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1  Games Center / WIP games, tools & toy projects / Re: Quests of Yore on: 2015-03-30 19:37:32
Finally got a few hours to update, just trying a new control system for moving multiple units.

https://dl.dropboxusercontent.com/u/1668516/games/quests/index.html

Let me know what you think, select the same unit twice to select the group. Group can move and open, if you attack it'll go back to strategy mode.

Cheers,

Kev
2  Discussions / General Discussions / Re: What's your day job? on: 2015-03-30 19:33:23
Cool, Hazelcast is excellent. Used it a lot in my day job.

Cheers,

Kev
3  Game Development / Newbie & Debugging Questions / Re: When can I start making games? on: 2015-03-04 19:54:29
Nope, UK, Cardiff.

I spend quite a bit of time in Boston, SF, Chicago, etc. Live in Wales. Am English.

Kev
4  Game Development / Newbie & Debugging Questions / Re: When can I start making games? on: 2015-03-04 19:45:22
Don't. Go out in the sunshine and the computers behind you!

Cheers,

Kev
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-03 23:14:40
Got 20 minutes this evening, so added multi-move into Quests of Yore so you can move the whole party in one go when you want to go quick. Also changed it so you can't scroll the view, it follows the selected character.

Cheers,

Kev
6  Games Center / Cube World Projects / Re: Technetium - A realistic voxel game on: 2015-03-02 08:49:59
I was just thinking it doesn't actually look like voxels at all?

Cheers,

Kev
7  Discussions / Miscellaneous Topics / Re: Good language for prototyping on: 2015-03-02 08:45:11
Prototypes outside of games normally choose the language you're most comfortable with.

Prototypes for games, same thing but the real work is having a set of assets hanging around that you can just use to make it feel like something real - games prototypes do not inspire or motivate without looking pretty reasonable. Sad fact, but games need to look a certain standard before anyone is going to get/understand the concept. For instance, I have a library of assets I've collected over the year (mostly licensed that I've bought) so I can chuck together an idea rapidly and get feedback early.

Cheers,

Kev
8  Games Center / WIP games, tools & toy projects / Re: Quests of Yore on: 2015-02-22 21:39:14
Should check out:

http://oryxdesignlab.com/

Pay a little get a lot.

Kev
9  Games Center / WIP games, tools & toy projects / Re: Quests of Yore on: 2015-02-22 15:51:48
Apologies, updated first post, use chrome if you're got it:

https://dl.dropboxusercontent.com/u/1668516/games/quests/index.html

Cheers,

Kev
10  Games Center / WIP games, tools & toy projects / Quests of Yore on: 2015-02-22 15:20:45
So, Legends of Yore 2 was going to be based on Legends of Fore engine. However, that got too big for me to deal with, so I took the bits I could do in isolation and started on Quests of Yore - which will hopefully in turn grow out into the other ones.

Quests of Yore puts you in control of four heroes, a Warrior, a Dwarf, an Archer and a Wizard. It's a turned based adventure game based on a classic board game that I better not mention.

It'll be available on Android, iOS, HTML5 and desktop. The intention is that the first quest pack will be free and then small priced additional packs of quests via IAP.

So far, you can play a single quest in which you must kill the gargoyle and escape. I'm about two weeks in.

You can play on the web here (chrome is your best bet):

https://dl.dropboxusercontent.com/u/1668516/games/quests/index.html









TODO:
  • Buying weapons
  • Saving games
  • Magic combat rules
  • Skills
  • More Items
  • More monsters
  • More quests

Feedback appreciated, hopefully have the more quests in the new few days.

Cheers,

Kev

11  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-22 15:08:53
Made the first quest available for early testing in HTML5 mode here:

https://dl.dropboxusercontent.com/u/1668516/games/quests/index.html

Appreciate feedback, played best on Chrome, I'll set up a thread for feedback.

Cheers,

Kev
12  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-21 23:54:22
This evening I got the quest complete screen in:



Cheers,

Kev
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-19 13:41:47
1  
2  
3  
4  
5  
6  
....................
TEST RUN COMPLETED 'The Trial' (campaign1/quest1.tmx)
QUESTS PLAYED: 20
QUESTS WON: 8 (40%)
QUESTS LOST: 12 (60%)
AVERAGE HERO SURVIVAL: 2 (of 4)


Even having improved the AI for players considerably, the first challenge isn't going to be easy.

