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1  Games Center / Showcase / HeroDex - Trading Card MMO on: 2013-02-14 15:16:50


<a href="http://www.youtube.com/v/bMcbaHipGdQ?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/bMcbaHipGdQ?version=3&amp;hl=en_US&amp;start=</a>

Zero Separation Ltd has announced the start of the Closed Beta for their Trading Card MMO: HeroDex.

Both game and server are written in Java, with jME3 used for the 3d graphics.

To try the Beta fill in a simple form at http://www.herodex.net/downloads.php - new invitation codes are being released every day. The game is initially be available on Windows and Linux computers, a Mac OS X version is coming soon.

HeroDex features online solo play versus computer opponents along with competitive and co-operative play against or alongside other players. This brand new Virtual Trading Card Game offers quick-paced matches that can be completed in only a few minutes. The gameplay, with a unique feats-based advancement system and a flexible deck building system, will keep people coming back for more.

Matches have been described as a cross between Poker and Rock-Paper-Scissors (Roshambo) with bluffing and anticipating your opponent's next move forming a large part of the strategy. All moves are made at the same time with each round finishing once everyone has made their move or the time limit is reached - so even large matches proceed quickly. The suspense of waiting to see what cards your opponent will reveal can become intense and outsmarting them very satisfying.

Players start with a free Fighter Hero and starting deck. Further cards can be acquired in game or purchased from the store; as can a range of different types of Heroes, each with their own deck. A tutorial introduces new players to the game and even allows you to win your first new cards to be added to your deck as you progress.

Play is free, with no subscription or credit card details required and no hidden fees. Buy packs of cards from the store or earn cards in game and once you have them you will never be charged to use them.


Zero Separation is an independent games developer based near London, England.

2  Discussions / Miscellaneous Topics / Re: HeroDex - Trading Card MMO on: 2012-10-25 08:35:33
Open Beta then (unless people would be interested in getting invites to the closed Beta). Considering it's an MMO it's a bit hard for people to play without signing up for an account though Wink
3  Discussions / Miscellaneous Topics / Re: HeroDex - Trading Card MMO on: 2012-10-24 11:04:17
Most places are interested to hear about upcoming projects, maybe I should have posted it in "in progress" instead?

When is it a "game" by your standards? Website/full trailer launch? Closed Beta? Open Beta? Launch?

(Not being sarcastic, just working out when it's worth posting it again here...)
4  Discussions / Miscellaneous Topics / Re: Getting a job in Java dev. on: 2012-10-24 11:00:31
I don't have any certificates at all and I have no problem getting high end Java contracting jobs when I need them. I do have many years of experience though. I guess certificates might help you get your foot in the door if you don't have that by giving you something another candidates doesn't have.

As for the rest just remember to start small. Look for jobs advertising for graduates as they will be expecting to get bright people with limited experience and then train them up. Some people do it so they can get people without bad ideas and train them the right way and look after them. Some do it so they can feed bright people peanuts for a year or two until they get experience and move on.

Either way you win - you are getting experience, you have that vital first year or two under your belt. If you are in somewhere that looks after you then appreciate it and work with them, if not then stick it out long enough to get a few of those acronyms covered and a year or two of experience and then look to move on up.

And just remember technology changes all the time so a new acronym will always be joining the jumble.
5  Game Development / Newbie & Debugging Questions / Re: Should I move to JMonkeyEngine? on: 2012-10-23 19:02:17
JME also has a lot of excellent tutorials and examples that will help you get started as well.
6  Discussions / General Discussions / Re: 'Resumable' random number generation on: 2012-10-23 18:38:44
Why not just set the seed when you need to "save" it?

If you need a midpoint snapshot you can always get a random from the current generator then set that as the seed...
7  Discussions / Miscellaneous Topics / HeroDex - Trading Card MMO on: 2012-10-23 18:36:31
Both server and client written in Java.

