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I've been looking for a good API that can interface Java with hardware graphics. I did a search and found two major ones, JOGL and Java3D, among others. I was wondering which API should I pursue? What are the advantages/disadvantages of each one? And more importantly, where are some good tutorials that are up to date? A google search for JOGL tutorials returned many that were developed on old versions of JOGL and Java, and I can't get the examples to compile with Eclipse. Also, would you recommend using Netbeans over Eclipse for game development, or does it not matter?
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