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1  Discussions / General Discussions / Re: Game Jolt - Contest #8 on: 2012-08-11 12:41:40
The contest theme has been announced and the contest has started!  Grin



http://gamejolt.com/community/contests/
2  Discussions / General Discussions / Re: Game Jolt - Contest #8 on: 2012-08-09 16:11:50
Haha, thanks guys! Much appreciated!

If any future tweets could include the #GJContest8 hashtag they will show up in the live feed on our contest page. Grin
3  Discussions / General Discussions / Game Jolt - Contest #8 on: 2012-08-09 14:44:52

-- contest poster by KniteBlargh

Howdy to the Java-Gaming community!

It's been a while (way too long, way too long) since I last posted anything here, however just wanted to let you all know that we are starting a new contest! Woooo! I don't really know what to say besides this'll probably be the most fun you'll have all Summer -- or maybe not. Huh

In case you're new to how Game Jolt contests work, it's pretty much like this: We get together (through the power of the interwebs) to make games, live stream as we develop, chat it up, and hang out. There'll be prizes, featured games, and hopefully some Good Ol' Fashioned Fun Time(tm).

Not just that, but we built out a whole new page just for contests! It'll allow us to connect our live stream accounts, tweet about the contest, and see everything that everybody is doing, all in a nice activity feed.

I wanted to be sure you guys knew because both CROS and I remember how supportive everyone was when Game Jolt initially launched over 3 years ago. We'd all love to have some Java games submitted.
http://gamejolt.com/community/contests/

Hope to see you guys there. If not, I guess I'll see you here.  Smiley
4  Games Center / Contests / Game Jolt Contest #5: Indie Game Demake! on: 2010-06-30 18:29:35
Hey folks,

Firstly, you have my apologies if you've already seen this over at the Slick forums! Smiley

Game Jolt are holding another contest (the first in quite a while!), and it would be great to see some entries created with a real programming language; none of that easy GM stuff!

The theme is Indie Game Demake



The contest started on July 1st 00:00 EST (view the start time in your location) and ends on  July 8th 00:00 EST (view the endtime in your location).

Three winners will be picked. Each winner will have their game featured on the site. The 1st prize winner will also be able to pick a game from Steam (no bundles) and one of KniteBlargh's awesome Game Jolt T-shirts! - We've noted that the IndieGames.com blog tend to feature items they see featured Game Jolt.

If you need any help getting an applet up on the site, there's a thread on Slick and also a thread on Game Jolt. Your Java games don't have to be applets, if you select "freeware" when you upload your game, you can bundle it in a zip, runnable jar, exe, etc.

I won't rant on about it here - all of the rules are posted on this page.
5  Discussions / General Discussions / Re: Game Jolt - Achievements in Java on: 2009-12-29 01:02:43
Since I'm leading the Java development of the API, any questions relating to the API can be discussed here or on the Game Jolt closed beta forums. You can also email me or find me on IRC too. Smiley
6  Games Center / Contests / Re: Game Jolt Contest #3: Minimal! (From November 1st for one week!) on: 2009-11-05 02:52:57
It doesn't have to be applets, you can put your jar, resources etc in a zip download if you prefer.

An early development image of mine and a friend's entry:

7  Games Center / Contests / Re: Game Jolt Contest 3 (From November 1st for one week!) on: 2009-10-31 01:02:18
That's good to hear, h3ckboy! It's a great thing that GameJolt supports Java Applets. Cheesy
I'll update this thread on November 1st when the theme has been announced!

Until then!
8  Games Center / Contests / Game Jolt Contest #3: Minimal! (From November 1st for one week!) on: 2009-10-30 15:12:27
[size=24pt]Game Jolt Contest #3[/size]




Running Date:
November 1st, 2009
The contest will run for a week from November 1st to the midnight between November 7th and November 8th Eastern US Time. (view the end time in your timezone)

The Theme:
The theme is 'Minimal'.
This can be taken in many ways, such as minimalistic graphics, storyline, instructions, or even gameplay (though that may be a tricky one to tackle)!

