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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-01-26 09:15:53
Bit more progress from me over the last couple of days:



And a you tube run through:

<a href="http://www.youtube.com/v/FOXuRGIvhzA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/FOXuRGIvhzA?version=3&amp;hl=en_US&amp;start=</a>

Cheers,

Kev
2  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-01-19 09:43:48
Started working on more functional stuff like hit boxes and blocking zones. Need to doodle up a house and a wall shortly.



Cheers,

Kev
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-01-16 10:34:53
Got a bit obsessed with drawing vehicles for my zombie game, the road seems a bit blocked this morning:



Cheers,

Kev
4  Game Development / Game Play & Game Design / Re: Best place and time for character progression in RPG on: 2017-01-16 08:08:55
If its strictly level based, I'd stick to between levels. If it's a bit more free roaming, it needs to be integrated.

Cheers

Kev
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-01-14 23:14:17
Decided I didn't like my vehicles, re-drew them with help from my wife and @pixelartm (streets of fire pixels).



Cheers,

Kev
6  Game Development / Game Play & Game Design / Re: Best place and time for character progression in RPG on: 2017-01-14 21:02:27
Depends on the depth and speed you want to play at.

If it's a bit casual and the game is meant to be played fast, i.e. mobile style lots of reward for little time spent, then you want the upgrade to skills to almost automatic. Once an XP level is reached prompt the user to pick which skill the want to upgrade with one tap and then move on.

If the game is a deep RPG and you're expecting to the player to invest, and hence get attached to their character, then you want the upgrade process to be "active", i.e. they have to actively decide to when it happens and what happens in details. This means either between levels or by visiting a specific point in a level they can upgrade skills. You might even decouple actual XP / Level from skill upgrade, with skill points or equivilent - so when you reach a level you get skills points which can then be applied to multiple skills, giving the player more control but more time to spend choosing.

Know your game, know your route.

Cheers,

Kev
7  Discussions / Suggestions / Re: Add a link to the embedded youtube video on: 2017-01-13 15:41:18
Sorry Sad

Kev
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-01-13 15:22:50
Padded out the prototype a bit to see what it feels like:

<a href="http://www.youtube.com/v/aV2IC_fFq2o?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/aV2IC_fFq2o?version=3&amp;hl=en_US&amp;start=</a>

Cheers,

Kev
9  Game Development / Newbie & Debugging Questions / Re: getting rid of "instanceof" on: 2017-01-13 08:43:06
Quote
Nobody ever recommended to build software with a pattern cheat sheet on your desk.

Thats the problem, some people do, lets apply it everywhere man!

Cheers,

Kev
10  Game Development / Game Mechanics / Re: GameState code organisation and class design. on: 2017-01-13 08:40:50
I do pretty much identical to you've described.

Cheers,

Kev
11  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-01-11 17:19:23
Sorry couldn't resist adding gibbs.

Click to Play


Cheers,

Kev
12  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-01-11 16:05:42
Started playing with in game stuff, blood splatters and things. Still working on it tho.. Different blood profiles for different weapons Smiley

Click to Play


Cheers,

Kev
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-01-08 22:24:39
One more today, finally got enough content together to build a mock up of where I'm thinking of going:



Cheers,

Kev
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-01-08 19:38:10
Add some zombies:

Click to Play


Cheers,

Kev
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-01-06 21:51:44
Few more pixels today:

Click to Play


Cheers,

Kev
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-01-06 12:34:38
Mostly thoughts of walking dead to be honest Smiley

Kev
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-01-06 10:18:55
Spend some time yesterday considering whether I should do what for me is "yet another RPG" (LOY2) or consider other options, pixeled up some zombie squad survival team members for thinking time:



Cheers,

Kev
18  Game Development / Newbie & Debugging Questions / Re: Tile movement toward mouse not working correctly on: 2017-01-05 14:08:35
More code please, especially what type dx, dy are.

Cheers,

Kev
19  Java Game APIs & Engines / Engines, Libraries and Tools / Re: [LibGDX] How do you make your UIs? on: 2017-01-05 08:25:38
I generally just code them in, I went through a phase of similar to the above, also tried some of the libs like Nifty. In the end most of my UIs are so simple I don't need much more than a simple Swing like API.

Only bit I externalise is the strings/text for i8n later.

Cheers,

Kev
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-01-03 19:03:50
Just awesome.

Kev
21  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-01-03 17:47:17
Some sort of party...

Click to Play


Possibly needs benny hill music...

Cheers,

Kev
22  Games Center / Showcase / Re: Equal on: 2017-01-02 19:32:23
Nice!

Kev
23  Games Center / WIP games, tools & toy projects / Re: Ot - 3D voxel engine on: 2016-12-31 19:41:50
This video is private Sad

Kev
24  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-12-30 20:48:05
Oh no where significant, onwards... pixels pixels pixels...

Kev
25  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-12-30 20:22:31
Today I read JGO again, it's been a while.

Kev
26  Games Center / WIP games, tools & toy projects / Re: Space Grunts - turn-based/action roguelike on: 2015-05-29 08:52:13
Epic, just epic!

Kev
27  Discussions / General Discussions / How many projects do you go through? on: 2015-05-28 20:18:44
I have a problem. I admit it. I start a project on a weekly basis, and then decide to do something else.

Am I the only one? If not, how quickly do you run through them?

Cheers,

Kev
28  Discussions / General Discussions / Re: Rayvolution's JGO Appreciation Thread (AKA: Free copies of Retro-Pixel Castles!) on: 2015-05-27 21:04:22
Not looking for a key, just wanted to say a huge congrats Ray!

Great work, and much deserved.

Cheers,

Kev
29  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-05-27 13:17:37
Still playing with voxel rendering:

Click to Play


Colour artefacts caused by GIF encoding. Sad

Cheers,

Kev
30  Games Center / Android Showcase / Re: Hopscotch Panic! on: 2015-05-14 13:19:13
Game looks cool, haven't had a chance to try it yet.

Just wanted to say HI WESTON! DUDE LONG TIME NO SEE!

Cheers,

Kev
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