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1  Games Center / WIP games, tools & toy projects / Re: Grid based collision detection in shmup game on: 2010-01-08 13:16:10
Looks pretty good. It's impossible to tell how accurate your collision is, but at least you're getting good speed.

How exactly are you accomplishing it? Grid-based initial check and then a distance check for circles, or what?
A distance check for circles (enemies, player) and points (bullets).
2  Games Center / WIP games, tools & toy projects / Grid based collision detection in shmup game on: 2010-01-06 14:42:19

game: http://longloaf.com/shmup2
gameplay video: http://www.youtube.com/watch?v=OM6N8C96acY
grid based collision detection video: http://www.youtube.com/watch?v=mQdBw77RIiQ
3  Games Center / Showcase / My simple shoot 'em up game on: 2009-11-21 14:05:43
Hello. Here is a simple shoot 'em up game.
http://longloaf.com/shmup1

It uses Processing (http://processing.org).

4  Games Center / Showcase / Re: Fish game on: 2009-06-19 14:10:39
Doesn't work on my Mac with Java 6 in Safari. No information appears in the Java Console.
I didn't print the exceptions. Please try again.
5  Games Center / Showcase / Fish game on: 2009-06-17 14:06:40
Hello everyone. I've finished my game.



Web page: http://longloaf.com/fish
Move: arrow keys

Please leave comments.
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