JME3 Article: http://jmonkeyengine.org/2012/10/12/introducing-herodex/





*** FOR IMMEDIATE RELEASE ***

23rd October 2012 - London, England: Zero Separation Ltd has just released the first Teaser Trailer for their upcoming Trading Card MMO: HeroDex. Also announced is the launch date for the website for this exciting new game. On this date a full-lenth trailer will be released alongside many feature sections.

The Teaser Trailer is available on the Zero Separation YouTube stream at: http://www.youtube.com/watch?v=AvdKOrJ-ebw
The new website will launch on: Monday 29th October
The website will appear at: http://www.herodex.net
Press information including screenshots and other artwork for Zero Separation and HeroDex can be found at: http://www.herodex.net/press/
The release date for the game has yet to be determined, however an Invitation-Only Beta will be announced soon. The game will initially be available on Windows, Macintosh and Linux platforms as Java and OpenGL drivers are all that are required to run the game.

HeroDex features online solo play versus computer opponents along with competitive and co-operative play against or alongside other players. This brand new Virtual Trading Card Game offers quick-paced matches that can be completed in only a few minutes. The gameplay with a unique feats-based advancement system and a flexible deck building system will keep people coming back for more.

Matches have been described as a cross between Poker and Rock-Paper-Scissors (Roshambo) with bluffing and anticipating your opponent's next move forming a large part of the strategy. All moves are made at the same time with each round finishing once everyone has made their move or the time limit is reached - so even large matches proceed quickly. The suspense of waiting to see what cards your opponent will reveal can become intense and the satisfaction of having outsmarted them delicious.

Players start with a free "Fighter" hero and starting deck. Further cards can be acquired in game or purchased from the store, as can a range of different Heroes each with their own deck. A tutorial introduces new players to the game and allows the first new cards to be added to your deck as you progress.

Play is free, with no subscription or credit card details required and no hidden fees. Buy packs of cards from the store or earn cards in game and once you have them you will never be charged to use them.


Zero Separation is an independent games developer based near London, England.

8  Game Development / Shared Code / Re: YUNPM - a Java Media Player on: 2012-10-19 08:54:23
I started a discussion on this thread at the JME3 forums, will see what the developers there think about how practical it will be to integrate before I do anything.

http://jmonkeyengine.org/groups/general-2/forum/topic/playing-introloading-video/?#post-194583
9  Game Development / Shared Code / Re: YUNPM - a Java Media Player on: 2012-10-18 22:08:02
I know it's an a-few-months-old topic but this looks really useful. Have there been any changes since 0.8.4?
10  Discussions / General Discussions / Re: Universal Programming Language (UPL) on: 2012-09-22 16:35:19
You are massively underestimating the amount of work involved and overestimating the amount of utility resulting.

Everything you are trying to achieve can already be achieved by Java - which has had hundreds of highly experienced developers working on it for 15 + years...
11  Discussions / General Discussions / Re: Universal Programming Language (UPL) on: 2012-09-22 13:59:30
There are already tools to convert languages onto other platforms. Java by its very nature is highly portable, and there are tools to convert it to objective C etc for platforms where Java doesn't function.

I think you are also forgetting the problem of libraries etc.

For example even if you converted the java syntax that wouldn't give you access to all the libraries (such as the Collections library) which you would either have to convert yourself or do your own version of.
12  Game Development / Newbie & Debugging Questions / Re: Warning Question on: 2012-09-22 13:42:35
To fix it do any of:
make the class final
make the method private
make the method final
13  Discussions / General Discussions / Re: Universal Programming Language (UPL) on: 2012-09-22 13:40:59
What is the gain from this "UPL", what does it offer as an advantage over all the existing libraries such as java/c/etc and their compilers/optimizers/libraries/etc.

