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1  Java Game APIs & Engines / Engines, Libraries and Tools / [jMonkeyEngine] jME has moved to GitHub on: 2014-03-23 15:30:45
We are finally on GitHub!

https://github.com/jMonkeyEngine/jmonkeyengine
2  Discussions / Business and Project Management Discussions / [PAID] Apply as a student for jMonkeyEngine GSoC 2014 on: 2014-03-02 14:14:36
jMonkeyEngine got accepted for Google Summer of Code 2014:
http://hub.jmonkeyengine.org/2014/02/jmonkeyengine-got-accepted-for-gsoc-2014/

In short:
 - Google will grant us a certain number of "student slots", probably 1 or 2.
 - Each accepted student will have received a total of $5500 upon successful project completion after 2 months of work.

So please peruse our Ideas List and send us an application on 10. March if you're interested.

I guess I should also mention we're officially stable now Wink
3  Games Center / Archived Projects / jMonkeyEngine 3 SDK Alpha-4 released on: 2011-03-14 13:10:19
We are proud to announce the release of jMonkeyEngine3 SDK Alpha-4!

The first jME3 release of 2011 is at the same time the last alpha release of jME3, the beta release of jME3 will finally be in "API freeze" although most planned API changes have been incorporated already in alpha-4 and we will try to keep the changes until beta at a minimum while mainly concentrating on adding new features.

Download | Video | Original post
4  Games Center / Archived Projects / Re: jMonkeyEngine 3 Beginner's Book coming in late 2011 on: 2011-02-26 10:39:22
Thanks, links are fixed.
5  Games Center / Archived Projects / jMonkeyEngine 3 Beginner's Book coming in late 2011 on: 2011-02-25 21:34:45
We are very proud and happy to announce that Ruth Kusterer, on behalf of the jMonkey team, will be authoring a "jMonkeyEngine 3 Beginner's Guide" to be published by Packt Publishing.



Those interested can read the full announcement on our blog. The book is still in early development, so we'd be very happy to hear your thoughts on what you think this book should entail.
6  Discussions / Community & Volunteer Projects / jMonkeyEngine - Priority Projects on: 2010-12-13 18:08:26
This thread will be updated with "priority projects" for jMonkeyEngine.

First ones up are two import plugins: Blender Loader & Collada Loader.

Contact us by replying to this thread or send an e-mail to contact at jmonkeyengine.com

Thanks for your time!
7  Games Center / Archived Projects / jMonkeyEngine 3 SDK Alpha3 released - Terrain and networking now in core on: 2010-11-23 20:45:39
Cross-platform Java game engine jMonkeyEngine 3 has officially tagged a third ALPHA release ready for download. Highlights include the major additions of terrain and networking components, as well several new plugins and overall improvements to the jMonkeyPlatform.

This leaves only one last release in the alpha-phase until BETA begins and the API is frozen. If you've been pondering on some daring API-breaking suggestions you'd like to propose, now would be the ideal time for it.

[size=14pt]New Features[/size]

jMonkeyEngine 3 Core
- Terrain system
- Networking System
- Blur filter
- Glow map textures
- Bullet physics now an AppState (easily create/switch multiple physics spaces)
- More/Updated tests
- Local updates (no more rootNode.updateGeometricState())
- Fixes (AssetLinkNode, Collision etc..)

jMonkeyPlatform
- Welcome Screen
- Model Import Wizard
- Asset Packs
- Codeless projects (manage other IDE projects assets in jMP)
- NeoTextureEditor & NeoTexture plugin (via Contribution Update Center)
- Desktop and Applet Deployment
- NiftyGUI XML Previews
- Terrain Support (Editor WIP)
- Binary Ogre files support
- Improved Help System (Docs are stored local, search works now)
- Add jMonkeyEngine3 wiki content to Help System
- Bugfixes (e.g. edit-resistant example projects etc.)

