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1  Discussions / Community & Volunteer Projects / Re: Project Proposal: BomberManja on: 2004-10-21 21:53:02
If this is already on sourceforge do you just want a link off the games site or are you going to move the project over?

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2  Discussions / Community & Volunteer Projects / Re: Project Proposal: Game Manager on: 2004-10-21 21:49:48
This sounds like homework that you should be doing - not the community.

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3  Discussions / Community & Volunteer Projects / Re: Project Proposal: PJ Games on: 2004-10-21 21:43:48
How about a little more dtail on this?

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4  Discussions / Community & Volunteer Projects / Re: Project Proposal: RJNL on: 2004-10-21 21:42:54
Need a little more detail here.

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5  Discussions / General Discussions / Re: Where the heck? on: 2004-05-25 18:57:15
Quote

I have been a bit *thin* as of late.


Isn't that because of Atkins?

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6  Discussions / General Discussions / Re: Been invited to join JSR231 on: 2004-05-25 15:27:09
Quote

Hopelessly optimistic as usual



That schedule was put together before it was decided to wait for the JSR 239 (Java bindings to OpenGL ES) to be created.  Getting JSR 239 together took a lot more work than anticipated so things got pushed back.

We're hoping to have the early draft review by the end of the summer.

Cas - this is your chance to use your experience to help the Expert Group out and help design the official Java bindings to OpenGL.

d
7  Discussions / General Discussions / Re: [OT] How to get daily jvm builds ? on: 2004-05-20 20:43:37
I am not aware of daily builds being available.  Sun does put out milestone releases, J2SE 1.5.0 Beta 1 is the latest.

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8  Discussions / General Discussions / 04/15/04 Meeting Minutes of Community Board on: 2004-04-30 16:03:04
Since I wrote up the really, really old minutes, I thought I would write up the old minutes as well!

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Java.Net Board Meeting Minutes April 12th

Attendees: Dan, Shawn

1) AI's from previous meeting:
   Greg: Create the page for the games catalog  and announce it to the community
   Greg was not present at the meeting.  Other board members unaware of any progress made on this.

    Dan: Move project proposals and board announcements to the forums and update all procedure docs
    to reflect this.
    Completed.

2) Community Demo Catalog again.
   It looks like the Wiki  (http://wiki.java.net/bin/view/Games) would be a good place to host the catalog.

3) There are concerns about the developer agreement
    Need to explain to people that the only reason the agreement is needed is to protect against
    third party IP being contributed to the project without the party's consent.  Dan will try to add
    a little clarification to the docs on this.

4) Board Goals
   Board needs to decide on goals for this session.
   Will be further defined in email/forums/etc.

5)  Anything going on at E3?
    Sun/GTG will not have a booth at E3.

6) Question about JOGL on Mac OS X Status
   There were build problems with JOGL on the mac but Dan believes they were fixed.
    Shawn will confirm status and bug Dan if the builds are still broken.

7) Public domain Art and Content page.
   There were some suggestions from the community that some PD art might help when they are developing
   their games.  The Wiki is a great place to list things like this.
   AI: Dan - add a place in the Wiki where links to PD art can go.

Cool The Wiki could be a very useful thing for all those forum posts asking for tutorials, sample code, etc.
Need  to promote this more! http://wiki.java.net/bin/view/Games
9  Discussions / General Discussions / 02/25/04 Meeting Minutes of Community Board on: 2004-04-30 15:39:54
Sorry this took so long to get out - it was my understanding that someone else on the board was going to be posting these.

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Minutes of the Java.Net Board Meeting
February 25, 2004


1) Will meet a minimum of once per quarter
   First Monday of the Calendar Quarter – 10 AM Pacific Time
   April 5th, July 12th, Oct 4th

2) Look into an informal get together at GDC and JavaOne.  Query
  forums for potential attendance.

3) Public calls for community demos?
  Chris M. is always asking the community for the latest and greatest Java
  games.  Would be better to have an on going page that Chris (and others)
  could just go to.  Community members can submit there games to the board.
  The board will ensure the games run and post them to the site.  Possibly
  have a rating system for the community members to use as well.
 *AI: Greg will create the page for this and announce it to the community

4) Community wants to be more involved in CVS project administration.
  - All CVS activity is controlled by CollabNet and they won't give us
    any control.

