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1  Game Development / Newbie & Debugging Questions / Re: How to create differently colored characters? on: 2014-10-30 12:58:25
Assuming that you have a pixel as a vec4, you can convert it to grayscale with this simple function.

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vec4 toGrayscale (in vec4 color)
{
    float average = (color.r + color.g + color.b) / 3.0;
    return vec4(average, average, average, 1.0);
}

Now you can simply multiply it by your color to colorize it.

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vec4 finalColor = grayscale * myColor;

And that does the job.
2  Discussions / General Discussions / Re: Programmer jokes on: 2014-10-30 08:44:33
Most of my strings are multi-threaded. It's really comfy.
Horror of horrors, you sleep on your strings?! Wink

There is no
String.sleep()
how do you do that?
3  Discussions / Business and Project Management Discussions / Re: [Help] Looking for: Project Management Software (web) on: 2014-10-30 03:50:16
I think IRC is enough for team communication. We are at #InDMag on Espernet. What additional benefits that Slack gives us?
4  Discussions / General Discussions / Re: Programmer jokes on: 2014-10-30 03:47:29

I'd just
break
that and
continue
with my tasks!
5  Discussions / General Discussions / Re: Programmer jokes on: 2014-10-28 17:02:09
6  Game Development / Newbie & Debugging Questions / Re: [LWJGL] I'm VBO'ing wrong... on: 2014-10-26 11:09:06
@Riven

I don't mean any offence, but I think your article needs more text, at least that's what I think. I've stumbled upon your article so many times when I was learning, but the amount of code always confused me, until I got to OpenGL Documentation to understand some (stride and offset, especially). I don't mean any offence, if it sounds as such, I'm sorry  Wink
7  Game Development / Newbie & Debugging Questions / Re: [LWJGL] I'm VBO'ing wrong... on: 2014-10-26 08:29:29
glVertexPointer(2, GL_FLOAT, 0, vboVertices);
glTexCoordPointer(2, GL_FLOAT, 0, vboTexCoords);

Nope, what you are saying is vertex arrays. That is not vbo.
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-10-25 15:55:22
I themed chameleon boot loader today.

9  Discussions / Business and Project Management Discussions / Re: [Help] Looking for: Project Management Software (web) on: 2014-10-25 04:16:26
You can always hide your work from being visible to the public. Trello has three types of modes. One is PUBLIC visibility. This means anyone on the web can see your organization, and your organization will come on the google search.

Second one is LINK visibility. This means anyone on the web, who have a link to your organization can see your boards. The difference is that your organization will not appear on search engines.

And the third and final mode is MEMBER visibility. Here, only the members of your organization can see your boards, and the organization will not appear on search engines. This one is suitable for you, because only the admin can add members to the organization, and only the approved ones can see your boards.
10  Discussions / Business and Project Management Discussions / Re: [Help] Looking for: Project Management Software (web) on: 2014-10-24 08:49:57
I use Trello and really recommend it. Basically Trello is a planning software, I'd say. You create an organization and you will be allowed to make some boards. In the boards, you create lists, for example.. Shall We Do, TODO, Doing, Done etc., You can name them however you like. You add cards, i.e., items to the list and members talk on the cards. There will be an admin who adds members to an organization and boards using the registered id's of the members.

That's basically what Trello does. It allows you to manage each section of the organization easily. I'm using it (part of InDMag) and since now, it helped us very much.
11  Discussions / General Discussions / Re: [bug] 'undefined index' relating to ranking system? on: 2014-10-24 02:33:12
Confirming that this bug occurs for me too.

12  Game Development / Newbie & Debugging Questions / Re: Mouse input, finding tile below mouse. on: 2014-10-24 02:04:32
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if(key.right) xScroll += speed;

This means the more you scroll,
xScroll
will be positive. So you need to subtract the scrolls to find a tile. This is how your fixed code looks like.

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tileX = (mouse.getX() - xScroll)/32;
tileY = (mouse.getY() - yScroll)/32;

And that should hopefully fix the problem.
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-10-22 17:32:38
Got Yosemite working on my hackintosh.

14  Discussions / General Discussions / Re: How do you guys make art? on: 2014-10-22 12:20:22
First dream about your character, then use a pen and put it on paper, try and try and try and try to improve it. Then make a photo of it and edit it, giving it colors (colorizing) and removing transparency. It works for me.
15  Discussions / General Discussions / Re: InDMag: Indie GameDev Magazine on: 2014-10-17 05:31:12
Fixed that. Now it uses
:focus
instead of
:hover
Thanks for pointing that out.
16  Discussions / General Discussions / Re: InDMag: Indie GameDev Magazine on: 2014-10-17 01:56:34
@matanui159

It's just an ordinary search form that I put in the navbar list like this.

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<li>
<form class="navbar-form" role="form" action="http://indmag.github.io/search/" method="get">
    <input type="search" name="query" class="form-control" id="menu-query" placeholder="Search">
    <label for="menu-query"><i class="glyphicon glyphicon-search"></i></label>
    <button type="submit" class="btn btn-default hidden" id="menu-search"></button>
</form>
</li>

That's it for the markup. All the rest is handled in the CSS like this.