After some months in hibernation the OpenGL ES 2 renderer for Android is once again picking up momentum. An official announcement about the renewed jME-Android endeavor will be published soon, provided development remains stable.
8  Games Center / Archived Projects / Re: Please vote for jMonkeyEngine in Packt's Open Source Graphics Award on: 2010-10-09 01:06:44
showcase ?
Huh? Are you referring to this thread being placed in the wrong board, or are you asking for some showcase of jME? If the former, I suppose here is okay seeing as two moderators seem okay with it. If the latter, jmonkeyengine.com would be the place to check out Wink
9  Games Center / Archived Projects / Re: Please vote for jMonkeyEngine in Packt's Open Source Graphics Award on: 2010-10-04 14:15:15
Sorry, I voted for Blender. Even though it's interface is not very good, it is still an extremely competent program AND there are very good documentation.
He he, no hard feelings. If you see my previous reply you'll see I've played with the idea myself ^^ Often times when we've been working on some overall project improvements, we've looked to Blender as the de-facto "open source software project" template. They're far from perfect, not that its commercial counterparts are, but they do a lot of things really well.

In my line of thinking though, jMonkeyEngine is the underdog-extreme in this contest, and we have a lot more to gain from this than Blender, so I'll honestly admit I won't let my pride get in the way of a couple sympathy votes  Cool
10  Games Center / Archived Projects / Re: Please vote for jMonkeyEngine in Packt's Open Source Graphics Award on: 2010-10-01 13:15:33
First off, big cheers to you Mads for taking me up on my somewhat brash request  Grin

Keep up the votes and replies guys, it's very encouraging to see the Java community chipping in like this.

After seeing the Sintel movie yesterday I almost felt like changing my vote  Kiss The Blender guys are doing great things, and the jMonkeyEngine project is certainly benefiting from their hard efforts. We're just happy to be "up there" in a category together with them.
11  Games Center / Archived Projects / Re: Please vote for jMonkeyEngine in Packt's Open Source Graphics Award on: 2010-09-29 18:47:25
Thanks a bunch for your support guys! Keep telling all your friends and their dog to put their vote in.

Say Mads, that's a nice blog you have there. Could you by any chance consider making a quick mention about the contest there? Smiley Link-ins from external sources really helps our page rank, and seeing as the new .org domain is still in its infancy it could really use a couple trackbacks right about now. If you don't think it fits in with direction you're going with your blog though, don't bother, no worries  Cool
12  Games Center / Archived Projects / Re: Please vote for jMonkeyEngine in Packt's Open Source Graphics Award on: 2010-09-27 22:19:32
Yeah, to be honest both Blender and GIMP are in a different league than us right now. Granted, this whole category was a little whacked to being with Cheesy I reckon they'll re-define it for next year, if they're sticking to it, as this site is after all geared mainly at web developers, and so was this award.

We'd be thrilled to snatch the 3rd place regardless Smiley
13  Games Center / Archived Projects / Please vote for jMonkeyEngine in Packt's Open Source Graphics Award on: 2010-09-27 14:51:50
In this year's Open Source Awards, hosted by PacktPub, a new category called "Open Source Graphics Software" was added. jMonkeyEngine is the first ever strictly game oriented software to make it as a finalist in this contest.

This a great opportunity to promote Java as a fully capable 3D programming language.

Got 5 seconds?



Got a couple more? Please help us spread the word any way you can.
14  Java Game APIs & Engines / jMonkeyEngine / Re: jMonkeyEngine 3 SDK Alpha2 Release on: 2010-09-01 17:18:37
Okay, gotcha. Thanks for the info guys. Sounds to me like ChrisM would do wise to delegate a sizable chunk of his responsibilities Smiley The effort is greatly appreciated though.

Oh, look at that, "DO NOT POST HERE" looks just about right, thanks Cheesy
15  Java Game APIs & Engines / jMonkeyEngine / Re: jMonkeyEngine 3 SDK Alpha2 Release on: 2010-08-31 17:39:08
Quite awesome. I didn't know you guys were doing this.
Ow! In that case we haven't been shouting loudly enough  Grin We've been very active since last year and going strong ever since. The core team now consists of three very capable programmers, two managers and one committed documenter. Core team and contributor base is still expanding with a lot of talented individuals, so we're by all means alive and well.

By the way, I sent this PM to ChrisM two weeks ago with no reply:
Quote
Hi,

Erlend from jmonkeyengine.com here. Could you by any chance install the SMF redirect board plugin and use that to redirect to jmonkeyengine.com? We appreciate the extra attention, but we'd much rather have all jME discussions happening in one place. When we've got our new jmonkeyengine.org site set up properly I'll be sure to link back to you guys

p.s. I'm much more responsive at e.soghe@gmail.com

Sincerely,

~ Erlend Sogge Heggen
Could anyone please look into that? We greatly appreciate the opportunity to promote jME through this board, but as a support board it doesn't really serve in the community's best interest as it fragments our collective knowledge base. A better solution would be a simple redirect (-board) while using the Showcase board maybe for announcements like these.
16  Java Game APIs & Engines / jMonkeyEngine / jMonkeyEngine 3 SDK Alpha2 Release on: 2010-08-30 20:11:17
The second alpha release of the Java game library jMonkeyEngine 3 is now official. See the jmonkeyengine.com blog for the complete news article, and download the SDK install (jMonkeyPlatform) from the open repository.