Without wishing to poor cold water on your idea it seems like you have a solution looking for a problem rather than something actually new and useful.
14  Game Development / Game Play & Game Design / Re: A design process question? on: 2012-09-06 12:34:51
Since this is your first java project, I'll give you a few bits of advice related to your three points:

- Don't do a multiplayer game
- Don't use a database
- Program one game mode

As for order, I'd recommend something like this: Get your guy drawn on the screen, get him moving around the screen, get an enemy moving around the screen, get your guy shooting, make enemies die when they're shot.  Next, get obstacles on the screen, then get multiple enemies on the screen acting in interesting ways.  Work on "interesting" for a while.  If you get blocked with the code, polish up the art for a while.

You've been planning more than long enough.  Take it from someone who also plans too much: start writing something right now.  You will have to throw away some of your ideas anyway, so it's best to start testing them right away.

This is absolutely right. Multiplayer is 10* the complexity, each game mode increases complexity, etc.

Just do something single player and simple to start with, learn from that and then move up one step at a time towards your goal.
15  Java Game APIs & Engines / Engines, Libraries and Tools / Re: 3D Physics / Collision Engine on: 2012-08-23 01:30:31
There has been some stuff done with bullet as part of JME3. I don't know the details but I know it's integrated into the engine and I think they are working on a new version of it.
16  Discussions / General Discussions / Re: 3D with Java? on: 2012-08-20 20:37:46
JME3 is solid - and also has a nice set of tutorials for getting peoples started covering general concepts as well as specifics to JME3.

http://jmonkeyengine.org/wiki/doku.php/jme3#tutorials_for_beginners
17  Java Game APIs & Engines / Engines, Libraries and Tools / Re: What engine? on: 2012-07-26 11:31:18
Hello, i install java, it's interesting but i want to write 3D applications... So i downloaded Java3D, jMonkeyEngine... And i can't work with them! Case there is no good tutors about Java3D and others... It's easier to me to write on Clear OpenGL. But i can't find it Sad i'm using NetBeans. Where i can find JOGL libs?  Huh

Did you look at http://jmonkeyengine.org/wiki/doku.php/jme3 ?

JMonkeyEngine3 has very good tutorials, one of the community members has even started doing video tutorials on certain subjects (3d maths and shaders) recently as well.
18  Discussions / Business and Project Management Discussions / Re: Recommended Server Hosting? (Dedicated or VPS) on: 2012-07-22 13:54:53
I can agree with the generally positive comments about Linode. Had a server with them for well over a year now and it's only been rebooted once - and that was to take advantage of some extra disk space they were giving me as a free upgrade Cheesy
19  Java Game APIs & Engines / jMonkeyEngine / Re: developying a network 3d game on: 2010-02-27 21:04:28
I think you might want to start with something simpler if you are new to Java coding...
20  Discussions / General Discussions / Re: Applet and Webstart: The simple and proper tutorial. on: 2010-02-27 09:52:29
Has web start improved noticeably in the last few months?

I experimented with it a bit and it showed good potential - but when most computers and browsers don't seem to support it without the player having to fiddle around with their settings the "one click" approach falls over.

I'd rather forgo the benefits of web start and go with either an applet or an installer simply because that way I have a pretty good chance of the player actually being able to just "click on a link and go". Every step someone has to take between becoming interested and being able to try it is a chance for them to change their mind and decide they aren't that interested after all!
21  Game Development / Networking & Multiplayer / Re: Farewell Project Darkstar on: 2010-02-22 09:45:07
Project Darkstar was doomed as soon as its main developer (Jeff) left and that was a while back. Better to let the project officially be killed then to let it be with no updates, it just ends up frustrating developers and noobs.

IMO this is just some house cleaning by Oracle rather then killing a thriving project.

I know I'm resurrecting an old thread but I just got around to catching up on these forums.

PDS was not dead at all at Sun. They had 6 people working full time on it, were releasing regular new versions, and were extremely close to getting multi node working. I'm sure Oracle have their own reasons to cancel it but the most likely is simply the combination that it's open source & research, which always makes bean-counters nervous.

