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1  Games Center / WIP games, tools & toy projects / Re: Space Grunts - turn-based/action roguelike on: 2015-05-29 08:52:13
Epic, just epic!

Kev
2  Discussions / General Discussions / How many projects do you go through? on: 2015-05-28 20:18:44
I have a problem. I admit it. I start a project on a weekly basis, and then decide to do something else.

Am I the only one? If not, how quickly do you run through them?

Cheers,

Kev
3  Discussions / General Discussions / Re: Rayvolution's JGO Appreciation Thread (AKA: Free copies of Retro-Pixel Castles!) on: 2015-05-27 21:04:22
Not looking for a key, just wanted to say a huge congrats Ray!

Great work, and much deserved.

Cheers,

Kev
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-05-27 13:17:37
Still playing with voxel rendering:

Click to Play


Colour artefacts caused by GIF encoding. Sad

Cheers,

Kev
5  Games Center / Android Showcase / Re: Hopscotch Panic! on: 2015-05-14 13:19:13
Game looks cool, haven't had a chance to try it yet.

Just wanted to say HI WESTON! DUDE LONG TIME NO SEE!

Cheers,

Kev
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-05-14 11:04:52
Thanks kappa.

Kev
7  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-05-14 09:44:09
Is there some special form that gets me to a place where I can do shadows across a larger scene?

Kev
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-05-13 17:19:08
Started to play with voxels again, I've been out of touch with OpenGL tho, could anyone tell me what the smart way to do shadows is these days?



Cheers,

Kev
9  Game Development / Newbie & Debugging Questions / Re: Drawing voxel pixels? on: 2015-05-13 13:24:00
So I started having another go at voxels, this time with the proper 3D stuff



Been out of the loop recently on 3D, whats a nice way of doing full scene shadows efficiently these days?

Cheers,

Kev
10  Java Game APIs & Engines / Java Sound & OpenAL / Re: Getting TinySound to play .oggs in a .jar on: 2015-05-11 18:29:21
Could you post the code you're using to load them?

Kev
11  Game Development / Newbie & Debugging Questions / Re: Drawing voxel pixels? on: 2015-05-06 09:31:39
Na, ray per voxel path, 2d ray casting not 1d, but also not clever at all.

Just looking at it myself again, love to get a really nice voxel renderer going.

Kev
12  Game Development / Newbie & Debugging Questions / Re: Drawing voxel pixels? on: 2015-04-27 20:23:13
For what it's worth, I just draw rays through the 3d array - as soon as I hit a block, I drew it. With this being orthographic projection only these rays were essentially along the depth axis and then stepping down one block at a time.

Cheers,

Kev
13  Games Center / WIP games, tools & toy projects / Re: Tikotep Adventure - adventure action platformer on: 2015-04-10 14:27:25
Looks incredible! Can't wait to give it a go!

Cheers,

Kev
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-04-10 13:47:14
Updated:

Click to Play


Cheers,

Kev
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-04-10 12:43:01
Got the monsters draw up, ready to carry on now...

Click to Play


Not sure where of course..

Cheers,

Kev
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-04-08 14:32:24
Added a couple of monsters (cute?) and some background definition:

Click to Play


Cheers,

Kev
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-04-07 19:20:50
Got back from holiday down in Cornwall, inspired to create some art:

Click to Play


Some sort of kids adventure dungeon hack thing?

Cheers,

Kev
18  Games Center / WIP games, tools & toy projects / Re: Quests of Yore on: 2015-03-30 19:37:32
Finally got a few hours to update, just trying a new control system for moving multiple units.

https://dl.dropboxusercontent.com/u/1668516/games/quests/index.html

Let me know what you think, select the same unit twice to select the group. Group can move and open, if you attack it'll go back to strategy mode.

Cheers,

Kev
19  Discussions / General Discussions / Re: What's your day job? on: 2015-03-30 19:33:23
Cool, Hazelcast is excellent. Used it a lot in my day job.