Highlights include a new input system, PSSM & SSAO, many physics improvements and intuitive material editing. Anyone with an interest in Java game development would be wise to check it out!




fixed both links.
17  Java Game APIs & Engines / jMonkeyEngine / Re: JMonkeyEngine stable 2.0.1 release on: 2009-09-08 10:35:09
Is there some place else on this forum besides the JME dedicated board I may post this? I just figure the majority of visitors on this board are already JME users who keep up, while we'd like to take a stab at expanding our user base as well, or hauling old parts of it back in. Where else might I point to this thread and reiterate the fact that JMonkeyEngine is on its way back and aiming for the skies?
18  Java Game APIs & Engines / jMonkeyEngine / JMonkeyEngine stable 2.0.1 release on: 2009-09-08 00:10:06
The long awaited stable release of JMonkeyEngine, now version 2.0.1, is officially realeased. Every savvy Java game developer is strongly encouraged to go by our downloads section and check it out.

Before this new release, the Java Monkey Engine reached almost 20'000 downloads. Unfortunately there are no statistics for the number of SVN pulls, but we estimate even greater traffic through these means, as most developers have preferred to use the development version of JME for a long time now. For those not too familiar with JME on-goings, due to some issues in management that originated last year, a 2.0 build of JME labeled 'stable' has been long awaited. We have gone from r4093 to r4666 - suffice to say, there's been some changes. Please see the changelog for details, but keep in mind we're talking about continuous changes since January here, so there's bound to be some left outs.

Now it is time to determine some realistic feature goals for JMonkeyEngine 2.1 as a continuously community-driven project. As part of that, we are launching a 3-part survey that aims to accommodate JME development as a whole. We urge every JME enthusiast to dedicate just a couple of minutes to this survey, as it will help strengthen the direction we are currently missing. With clearly defined goals for both 2.1 and 3.0 we should see a boost in streamlined development.

We will introduce the complete core team for JME shortly, which also means we feel the newly established developers team is solid enough to handle new additions soon. We gladly welcome all applications.

I hope anyone following us has been pleased to see the increase of activity in JME as a mere project; an organization if you will. Experimenting with social networking tools such as twitter has been a lot of fun and our newly recovered youtube channel is quickly gaining momentum. If you ever fall back into doubt about JME's graphical capabilities or its lacking presence in high quality projects, the multitude of videos on this channel should be a powerful reminder. And the best stuff is always yet to come Wink

Managing an open source project of this scale is still a learning experience for most us, albeit far from entirely unexplored territory. We are consciously investing a great deal of time in learning about and developing the assets that this project surrounds itself with and produce, in the hopes that more and more will see JMonkeyEngine as a highly viable OSS project worth committing to.  Any further questions or requests should be made on our forum.

~ Erlend Sogge Heggen
19  Java Game APIs & Engines / Tools Discussion / Re: OpenCDS - 'games accessibility central' on: 2009-06-05 16:54:16
Just figured I'd drop by real quick and show you Lars' latest progress Smiley A lot of the content shown is already functional, while some is just sample graphics. The game info has been pulled from the TigDB. Do note that we're still prototyping, so pretty much everything is still subject to change.

20  Java Game APIs & Engines / Tools Discussion / Re: OpenCDS - 'games accessibility central' on: 2009-05-31 09:07:45
As first raised here, we've got a "best practice" predicament which the users of JavaGaming.org might be able to help us with:

In the old prototype, XML was used so third-party programs (games) could communicate various process definitions (e.g. the necessary configuration for an install or to apply an update) to OpenCDS. We welcome any suggestions you may have for an alternative solution.
21  Java Game APIs & Engines / Tools Discussion / OpenCDS - 'games accessibility central' on: 2009-05-28 19:29:57
Hi...