5) Relationship between Sun's Game Technologies Group and the Games Board
  The GTG is a participating member.  The board members that were voted in
  by the community have the onus of driving the goals of the board and the
  java.net games community as well.

6) Community wants greater input on games-core projects.
  What is the proper submission process for change?
  The procedure is outlined in the Governance Guidelines found at:
   http://games.dev.java.net/govern.html
  If a project owner is felt not to be following these guidelines the
  community members should inform the board.

7) The EMail alias is dead.  Many new project proposals are failing
  simply because nobody is aware of them. Most people don't subscribe
  to the announce aliases as the forums are the preferred method of
  communication for most members.
 *AI DAN: Move project proposals and board announcements to the forums
          and update all procedure docs to reflect this.

8) The board needs to start thinking about the long term goals that the
  board and games community wish to accomplish.
10  Java Game APIs & Engines / JOGL Development / Re: jogl API feedback requested for JSR 231 on: 2004-04-16 18:48:00
OK, so I take it that the gl/GL prefix issue is a hot topic!  There have been valid points made on both sides of the argument.  I don't think we need to keep thrashing the issue around in the forums anymore.

This will be one of the first issues to be decided by the JSR 231 Expert Group.  What I intend to do is summarize all of the points made here and use them to start the EG discussion.  I can already tell that whatever decision is made someone won't be happy.  Hopefully whatever is decided will not cause a rift in the community.

Moving on from G's and L's, if this API feedback topic were closed today, does it capture all of the current issues with how JOGL handles the OpenGL API?  I don't want to overlook anything because everyone got sidetracked on the naming convention.

By the way thanks for the input!  The more I have the better I can guide the EG to the problems the community feels are important.

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11  Java Game APIs & Engines / JOGL Development / jogl API feedback requested for JSR 231 on: 2004-04-09 18:00:19
As most of you are probably aware, jogl will be used as the starting point for the Reference Implementation for JSR 231 Java bindings to OpenGL (see http://jcp.org/en/jsr/detail?id=231).  The people who read this forum have some of the most experience with this API.  I would like to solicit your feedback regarding the jogl API.

I don't want "jogl crashes when I do x" type of issues.  While legitimate problems, they are not tied to the creation of an API specification.  Assuming everything worked 100% as advertised, what parts of the API would you want to see changed and why.  The better the explanation, the better the JSR 231 Expert Group will be able to determine the importance of the issue.

Please note there are no guarantees that any issue posted will be addressed, the Expert Group will decide how best to deal with all issues.

As a starting point, here are the issue I thought were relevant from the open issues in the jogl.dev.java.net project:
     52  Current GLU semantics need to be properly encapsulated
     63  NoAutoRedraw paint behavior
     27  convenient usage of jogl from a jdk perspective

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12  Game Development / Newbie & Debugging Questions / Re: Game programming books on: 2004-04-08 20:10:30
It's not out yet but is supposed to be out in May:

Practical Java Game Programming (Game Development Series)
by Dustin Clingman, Shawn Kendall, Syrus Mesdaghi
ISBN: 1584503262

While I haven't read the book I have worked with several of the authors and they are really sharp guys and have done some great projects in Java.

d
13  Discussions / General Discussions / Re: Java NIO docummentation on: 2004-04-08 19:54:00
Quote


The examples are **** (self-censored :O), they even go against some of what the API docs suggest, without explaining why (although eventually I tracked down explanations to the diversions, but not from official channels, just consensus opinion amongst users).

I think I'd actually recommend *avoiding* those examples - they have done some people (read sun's forums, and other forums via google) more harm than good.

Every way you look at it, the NIO doc situation is unacceptable.



Hmmm, that's what I get for not actually looking at the docs before recommending them....

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14  Discussions / General Discussions / Re: Java NIO docummentation on: 2004-04-06 15:35:46
I suppose you have already looked over:
http://java.sun.com/j2se/1.4.2/docs/guide/nio/

it does have a few simple examples.

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15  Discussions / Community & Volunteer Projects / Re: Project Proposal: Olitext on: 2004-03-18 14:48:29

Are you really going to move your project over to java.net or do you just want a link off  the games site to direct people to your project?

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16  Discussions / General Discussions / Re: dev.java.net Collabnet queries/suggestions on: 2004-03-04 18:10:31
Quote

We figured out a workaround for the first point - creating a new "Tester" role and giving that role the ability to edit issues.



