Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (526)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (593)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Games Center / WIP games, tools & toy projects / Re: TUER: Truly Unusual Experience of Revolution, FPS using JOGL on: 2010-09-12 21:19:26
Add some textures: for example, if I shoot the wall I see every time the same picture on the wall, but you can take GIMP, open this same image and rotate it and give it a bit different look (maybe also make some copies a bit darker or brighter than original). Then I think this game looks much better, if explosions and damaged spots looks sometimes a bit different.

I liked the fast moving speed, but difficulty was hard.
2  Games Center / Archived Projects / Re: Gunslinger 2 - sci-fi action top down shooter on: 2010-09-12 17:08:19
Anything in the console?
Not a single line.
3  Games Center / Showcase / Re: Metagun on: 2010-09-12 00:58:40
Liked it a lot!

But add some "pass room" button or something, I died too many times in one room so I gave up.
It would be great if players can go to next room (pass current room) and maybe try to complete those unfinished rooms when they have finished all other rooms?
4  Games Center / Archived Projects / Re: Gunslinger 2 - sci-fi action top down shooter on: 2010-09-11 21:19:31
I get this generating map message and it stays forever, I`m using Windows 7.
5  Games Center / Archived Projects / Re: Codename: Dragon on: 2010-09-11 21:04:14
Looks great!

Only thing that disturbs a bit atm are those grey squares. Would be great to see some stoney or grassy graphics instead of this one-coloured background.
6  Games Center / WIP games, tools & toy projects / Re: U-wars on: 2010-09-11 16:04:23
If you load your images the way Markus suggested you can place the images inside the jar. This way wont cause it to throw the SecurityException also.
Thanks! I didn`t notice this earlier.

Here is the working applet version:
http://eee.pri.ee/uwars
7  Games Center / WIP games, tools & toy projects / Re: U-wars on: 2010-09-11 01:21:22
just make it a webstart, nice and simple. I hate to download executables. Cause it clutters up my desktop. And I do realize that webstarts install, but most people are afraid of installing programs :/. quite sad how paranoid/lazy we all are...
Well this is awful how many viruses are moving around nowadays and how many people are there with zero ethics (who programs those things) so it doesn`t suprise me.
I made an applet version of this game, but I can`t get it to work on my webspace, because I can`t change the Java security policy file (game needs to read images from the web server). Maybe I manage to create this webstart, I hope that Eclipse has a built in functionality for creating webstart launchers.
Still if someone has good firewall and antivirus installed and they try this game, then it would be nice if they report in this topic that it is a safe application.
But if any person manages to hack the server and change the .zip file, then it sure will be not safe anymore, so the possibility stays, but I think it is an application with too few users for trying this kinda thing.

And if you want to make big combos, then you have to chase robot from south to north (in critical situation it dodges to north).
8  Games Center / Archived Projects / Re: Coke and Code Racing - JPCT Test on: 2009-09-25 13:39:10
Nice!
9  Java Game APIs & Engines / Java 2D / Getting rid of Graphics2D contours on: 2009-06-15 09:06:38
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
public void paintComponent(Graphics g) 
{

   AffineTransform identity = new AffineTransform();
           
   Graphics2D g2d =(Graphics2D)g; // Create a Java2D version of g.
   g2d.translate(120, 120); // Translate the center of our coordinates.
         
   AffineTransform trans = new AffineTransform();
   trans.setTransform(identity);
   trans.rotate(1);
         
   g2d.drawImage(P1.pic, trans, this);
   g2d.transform(trans);


But is there any way to get rid of g2d contours (they are drawn in black color)?

EDIT:

Sorry, I had
1  
setBorder(BorderFactory.createLineBorder(Color.black));

inside JPanel
10  Games Center / WIP games, tools & toy projects / Re: U-wars on: 2009-06-13 09:34:14
Installer download:
http://eee.pri.ee/uwars/uwars-installer.exe

This downloads and extracts files into the same directory where .exe file is and starts the game.
11  Games Center / WIP games, tools & toy projects / Re: U-wars on: 2009-06-11 22:16:25
hum... seems you try accessing file directly, just use getImage() to load your gif image

ex :

1  
Image i=getImage("01.gif ");



Nope

Quote
Toolkit t;
t = Toolkit.getDefaultToolkit();
img  = t.getImage("01.gif");


hum... seems you try accessing file directly, just use getImage() to load your gif image

ex :

1  
Image i=getImage("01.gif ");


Maybe you would prefer to be in WIP section rather than showcase ?

Well it`s not that troublesome to extract one file and doubleclick on bat file, don`t you agree? :/
12  Games Center / WIP games, tools & toy projects / Re: U-wars on: 2009-06-11 21:43:14
this seems to be a quite simple game, why dont you provide an Applet version ?

It would be vise and I tried, but it needs lot of changes...
Right now:

Quote
...
Exception: java.security.AccessControlException: access denied (java.io.FilePermission 01.gif read)
java.security.AccessControlException: access denied (java.io.FilePermission 01.gif read)
   at java.security.AccessControlContext.checkPermission(Unknown Source)
   at java.security.AccessController.checkPermission(Unknown Source)
   at java.lang.SecurityManager.checkPermission(Unknown Source)
   at java.lang.SecurityManager.checkRead(Unknown Source)
   at sun.awt.SunToolkit.getImageFromHash(Unknown Source)
   at sun.awt.SunToolkit.getImage(Unknown Source)
   at P1.start(P1.java:447)
   at Run.start(Run.java:21)
   at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Exception: java.security.AccessControlException: access denied (java.io.FilePermission 01.gif read)
Exception in thread "AWT-EventQueue-4" java.lang.NullPointerException
   at java.awt.LightweightDispatcher$3.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
...

Seems it needs lot of changes...
13  Games Center / WIP games, tools & toy projects / U-wars on: 2009-06-11 19:44:13
Screenshot:


Applet version:
http://eee.pri.ee/uwars

Zip download:
http://eee.pri.ee/uwars/Uwars.zip

Just extract the file and game will start from .bat file.

Installer download:
http://eee.pri.ee/uwars/uwars-installer.exe

This downloads and extracts files into the same directory where .exe file is and starts the game.


Fire: right mouse button
Move: left mouse button (moves towards cursor)
New game: ctrl + left mouse button

From console you can see max hit and max damage combo information.

For making big hit combos you have to chase robot from south to north (in critical situation it dodges to north).

Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

toopeicgaming1999 (73 views)
2014-11-26 15:22:04

toopeicgaming1999 (62 views)
2014-11-26 15:20:36

toopeicgaming1999 (15 views)
2014-11-26 15:20:08

SHC (29 views)
2014-11-25 12:00:59

SHC (27 views)
2014-11-25 11:53:45

Norakomi (32 views)
2014-11-25 11:26:43

Gibbo3771 (27 views)
2014-11-24 19:59:16

trollwarrior1 (40 views)
2014-11-22 12:13:56

xFryIx (78 views)
2014-11-13 12:34:49

digdugdiggy (56 views)
2014-11-12 21:11:50
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!