[size=4]Take two! (or was it five?)[/size]

What just happened? Two OpenCDS (Open Content Distribution System) developers, namely Lars "Levia" Wesselius and Sander "brainless" Bisschops have teamed up with Erlend "Sadr" S. Heggen, an open source enthusiast. OpenCDS has been stagnant for about 6 months now, never really making it past the alpha stages. With a new scope and fresh directives in the works, we hope to breathe new life into the project, bringing it not only to new heights, but entirely new playing fields.

Backlog Briefing

Like most software, OpenCDS came to existence by a need: A need to easily and quickly distribute files across a small group of developers. Soon enough, needs were substituted with ambitions and innovation: After some twists and turns, OpenCDS went 'Steam-like'. For almost six months the project has remained stagnant along with parent branches of the same project (OpenCDS was originally an offspring of the OpenFrag project). Yet another path is being trod, but what has changed is merely less strings attached.

Its old thread can still be referred to as an early proof of concept, but it's not all that valid seeing as we're now taking it back to the writingboard and keeping it there as long as we see fit.

Elevator Pitch

At its core: It's a games accessibility centre that grants you complete management over all of your installed games, unconditionally; no commitments.

Think of it as iTunes for your games. It's more than Steam, and then again not quite as much. Use it to [un]install, update, configure, organize and run every single game on your hard-drive, all from one common platform. No mandatory registration; download it for free and you may utilize and customize it to your hearts desire. oCDS can find all the games on your system, indexes them for you, and lets you decide to what degree you want to let OpenCDS manage each separate game, if at all. If you want to benefit from its administrative features such as automatic game updates and quick-configs, all it asks for are some simple install process definitions and you're good to go. And, being an application of the future and all, it is open source, naturally.

What OpenCDS will not do

  • Enforce DRM - Although OpenCDS will cater to indies distributing proprietary software as well as FOSS developers, there will be no DRM functionality.
  • Be 'the one solution' - OpenCDS won't be the exclusive solution for anything, not even associated commercial offerings. Just organize games using OpenCDS if you'd like; you won't be forced to use it for automatic updates or configuration management.
  • Be your default network - Although all social networking components are still merely conceptual, our own solutions included, we would create every component equally.

We will gladly welcome any questions you might have, but we've already made an effort to foresee some of them.

[size=4]Clairvoyant FAQ[/size]

There are other, bigger projects using the label "OpenCDS". Shouldn't maybe a renaming be considered?

Yes, OpenCDS would in all likeliness benefit from a more unique naming, but all in due time. Suggestions? For the time being you'll 'soon' be able to find us at opencdspowered.org


What is it licensed under?

That remains undetermined for the time being, but in all likeliness we'll settle for a very common open source license.


Will there be a community established for OpenCDS?

Why yes of course! But this community (and services) would cater to all independent developers. Meaning, the all-for-free type of developer would have to be cool about sharing the space with the indies who develop games in the hopes of making a modest profit.


Will OpenCDS now be a commercial project for profit?

No. OpenCDS will always remain a true FOSS and community-driven project. We will always be looking into realizing some more viable streams of revenue to make the project more sustainable, but most such plans will be kept on hold at the very least until we can see a prospering community taking shape, and never will they affect the freedom of this software.


Would OpenCDS come bundled with development-centered feature-sets?

Probably not. At its core, OpenCDS should be dead simple, acting exclusively as what it's presently called: An open content distribution system. Out-of-the-box at a more complete state, OpenCDS could organize your games, install them, uninstall them, update them and might even be able to change some of your games' settings without running it. Through extensions, literally any functionality imagined should theoretically be possible provided an able enough developer. If anyone would like to co-develop OpenCDS with us by building the development-side of it as we go along, please do get in touch! (key topics: dependency solution system, build games from source, management of shared/static libraries).


Won't you say OpenCDS has potential beyond just games? What about other types of media, and social components?

Absolutely. It will be possible to apply OpenCDS' complex networking capabilities to pretty much any media file(music, books, video), and functionality allowing social networking and integrated community features would not be far off with a few extensions and an online framework in the other end. However, if we try to be everything at once, this project would loose valuable direction. A more narrow scope should help us and the public brain-trust alike to keep our ideas confined solely to 'games'.


What do you need us for?

We need you to tell us what you want!

The key concept is there already to give us and you a fair outline of what we have imagined this project to be. This is a relatively new concept we're dealing with here however, which is why we'd like to know now, sooner rather than later, how an application of this nature could make your life easier, be it as a serious gamer, an indie enthusiast, a developer or just an avid user of media in general.

So please tell us, what do you expect from OpenCDS?
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