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1  Games Center / WIP games, tools & toy projects / Re: Grid based collision detection in shmup game on: 2010-01-08 14:16:10
Looks pretty good. It's impossible to tell how accurate your collision is, but at least you're getting good speed.

How exactly are you accomplishing it? Grid-based initial check and then a distance check for circles, or what?
A distance check for circles (enemies, player) and points (bullets).
2  Games Center / WIP games, tools & toy projects / Grid based collision detection in shmup game on: 2010-01-06 15:42:19

gameplay video:
grid based collision detection video:
3  Games Center / Showcase / My simple shoot 'em up game on: 2009-11-21 15:05:43
Hello. Here is a simple shoot 'em up game.

It uses Processing (

4  Games Center / Showcase / Re: Fish game on: 2009-06-19 16:10:39
Doesn't work on my Mac with Java 6 in Safari. No information appears in the Java Console.
I didn't print the exceptions. Please try again.
5  Games Center / Showcase / Fish game on: 2009-06-17 16:06:40
Hello everyone. I've finished my game.

Web page:
Move: arrow keys

Please leave comments.
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List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

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by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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