Kev
19  Games Center / WIP games, tools & toy projects / Re: Sub-Pixel animation for Retro Sprites on: 2013-08-17 23:59:46
Thanks for the feedback folks, trying to apply it as I go along.

Did some more work on the above ground tileset:



Feedback welcome as always,

Cheers,

Kev
20  Games Center / WIP games, tools & toy projects / Re: Sub-Pixel animation for Retro Sprites on: 2013-08-17 14:37:32
Little bit more on the tilesets, Aria tileset starting to come together:



Cheers,

Kev
21  Games Center / WIP games, tools & toy projects / Re: Sub-Pixel animation for Retro Sprites on: 2013-08-16 23:47:20
Started working on some environment for the characters to play in:



Cheers,

Kev
22  Games Center / WIP games, tools & toy projects / Re: Sub-Pixel animation for Retro Sprites on: 2013-08-16 23:20:39
There are multiple skeletons.

Cheers,

Kev
23  Games Center / WIP games, tools & toy projects / Re: Sub-Pixel animation for Retro Sprites on: 2013-08-16 11:20:29
Last one for a while probably - need to get on to some environment for these guys to wander round. Just tried out some different sizes so I can have the bigger monsters again (and the wee ones):

<a href="http://www.youtube.com/v/0GLXWpe6voM?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/0GLXWpe6voM?version=3&amp;hl=en_US&amp;start=</a>

Cheers,

Kev
24  Games Center / WIP games, tools & toy projects / Re: Vorago | 7DFPS on: 2013-08-16 10:27:01
Looks awesome, can we play it anywhere yet?

Cheers,

Kev
25  Games Center / WIP games, tools & toy projects / Re: Sub-Pixel animation for Retro Sprites on: 2013-08-16 10:13:45
Guess I need to be ready to be hated ... Smiley

Kev
26  Games Center / WIP games, tools & toy projects / Re: Procedural Turn Based Platformer on: 2013-08-16 09:19:27
It's all part of the same prototyping session - should drive a real game eventually.

Cheers,

Kev
27  Games Center / WIP games, tools & toy projects / Re: Procedural Turn Based Platformer on: 2013-08-15 21:04:35
Not in this version.

Cheers

Kev
28  Discussions / General Discussions / Re: Should I buy the ouya, if I want to play my own games on it? on: 2013-08-15 14:06:32
Cause it's awesome.

Kev
29  Discussions / General Discussions / Re: Should I buy the ouya, if I want to play my own games on it? on: 2013-08-15 14:00:29
OUYA controllers seem much better now. I really like the one I have and as Troncoso said, it's really easy to get your android game on there - getting it certified is a bit more tricky since theres some general rules to follow but even that only took a week.

Cheers,

Kev
30  Games Center / WIP games, tools & toy projects / Re: Sub-Pixel animation for Retro Sprites on: 2013-08-15 13:20:17
Have been playing a little more:

<a href="http://www.youtube.com/v/aJl86Q4y9G0?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/aJl86Q4y9G0?version=3&amp;hl=en_US&amp;start=</a>

My fave is the guy with the lantern Smiley

Cheers,

Kev
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