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1  Game Development / Newbie & Debugging Questions / Re: JOGL - Hard coding a complex 3D model? on: 2010-04-03 18:02:58
So attempting something like this

Would be waaaaay too complicated? It certainly looks it  Tongue

I have to do an 'impressive animated 3d scene', so I was thinking a lion walking through grass blowing in the wind.  No?
2  Game Development / Newbie & Debugging Questions / JOGL - Hard coding a complex 3D model? on: 2010-04-03 17:31:08

What's the best plan of attack if I wanted to hard code a complex 3d model, like a lion or a blade of grass?

If I were to make a lion, would I start with one triangle and keep adding more to form a foot, then more and more to form a leg etc? Or is the a better way of doing it? Either way it seems like it's going to take a lot of effort working out the 3d coordinates for each point Sad

I have to hard code for a uni project, so dI'm not allowed to use 3d modelling software

3  Java Game APIs & Engines / JOGL Development / Lock/delete on: 2010-04-03 17:10:21
Reposted my question regarding jogl in the questions section. Wink

4  Java Game APIs & Engines / JInput / Re: Axis values always -1 prior to input on: 2009-10-11 01:04:52

I'm also experiencing the same problem, with LWJGL.  I'm going to rewrite my program to use jinput instead and I'll tell you if it helps.
If it doesn't, err.. I'm stuck.

5  Java Game APIs & Engines / JInput / Re: How do I configure devices? on: 2009-10-10 18:42:46
Yes, but do all gamepads have

X Axis - Left stick horizontal
Y Axis - Left stick vertical
Z Axis - Right stick horizontal
RZ Axis - Right stick vertical

as the one I'm testing with does?

6  Java Game APIs & Engines / JInput / How do I configure devices? on: 2009-10-10 17:51:28

I'm just wondering what the best method would be to be able to associate a component with its place on the controller. eg. Which axis is the input from the up/down direction on the right stick? Which button is the 'Start' button?

All I can think of right now is that I would have to get each user to configure their device, and save the results in a file.  The file would contain the component index number, and its position on the actual controller.

Also there is a complication as with one of my gamepads there are five axes detected (It's a playstation style copy). One of these axes provides input when either stick is moved.. Undecided

Is there a better way of doing this?


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Website offering 3D Models specifically for games for free
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2016-04-29 12:56:17

List of Learning Resources
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by Roquen
2015-11-13 14:37:59

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Math: Resources
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2015-10-16 07:12:30 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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