is supposed to be a round-based 2D vehicular combat game. The main libraries we use are Slick
. For UI we use a slightly patched Thingle
This is not an actual game yet. It is intended to be shown here to find the worst bugs and to get a general impression of what the game could become when it's ready.Webstart
(Requires Java 6)
Please tell us what you think. We will read on here but you can also discuss on our page
, it's up to you.
- Does handling and control of a tank feel right?
- What shall we do when a tank lands on its "back"?
- What would you recommend for animated turning of turrets? At the moment, we just turn them immediately, and thanks to the symmetric shape no body changes, but eventually we want that to be animated (and ideally represented in the logic).
- It is not visible in this demo, but a tank can push another one as far as it wants. Is there a way to avoid that?
Oh, to avoid confusion, we are two, MentalFS and me (he should be registered here).