Cheers,

Kev
20  Game Development / Newbie & Debugging Questions / Re: When can I start making games? on: 2015-03-04 19:54:29
Nope, UK, Cardiff.

I spend quite a bit of time in Boston, SF, Chicago, etc. Live in Wales. Am English.

Kev
21  Game Development / Newbie & Debugging Questions / Re: When can I start making games? on: 2015-03-04 19:45:22
Don't. Go out in the sunshine and the computers behind you!

Cheers,

Kev
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-03 23:14:40
Got 20 minutes this evening, so added multi-move into Quests of Yore so you can move the whole party in one go when you want to go quick. Also changed it so you can't scroll the view, it follows the selected character.

Cheers,

Kev
23  Games Center / Cube World Projects / Re: Technetium - A realistic voxel game on: 2015-03-02 08:49:59
I was just thinking it doesn't actually look like voxels at all?

Cheers,

Kev
24  Discussions / Miscellaneous Topics / Re: Good language for prototyping on: 2015-03-02 08:45:11
Prototypes outside of games normally choose the language you're most comfortable with.

Prototypes for games, same thing but the real work is having a set of assets hanging around that you can just use to make it feel like something real - games prototypes do not inspire or motivate without looking pretty reasonable. Sad fact, but games need to look a certain standard before anyone is going to get/understand the concept. For instance, I have a library of assets I've collected over the year (mostly licensed that I've bought) so I can chuck together an idea rapidly and get feedback early.

Cheers,

Kev
25  Games Center / WIP games, tools & toy projects / Re: Quests of Yore on: 2015-02-22 21:39:14
Should check out:

http://oryxdesignlab.com/

Pay a little get a lot.

Kev
26  Games Center / WIP games, tools & toy projects / Re: Quests of Yore on: 2015-02-22 15:51:48
Apologies, updated first post, use chrome if you're got it:

https://dl.dropboxusercontent.com/u/1668516/games/quests/index.html

Cheers,

Kev
27  Games Center / WIP games, tools & toy projects / Quests of Yore on: 2015-02-22 15:20:45
So, Legends of Yore 2 was going to be based on Legends of Fore engine. However, that got too big for me to deal with, so I took the bits I could do in isolation and started on Quests of Yore - which will hopefully in turn grow out into the other ones.

Quests of Yore puts you in control of four heroes, a Warrior, a Dwarf, an Archer and a Wizard. It's a turned based adventure game based on a classic board game that I better not mention.

It'll be available on Android, iOS, HTML5 and desktop. The intention is that the first quest pack will be free and then small priced additional packs of quests via IAP.

So far, you can play a single quest in which you must kill the gargoyle and escape. I'm about two weeks in.

You can play on the web here (chrome is your best bet):

https://dl.dropboxusercontent.com/u/1668516/games/quests/index.html









TODO:
  • Buying weapons
  • Saving games
  • Magic combat rules
  • Skills
  • More Items
  • More monsters
  • More quests

Feedback appreciated, hopefully have the more quests in the new few days.

Cheers,

Kev

28  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-22 15:08:53
Made the first quest available for early testing in HTML5 mode here:

https://dl.dropboxusercontent.com/u/1668516/games/quests/index.html

Appreciate feedback, played best on Chrome, I'll set up a thread for feedback.

Cheers,

Kev
29  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-21 23:54:22
This evening I got the quest complete screen in:



Cheers,

Kev
30  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-19 13:41:47
1  
2  
3  
4  
5  
6  
....................
TEST RUN COMPLETED 'The Trial' (campaign1/quest1.tmx)
QUESTS PLAYED: 20
QUESTS WON: 8 (40%)
QUESTS LOST: 12 (60%)
AVERAGE HERO SURVIVAL: 2 (of 4)


Even having improved the AI for players considerably, the first challenge isn't going to be easy.

Cheers,

Kev
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