Good to hear you could come up with something.  I am still waiting to heat back from the collabnet folks on another issue.  Once they back to me I will bringyour issues up again.

Not much, I know but it is all we can do.

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17  Discussions / General Discussions / Re: dev.java.net Collabnet queries/suggestions on: 2004-02-26 20:15:32
I'll forward your suggestions along to the collabnet folks - but that doesn't mean they will do anything!!

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18  Discussions / General Discussions / Re: Wiping CVS on: 2004-02-26 19:50:12
The final word on this is that collabnet is willing to delete empty directories - although I have heard this will create problems for the history files.  The other way, as suggested is to create a new project and wipe out the old but this will again lose the history files.

We will continue to work at let everyone know if we get anywhere.

d
19  Java Game APIs & Engines / JOGL Development / Re: Is JOGL still alive ? on: 2004-01-21 16:11:13
Quote
I've looked at this post, and at the Java Community Process page, but am still somewhat unfamiliar with the process, so have a couple of questions.

How much change is possible (and how much is likely) between the current jogl and what will eventually make its way through the process?

thanks
andy


That is really up to the expert group to decide.  The goal will be to make the bindings work cross platform and also not hinder developers in their use of the OpenGL API.

Vague, I know but I suspect most of the API will remain the same.

d
20  Java Game APIs & Engines / JOGL Development / Re: Is JOGL still alive ? on: 2004-01-15 16:57:31
Quote
It would help tremendously to have a sort of bird's-eye view of the operation and direction of the project.  As specific examples:

(1) are the people working on JOGL doing so because of a firm long-term commitment from SUN and/or SGI and/or anyone else to support it, or are they doing it for love of the project?  (I'm all for love of the project, but it's a hard thing on which to base corporate and educational decisions looking 2-5 years out).  


There is at least one Sun engineer from the Games Technologies Group as project owner on all games-core projects.  We are working on establishing a system of quarterly updates for all core projects.  We have been writing up policies and procedures for this to ensure that it happens in a consistant manner.  We hope to start this process sometime in the next 3 months.

Quote

(2) While I'm all for J2SE1.5, it's arguably not necessary to have Tiger in order to have an idea of where the future of Java/OpenGL lies.  On the other hand, it  clearly is necessary to have an idea of the relationship of JOGL to OpenGL 1.5/2.0... in particular with relation to significant new developments like shaders.  


JSR 231 (Java bindings to OpenGL) will be an optional package and not part of Tiger.  It is not bound by the schedule for Tiger.  The JSR is a little behind as we want to coordinate it with another as yet to be named JSR that we hope to get filed real soon now.

Quote

Is there some information posted somewhere, that I've just not found, that describes the underlying support (or lack thereof) of the project, and that gives a long-term view of the project concept in the minds of the project owners?  And specifically, is there any information about current or planned future support for the shader APIs?

We also hope to come up with a release roadmap for the games-core api's.  However we also want the community to help out with roadmaps and long term views, after all these API's are out there for you!

In summary, Sun is very committed to JOGL and all the games API's.  That's why we have a Games Technologies Group.  JOGL, in particular, will be going through the Java Community Process to become an official extension to the Java language.

d

21  Discussions / General Discussions / Re: What do you think of the java-gaming.org projec on: 2003-11-21 14:34:21
It sounds like there are two things that need to be done here:

- start emailing the project owners to improve their home page

- start the process for removing dead projects

I'll start getting things going for the above, but is there anything else people would like to improve our area?

d
22  Discussions / General Discussions / Re: JSR 231 - Java Bindings for OpenGL on: 2003-10-23 15:01:43
Quote


Assuming that JSR 231 will start with JOGL - does anyone know if it will also be implemented on solaris and have linux/mac os x support retained?

Will.


The intent is to keep support for the current platforms - Apple is on the EG so I assume they are quite interested in making sure it runs on OS x.

d
23  Java Game APIs & Engines / JOGL Development / Re: opengl.org and jogl? on: 2003-10-21 20:39:10
Quote
I has LWJGL listed there for a while, Sun guys you want to handle this or do you mind if community members handle things?


Go for it.  Feel free to promote JOGL in whatever forums you want!

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24  Java Game APIs & Engines / JOGL Development / Re: SGI support? on: 2003-10-16 02:18:51
Quote


Why not use JOGL as a starting point, middle point and ending point?