The Prize:
Three winners will be picked. All three will be featured on the front page of the site. The first place winner will win a free single game of their choosing from Steam (no packs)! All contestants will also receive a Bloody Good Time -- courtesy of Game Jolt. OMG!

The Rules:
- Your entry must be an original game created just for this contest.
- Collaborations are fine. Go for it with someone else! We like team work!
- Multiple games can be submitted this time. (You can not place more than once, though. If you get first place with one game, you won't get second or third with another)
- There are no restrictions on creation tools, libraries, file sizes or anything like that. We like diversity. Make it in Flash, make it in Construct, code it up from scratch yourself, we don't care. Just make sure it runs on a Windows operating system, or all the judges may not be able to play it.
- Pre-existing game engines are acceptable.
- You're encouraged to place the contest poster in your game, although it's definitely not a requirement.

How to Enter:
To enter your game into the contest, you must upload the game to the main site. After doing that, reply to this forum thread with the URL to your game.

More Information:
http://gamejolt.com/community/forums/topics/3rd-game-jolt-competition/187/?forum_topic_post_page=1
9  Games Center / Archived Projects / Re: Inverse Polarity on: 2009-10-12 17:55:21
Just uploaded a quick video of the work-in-progress menu, which, is functional as a menu, but not functional in terms of what the menu options are (i.e. multiplayer and timeattack both do nothing).

Without further adieu:
http://www.youtube.com/watch?v=vz6hqbWtMCQ
10  Game Development / Networking & Multiplayer / Re: Ninja: NIO Networking for Java on: 2009-09-25 13:44:18
Good to hear that you've created the pages for Skorpios! Smiley
11  Games Center / Archived Projects / Re: FlipIt - Othello/Reversi online play between Android and Applet on: 2009-09-19 00:47:21
Would be nice to give some sort of feedback/response to the player when they select their piece to move, etc.
12  Games Center / Archived Projects / Re: Inverse Polarity on: 2009-09-18 16:14:48
fromawindowsPCattheliebrary
org.newdawn.slick.SlickException: Failed to initialise the LWJGL display

I believe this one simply means the PC's video card doesn't support OpenGL calls.

Another Linux report. I thought it has failed to load: sound was playing but the applet window was plain black. However, in the few minutes it took me to look through the console output it finally finished loading.
Note: the console includes a lot of messages saying "WARN:class org.newdawn.slick.opengl.PNGImageData failed to read the data".

I know about the warnings, but I'm not sure why it takes more than a minute to load.
Is it pausing and then outputting that warning, then pausing again, loading (for each image), etc?

 - Ashley Gwinnell
13  Games Center / Archived Projects / Re: Inverse Polarity on: 2009-09-15 01:04:37
I'm waiting on a bug in Slick to be fixed so that game window can be set and scaled (resized) properly.
I will add in customizable controls in the next webstart update. I'll post when it's published.

Thanks for the feedback,
Ashley Gwinnell
14  Games Center / Archived Projects / Re: Inverse Polarity on: 2009-09-12 22:19:32
Can you turn on logging and report it here? I'm not sure howto under linux, but I'm sure somebody knows. Smiley
15  Games Center / Archived Projects / Inverse Polarity on: 2009-09-12 21:26:34
Inverse Polarity is a short platformer schmup created for GameJolt's Axiom contest (August 2009).
I don't feel that it is complete, but I've been suggested to post it here because it's been an enjoyable play for some.

Icon:


Screenshot:


Help:
Outdated Readme

Webstart:
http://www.ashleygwinnell.co.uk/downloads/games/inversepolarity/InversePolarity.jnlp

Requirements:
Java 1.5+, I think.

Website:
http://www.ashleygwinnell.co.uk/

Axioms Used:
Even a broken clock is right twice a day.
In the land of the blind, the one eyed man is king.
Beauty is in the eye of the beholder.


Comments and feedback are greatly appreciated.
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