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1  Game Development / Newbie & Debugging Questions / Re: [Final Decision] LWJGL or LIBGDX on: 2013-05-03 16:07:49
My personal biggest hassle with LibGDX(The second biggest reason I wont be using it, at least for now), is that it assumes that I'll be developing to multiple platforms at once.

I don't give a shit about mobile platforms(If I did, I'd learn to code in their native language, e.g. Objective-C for iPhone/iPad(Yes, I know, Android uses Java, but I don't use Android and don't care much for their broken market and fractured platforms)) and I don't care about WebGL either, so I rather dislike that the default setup of LibGDX forces me to have several projects in Eclipse, just to make a simple desktop game.

I managed to set up LWJGL, with javadoc/source code attached, far far faster than I figured out how to setup a LibGDX project.

LibGDX doesn't force you to do anything... It is dead simple to set up a project for desktop only.

1) Download LibGDX (stable or nightly, doesn't matter)
2) Open Eclipse
3) Create a Java Project
4) Add libs: gdx.jar, gdx-natives.jar, gdx-backend-lwjgl.jar, gdx-backend-lwjgl-natives.jar ... attach the sources if you want.
5) Code
2  Game Development / Networking & Multiplayer / Re: [KROYONET] Android 4.2 doesn't connect, 2.2 do on: 2013-04-27 19:03:59
The connect thread will only exist as long as the connection is being established. Kryonet maintains its own update thread. As long as your Client is maintained outside of the scope of any specific Activity, there should not be any problem using it from any Activity.
3  Game Development / Networking & Multiplayer / Re: [KROYONET] Android 4.2 doesn't connect, 2.2 do on: 2013-04-27 16:59:21
The stack trace indicates you are running the connect operation on the main thread. You'll need to put that into a background thread so as to not lock up your UI during connect. This is due to StrictMode, added in Android 2.3 but on by default since 3.0. Alternatively, if you really need the connect operation to be on the main thread, then you change the StrictMode policy.
4  Java Game APIs & Engines / Tools Discussion / Re: Spine: 2D skeletal animation on: 2012-11-29 05:50:33
Nice app you got here.

Ran fine on my laptop with Ubuntu 12.04 on both OpenJDK and Oracle (both 6 and 7). Double click ran it as expected, but I think I had previously changed my settings for jar files. I suppose you could bundle a shell script to start it if it is a concern. Also, I went ahead and tried changing graphics in the file system, and they updated in Spine automatically.

Again, nicely done. I wish I had something to use it for, but I lack any sort of talent in that area.
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