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1  Discussions / General Discussions / Re: Performance Test for the Voxel Thing on: 2014-08-30 15:15:15
Right now bugs don't matter, just messing with performance. Here's a new one where I believe I have actually uncapped it. Didn't know libgdx pre-controlled your FPS:

https://dl.dropboxusercontent.com/u/1668516/rox/index.html - FPS and specs if you have time please! Should be uncapped now.

Cheers,

Kev
2  Discussions / General Discussions / Re: Performance Test for the Voxel Thing on: 2014-08-29 21:26:09
Hey if anyone minds giving the new version a test:

https://dl.dropboxusercontent.com/u/1668516/rox/index.html

It has a higher resolution, better shadows and in theory should run faster. I think I've removed the cap on FPS but it's hard to tell on a Mac.

Really appreciated any testing before or now!

Thanks so much.

Cheers,

Kev
3  Games Center / WIP games, tools & toy projects / Re: Gunslugs 2 - 10th week of development on: 2014-08-29 20:41:58
Finally remembered what Gunslugs graphics remind me of, Rick Dangerous! Smiley

Kev
4  Discussions / General Discussions / Re: Performance Test for the Voxel Thing on: 2014-08-29 08:06:17
Thanks everyone, really appreciated.

I will uncap it next loop, the reason for capping was there is little to no optimization going on here and I didn't want to set a broken expectation for future updates.

Seeing that it hits 60FPS on majority of almost modern systems is great info tho!

Cheers,

Kev
5  Discussions / General Discussions / Re: Performance Test for the Voxel Thing on: 2014-08-28 12:46:52
Sorry, should have said, what specs are the machines? Smiley Doh!

Kev
6  Discussions / General Discussions / Performance Test for the Voxel Thing on: 2014-08-28 12:22:27
Can anyone who has a moment give this voxel thing a performance test for me, FPS is enough. It's available here:

https://dl.dropboxusercontent.com/u/1668516/rox/index.html

This thing btw:



Cheers,

Kev
7  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-27 20:05:13
1: Theres no textures as such here, the shadows are just voxels that have changed colour based on them being in shadow of something else. It's a fixed shadow direction right now.

2: Not sure what you meant on this one, again, no textures, they're just little blocks shaded.

Cheers,

Kev
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-27 18:53:04
Still playing, little house. Fixed some shadow issues:



Cheers,

Kev
9  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-27 15:14:01
Per voxel shading yep, wasn't trying to be accurate and quite liked the result.

I had been wondering about the light edges closest to the camera - good point Smiley

Kev
10  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-27 10:34:31
It's much much worse than that Smiley

The scene is rendered in 2D with a sprite per voxels. Voxel based models are loaded in and rendered using the per-voxel sprites in the right order. The whole scene is dynamically rendered.

Cheers,

Kev
11  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-27 06:14:09
Thanks Riven, makes sense. Was an artefact of how it was rendered.

Made a bit more progress, interactive, faster and fun too Smiley



Cheers,

Kev
12  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-26 22:25:20
Another test, this feels better at least:



Interesting fun though Smiley

Cheers,

Kev
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-26 20:54:27
Still playing, probably shouldn't, but not quite sure what you mean. What I need is a proper isometric renderer I guess.

Kev
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-26 19:27:22
Playing around some more:



Still not happy.

Cheers,

Kev
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-26 13:52:40
Went round the whole pseudo voxel thing again, still not getting a good vibe on it. Always fun though:



Cheers,

Kev
16  Game Development / Game Play & Game Design / Re: Need Opinions - yes really - Game Control on: 2014-08-23 18:03:38
It's kinda make to be a successor to Legends of Yore, so I'm thinking mobile is where I like to play best.

It's really where the question came from, I love the free movement but on mobiles past experience makes me think it's not as nice as infrequent tapping.

Kev
17  Game Development / Game Play & Game Design / Re: Need Opinions - yes really - Game Control on: 2014-08-23 17:34:55
Thanks guys, and I'm really looking for subjective opinions, I'll boil it down afterwards.

Cheers,

Kev
18  Game Development / Game Play & Game Design / Need Opinions - yes really - Game Control on: 2014-08-23 16:30:24
So this game, at least this is how it looks today:



I'd like the game to span desktop and mobile, so I'm looking at control. What would you think - is it:

1) Free movement
2) Click to move per room, or to attack
3) Tile based, turn based?

Just looking for opinions really,

Cheers,

Kev
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-21 15:04:53
More dungeon generation, non-linear paths next:



Cheers,

Kev
20  Discussions / General Discussions / Re: mame emulator in java (arcadeflex) on: 2014-08-21 11:10:27
Looks so cool! Smiley

Kev
21  Game Development / Newbie & Debugging Questions / Re: Private fields, not really private? on: 2014-08-20 18:36:22
In most environments where it matters theres a security manager running that prevents use of setAccessible()

Kev
22  Discussions / Miscellaneous Topics / Re: Do you ever actually just despise someone ? on: 2014-08-19 00:43:38
Yep, know exactly what I mean. I get that when I'm reading forum posts some times.

Kev
23  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-17 20:28:06
Little more work on this one:

<a href="http://www.youtube.com/v/g8hzbIqtHm8?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/g8hzbIqtHm8?version=3&amp;hl=en_US&amp;start=</a>

Cheers,

Kev
24  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-17 13:15:36
More experiments, seems to work pretty well.

Click to Play


Cheers,

Kev
25  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-13 12:04:19
Considering other options:



Cheers,

Kev
26  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-11 08:11:22
Sorry about that, updated.

I'm finally back to walking around in the world of Yore.



Do I dare move this to a WIP Legends of Yore 2 ?

Cheers,

Kev
27  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-10 15:03:07
Added some tooling to hep me playing with character setups.



Cheers,

Kev
28  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-09 14:27:59
Playing with skeleton sizes a bit to get dwarfs:

Click to Play


Cheers,

Kev
29  Discussions / Community & Volunteer Projects / Re: Indie Game Developer Magazine. on: 2014-08-09 11:24:31
http://indiegamemag.com/

Kev
30  Discussions / Miscellaneous Topics / Re: [READ THE TITLE] Why did the one handed man cross the road? on: 2014-08-08 14:30:13
How do you kill a teenage mutant ninja turtle?

Kick it to death.

Kev
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