What is specific to the JSR that requires a complete and seperate API from JOGL?


Maybe nothing - but the JCP process is there to ensure nothing is overlooked.

If you look at other threads in this group you will see that some people are interested in some changes to the jogl api.  Before making JOGL an official Java API we want to make sure all issues have at least been looked at and understood.

d
25  Java Game APIs & Engines / JOGL Development / Re: SGI support? on: 2003-10-15 17:43:37
Quote
A pre-question to this would be: Is this(jogl) the Java/openGL stuff as announced by SGI and Sun at SIGGRAPH or is that still on the horizon? I'm unclear as there's no stuff on either site apart from the press release.



The announcement refers to the work that will be going on with JSR 231 (Java Bindings to OpenGL).  This JSR is currently being reviewed and voted upon by the EC members.  If the EC approves the JSR (and I don't see why they wouldn't) then work will begin on developing the API.  We will be using the JOGL api as a starting point.

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26  Java Game APIs & Engines / JOGL Development / Re: JSR 231 on: 2003-10-14 15:52:03
What "J2ME OpenGL JSR"  are you talking about? 184?  JSR 184 is a scenegraph API for mobile devices.  It does not cover the underlying low level graphics API.

The JGI JSR?  Not sure what that is - JSR 231 is going to start with JOGL.

As far as the graphics hardware team - a few of us in the games group game from that side of the world and are in constant contact with them - they know what is going on.

While Sun is a big company we are not as disjoint as you may think.  Smiley

d
27  Java Game APIs & Engines / JInput / Re: JINPUT Release Information on: 2003-08-14 18:57:28
Nightly Builds Available!

Thanks for all your patience with this.  We realize this has been asked for since day 1.

Nightly builds are now available for the games-core projects.  The binaries are available at:
 https://games-binaries.dev.java.net/

Currently windows and linux are available for most games-core projects and we are working to get the other platforms up.

You may notice that all projects are listed as 1.1 beta.  We haven't been doing  offical versions yet so we are proclaiming everything so far has been 1.0. We will bump to 1.1 once we have our release definitions and precedures posted.

Please let us know what you think of the games-binaried "project" and any changes you would like to see.

d
28  Java Game APIs & Engines / Java Sound & OpenAL / Re: JOAL Release Information on: 2003-08-14 18:56:16
Nightly Builds Available!

Thanks for all your patience with this.  We realize this has been asked for since day 1.

Nightly builds are now available for the games-core projects.  The binaries are available at:
 https://games-binaries.dev.java.net/

Currently windows and linux are available for most games-core projects and we are working to get the other platforms up.

You may notice that all projects are listed as 1.1 beta.  We haven't been doing  offical versions yet so we are proclaiming everything so far has been 1.0. We will bump to 1.1 once we have our release definitions and precedures posted.

Please let us know what you think of the games-binaried "project" and any changes you would like to see.

d
29  Java Game APIs & Engines / JOGL Development / Re: JOGL Release Information on: 2003-08-14 18:55:21
Nightly Builds Available!

Thanks for all your patience with this.  We realize this has been asked for since day 1.

Nightly builds are now available for the games-core projects.  The binaries are available at:
 https://games-binaries.dev.java.net/

Currently windows and linux are available for most games-core projects and we are working to get the other platforms up.

You may notice that all projects are listed as 1.1 beta.  We haven't been doing  offical versions yet so we are proclaiming everything so far has been 1.0. We will bump to 1.1 once we have our release definitions and precedures posted.

Please let us know what you think of the games-binaried "project" and any changes you would like to see.

d
30  Discussions / General Discussions / Nightly Builds of games-core Projects Available on: 2003-08-14 18:54:05
Nightly Builds Available!

Thanks for all your patience with this.  We realize this has been asked for since day 1.

Nightly builds are now available for the games-core projects.  The binaries are available at:
 https://games-binaries.dev.java.net/

Currently windows and linux are available for most games-core projects and we are working to get the other platforms up.

You may notice that all projects are listed as 1.1 beta.  We haven't been doing  offical versions yet so we are proclaiming everything so far has been 1.0. We will bump to 1.1 once we have our release definitions and precedures posted.

Please let us know what you think of the games-binaried "project" and any changes you would like to see.

d
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