We've created a community fork of the project called RedDwarf Server at http://www.RedDwarfServer.org and have several of the Sun team members, Jeff, and a number of community people on board. The first release of RedDwarf contains nothing new from PDS but we are working on the next release now which will have some new functionality and a number of bugfixes.

22  Discussions / Business and Project Management Discussions / Re: Successful officeless game studio tells its secrets on: 2009-08-01 12:02:23
Very interesting article. Puppygames has been a virtual studio since its inception, although we've only been part-time for most of it, and of course, we've not been even remotely successful - these guys say they've been profitable and stable since 2005! Which is odd, looking at their rather small portfolio of run-of-the-mill casual fare. Maybe casual games really are where all the money is, which is a sad day for core gamers Sad

Cas Smiley

The casual gaming market is huge...considerably larger than the subscription MMO market, although I don't have the figures handy for how it compares to the rest of gaming as a whole.
23  Game Development / Newbie & Debugging Questions / Re: impossible dream i think! on: 2009-07-21 08:58:03
TBH it sounds to me like you just need to go more object oriented with this.

1  
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interface action {
  void doAction();
}

class action1 implements action {
  void doAction() {
    blah
  }
}

class action2...

etc


Have a think about it and hopefully you can see how that solves a lot of your problems...
24  Game Development / Newbie & Debugging Questions / Re: impossible dream i think! on: 2009-07-20 16:36:40
I think he wants to create variables blah1,blah2,blah3 etc without having to type each one out. The sort of stuff you can do with the C pre-processor.

It sounds horribly messy though.
25  Game Development / Networking & Multiplayer / Re: Question about online multiplayer games ? on: 2009-07-16 09:07:58
Depending on just how multi-player you want it check out Project Darkstar from Sun as well.

http://www.projectdarkstar.com/
26  Game Development / Game Play & Game Design / Re: Is it useful to display more than 10 enemies in the field of view in a FPS? on: 2009-07-15 10:45:02
Left 4 dead is a good example to look at here.

On screen at once you can have 3 team-mates but you often also have 10, 20 or 30 zombies as well all rushing towards you.

I think it is pretty rare to have more than 20 but they certainly do a good job of giving that feeling of a horde rushing towards you.
27  Discussions / Business and Project Management Discussions / Re: Link Exchange on: 2009-06-09 08:07:07
Doesn't the Google search algorithm detect cyclic references such as those generated by a link exchange and reduce their significance these days? They have done a lot of work on stopping people manipulating the search results.

It won't hurt but it might not do as much good as you expect.
28  Discussions / Business and Project Management Discussions / Re: Average sell rate for online games on: 2009-06-08 23:34:51
Sorry for the necro but since it's only half way down the front page it doesn't really feel like a necro :p
29  Discussions / Business and Project Management Discussions / Re: Average sell rate for online games on: 2009-06-08 23:33:45
Yes Kev, just like that =D

Java.com does a great job at helping out developers, however, that is not enough IMHO. But I'm afraid it's not Sun's responsibility to give us what we're lacking - they already did so much for us (web start?). What we lack is a big hit, a 'AAA' title to get attention on the language. Please, does not translate my 'AAA' to 'big-budget game', but to 'top quality game'. I know we have Tribal Trouble, etc... but we can't live off of these examples forever. We must risk to develop a top notch game in order to get a decent publisher advertising it, opening the market for Java developers, getting proper advertising over our products, and so on.

How would the language be promoted by a single 'AAA' success? Hell, don't ask me, I just feel that's what would happen if we had such a title to showcase =D

From the point of view of a games player they don't care if it's written in Flash, Java, or even hand-optimised assembler. All they care about is what it looks like on their screen, how easy it is to get into, etc. That's one thing Flash did very right - they made it so easy to embed things into the web page and it is all just so painless for the gamer.

Putting out a really good java game won't help promote java other than to other developers. What is needed is a website that people go to looking for good games - that happens to be hosting java games...a subtle but important distinction Wink

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