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1  Java Game APIs & Engines / Java 3D / Re: Compile time error(Im New) on: 2009-07-25 10:43:12
 Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy

YAY!!!!!!!!!!!!!!!!!!!!

I still get this message while compling

C:\Users\Daniel\Desktop\J3DProjrcts>javac AlphaTest.java
Note: AlphaTest.java uses unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.

But the class runs successfully after that :]

Thanks cylab!!!!!!!!


Path

C:\Program Files\Java\jdk1.6.0_14\bin\;
C:\Users\Daniel\jogl-1.1.1-windows-i586\lib\;
C:\Users\Daniel\j3d\bin\;

CLASSPATH

C:\Users\Daniel\jogl-1.1.1-windows-i586\lib\jogl.jar;
C:\Users\Daniel\jogl-1.1.1-windows-i586\lib\gluegen-rt.jar;

C:\Users\Daniel\j3d\lib\ext\j3dcore.jar;
C:\Users\Daniel\j3d\lib\ext\j3dutils.jar;
C:\Users\Daniel\j3d\lib\ext\vecmath.jar;
2  Java Game APIs & Engines / Java 3D / Re: Compile time error(Im New) on: 2009-07-24 17:36:31
They are in my C:\Users\Daniel\j3d\bin\
3  Java Game APIs & Engines / Java 3D / Re: Compile time error(Im New) on: 2009-07-24 10:49:11
I have the .dll files in the right directories

JOGL works perfectly as far as I know.

Its just J3D playing up

 Huh
4  Java Game APIs & Engines / Java 3D / Compile time error(Im New) on: 2009-07-23 16:22:09
I have been trying to get j3d code to work for a while now

Here is my command prompt

C:\Users\Daniel\Desktop\J3DProjrcts>javac AlphaTest.java
Note: AlphaTest.java uses unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.

C:\Users\Daniel\Desktop\J3DProjrcts>java AlphaTest
23-Jul-2009 17:08:50 javax.media.j3d.NativePipeline getSupportedOglVendor
SEVERE: java.lang.UnsatisfiedLinkError: no j3dcore-ogl-chk in java.library.path
Exception in thread "main" java.lang.UnsatisfiedLinkError: no j3dcore-d3d in jav
a.library.path
        at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1709)
        at java.lang.Runtime.loadLibrary0(Runtime.java:823)
        at java.lang.System.loadLibrary(System.java:1030)
        at javax.media.j3d.NativePipeline$1.run(NativePipeline.java:189)
        at java.security.AccessController.doPrivileged(Native Method)
        at javax.media.j3d.NativePipeline.loadLibrary(NativePipeline.java:180)
        at javax.media.j3d.NativePipeline.loadLibraries(NativePipeline.java:137)

        at javax.media.j3d.MasterControl.loadLibraries(MasterControl.java:948)
        at javax.media.j3d.VirtualUniverse.<clinit>(VirtualUniverse.java:280)
        at javax.media.j3d.Alpha.<clinit>(Alpha.java:1005)
        at AlphaTest.<init>(AlphaTest.java:103)
        at AlphaTest.main(AlphaTest.java:467)

Here is my CLASSPATH

C:\Users\Daniel\jogl-1.1.1-windows-i586\lib\jogl.jar;
C:\Users\Daniel\jogl-1.1.1-windows-i586\lib\gluegen-rt.jar;

C:\Users\Daniel\j3d\lib\ext\j3dcore.jar;
C:\Users\Daniel\j3d\lib\ext\j3dutils.jar;
C:\Users\Daniel\j3d\lib\ext\vecmath.jar;

Here is my Path

C:\Program Files\Java\jdk1.6.0_12\bin\;
C:\Users\Daniel\jogl-1.1.1-windows-i586\lib\;
C:\Users\myhome\j3d\bin\;

Anyone help me?
5  Java Game APIs & Engines / JOGL Development / Re: JOGL vs J3D on: 2009-07-23 11:39:44
Off that advise,

I think I will take up both of them and see how it goes and see which one I prefer.

Thank you very much :]
6  Java Game APIs & Engines / JOGL Development / JOGL vs J3D on: 2009-07-23 10:31:55
I have learnt some JOGL and I have a book on J3D

I am new to Graphics programming in Java and I have some questions....

Which is better to programming in the way of speed whilst running and the amount of stuff I can do with it?

Can I integrate J3D and JOGL into one shape/panel/canvas?

Many regards.
7  Java Game APIs & Engines / Java 3D / JOGL vs J3D on: 2009-07-23 10:23:54
I have learnt some JOGL and I have a book on J3D

I am new to Graphics programming in Java and I have some questions....

Which is better to programming in the way of speed whilst running and the amount of stuff I can do with it?

Can I integrate J3D and JOGL into one shape/panel/canvas?

Many regards.
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