I've been looking for a good API that can interface Java with hardware graphics. I did a search and found two major ones, JOGL and Java3D, among others.
I was wondering which API should I pursue?
What are the advantages/disadvantages of each one?
And more importantly, where are some good tutorials that are up to date?
A google search for JOGL tutorials returned many that were developed on old versions of JOGL and Java, and I can't get the examples to compile with Eclipse.
Also, would you recommend using Netbeans over Eclipse for game development, or does it not matter?