Cheers,

Kev
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-19 10:12:39
Love your art work sooooo much!

Kev
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-16 20:49:09
Just poor anti-aliasing when I scaled the image down I think.

Kev
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-16 20:41:02
And then I get to work on less fun but equally important bits, UI/menus and quest selection:



Excuse typos in text!

Cheers,

Kev
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-16 13:56:39
Things start to get real:



On to building the quest campaign selection screen!

Cheers,

Kev
18  Discussions / General Discussions / What's your day job? on: 2015-02-15 22:02:22
Lots of us here appear to be indie game developers in our spare time, but have another primary income source - so what do you do?

Of course, if you're a developer making a living from games, tell us that too!

Cheers,

kev
19  Discussions / General Discussions / Re: Future career in programming and school suggestions? on: 2015-02-15 19:22:46
Hey, for what it's worth I run a 50 person development team (in a company of a 100) in a reasonably forward looking company. We build pretty cool technology (not games, but still). My team make good salaries in the UK, India, Boston and other places in the states.

You should pick your shit up for sure, but don't let it run you down. Going to Harvard, MIT or where-ever else you think is the be all end all really isn't. Some of our best come from Tufts and a couple that don't even have higher level degrees. Remember while you want to do your best (of course you do) it's not the end of the story - it's a first step. Getting into a great school is important, but its only the start and in all honestly every graduate we bring in knows crap all in real life terms, it's the first 5 years in industry that actually makes you worth employing, not the high profile school you went to.

TL;DR: School and qualifications are extremely important, but they're not the be all end all in your career that likely lasts 40 years or more.

Cheers,

Kev
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-14 18:48:33
Added headless AI based playing of the games to assist in balancing quest difficulty. Can also watch it play - but when you're running higher quantities of play throughs just letting it run off on the server is great Smiley

1  
2  
3  
4  
5  
6  
...
TEST RUN COMPLETED 'The Trial' (quest1.tmx)
QUESTS PLAYED: 100
QUESTS WON: 69
QUESTS LOST: 31
AVERAGE HERO SURVIVAL: 1 (of 4)


Cheers,

Kev
21  Discussions / General Discussions / Re: What does this return for you? on: 2015-02-10 12:26:39
Teapot. Sounds better.

Cheers

Kev
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-08 22:51:09
This 3:

<a href="http://www.youtube.com/v/7gF46pu8dJA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/7gF46pu8dJA?version=3&amp;hl=en_US&amp;start=</a>

Cheers,

Kev
23  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-07 22:09:21
This (2):



Cheers,

Kev
24  Discussions / Miscellaneous Topics / Re: Unit Testing: Waste Of Time? Discuss on: 2015-02-05 13:03:04
We use on in the day job on a huge enterprise scale. However, we're a rapidly moving software team so the problem is fragility and false negatives. That along with the worth in regression is pretty suspect, looking at the statistics across bugs coming back in, support requests vs the coverage in the code there isn't any correlation between high coverage = low bugs/support.

Cheers,

Kev
25  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-05 10:25:14
You're not the only one

ME <-----

Kev
26  Discussions / Miscellaneous Topics / Re: Valentines day plans on: 2015-02-04 22:35:00
Working for living gets in the way of coding. It didn't use to. Sad

Kev
27  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-03 13:47:49
This:



Cheers,

Kev
28  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-22 16:53:31
1500th reply I think.

Cheers,

Kev
29  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-22 11:09:38
Today (and the last few weeks) I mostly got very frustrated at not having any time to do anything - day jobs suck. About to get distracted writing a mini-game so I can say I've done *something* in the last month or so.

Cheers,

Kev
30  Java Game APIs & Engines / Engines, Libraries and Tools / Re: [Slick2D] Why the F is it so slow? on: 2015-01-09 12:08:33
You'd need to render the tiles in one block, then render the players in a separate block. If you want to swap to a different sprite set (say the player) mid tile render you'd need to end() and start() around it. However, this would break the efficiency of the OpenGL rendering under neath.

There used to be a bunch of samples showing how tile rendering would work, are they not there any more?

Cheers,

Kev
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