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/* Search box */
#menu-query
{
    margin-top: 3px;
    width: 10px;
    height: 30px;
   
    background: #000;
   
    -webkit-transition: width  0.2s ease-in-out;
    -moz-transition:width  0.2s ease-in-out;
    -o-transition: width  0.2s ease-in-out;
    transition: width  0.2s ease-in-out;
   
    border: none;
}

#menu-query:hover
{
    width: 200px;
    background: #eee;
   
    border: 1px solid #888;
}

#menu-search
{
    border: 0;
    background: none;
    padding: 2px 5px;
    padding-right: 0px;
    margin-top: 2px;
    position: relative;
    left: -28px;
    margin-bottom: 0;
    -webkit-border-radius: 3px;
    -moz-border-radius: 3px;
    border-radius: 3px;
}

.glyphicon-search
{
    position: relative;
    top: 6px;
    left: -25px;
    color: #888;
    padding-right: -25px;
}

#submit
{
    background: #222;
    border-radius: 0px;
}

That's all for this. I've used nothing other than Bootstrap and CSS for this.
17  Discussions / General Discussions / Re: InDMag: Indie GameDev Magazine on: 2014-10-16 15:53:38
Fixed the search function. It now expands upon click: (Very small gif: 41KB)

Click to Play


Enough of features for now I think, time to get some content!
18  Discussions / General Discussions / Re: InDMag: Indie GameDev Magazine on: 2014-10-16 12:32:41
@matanui159

It is much worse when I set it to the right. I think I should make it appear on click though..
19  Discussions / General Discussions / Re: InDMag: Indie GameDev Magazine on: 2014-10-16 10:55:25
Time for another screenshot, I've implemented the site-search feature using JSON and jQuery.



And the results page is here.



There is still room for improvement though.
20  Discussions / General Discussions / Re: InDMag: Indie GameDev Magazine on: 2014-10-16 10:49:49
@kpars

We have that in our plans, we will be doing that after some time (at least 2 successful editions).
21  Discussions / General Discussions / Re: InDMag: Indie GameDev Magazine on: 2014-10-16 05:06:08
@matanui159

Yes, we already had an RSS channel. Point your RSS reader to http://indmag.github.io/feed.xml
22  Discussions / General Discussions / Re: InDMag: Indie GameDev Magazine on: 2014-10-16 03:49:00
Hello Guys,

This is an update to our things, we are looking for proof-readers to check for spelling errors and the style of writing. If you are interested, please apply either by PMing me, or by writing to indmag@goharsha.com. You can also contact us on the IRC at #InDMag on Esper.Net

The process will be like this. Whenever we have a new post, we first send it to you to check for errors. You will proof-read the content of the post and if there are any errors, you'd fix them and send us the fixed version of the post to us. All you have to check is for writing style, because spelling-errors will be automatically corrected by us (We use the Spelling and Grammar provided by OS X)

If you are interested, please apply for the post using the procedure mentioned above!
23  Discussions / General Discussions / Re: InDMag: Indie GameDev Magazine on: 2014-10-16 03:37:16
@richierich

Thank you very much for your reply! Actually DarkCart started this magazine right in august, but he used Microsoft Word and exported to PDF for the issues. But it died instantly. Later I joined him and started the website using a worst theme found online. It went on for some days in September, but it died later in the month, because some of our members left it. Those posts of TESS and Ray's interview were made then, with me and Drenius as the interviewers.

This is a third attempt at launching the magazine and this time, we took it more seriously. I took the role of the designer and re-built everything from scratch, and I've used those posts as placeholders while theming the site, to make sure that everything went well. So officially, we consider the up-coming october edition as the first issue of the magazine.

Your idea on what's going to occur is awesome, I'll try to get around a blog, or some pages to describe this. There are also pages like 'About Us' and 'Become an Author' pending, I'll write them as soon as possible. Thank you for your idea.
24  Discussions / General Discussions / Re: InDMag: Indie GameDev Magazine on: 2014-10-15 15:15:02
The site is now mobile ready. Here are some screenshots:



Everything is now completely responsive, thanks to bootstrap library.
25  Games Center / WIP games, tools & toy projects / Re: Red Game 2D Engine tech demo on: 2014-10-15 14:10:53
Confirming that it works on mac.

26  Discussions / General Discussions / Re: InDMag: Indie GameDev Magazine on: 2014-10-14 13:19:23
Just would like to post the status of the website here: The website is now completely re-designed and I think it is worth of a screenshot.



Visit the site at http://indmag.github.io. We need more writers to add the content, if you are interested, please write to indmag@goharsha.com or PM me.
27  Games Center / WIP games, tools & toy projects / Re: Red Game 2D Engine tech demo on: 2014-10-13 10:49:27
I think this might help you: My SilenceEngine NativesLoader
28  Games Center / WIP games, tools & toy projects / Re: Red Game 2D Engine tech demo on: 2014-10-13 10:41:26
The Jar-Splice version works perfectly. Why not use it?
29  Discussions / General Discussions / Re: New feature: registration and login through Facebook, Google, etc on: 2014-10-13 10:14:43
Riven, you've forgot to add content provider to login form that appeared when I've accessed unread replies and I've not logged in.



And also I can't login with my previous password.. Only google sign-in works.
30  Discussions / General Discussions / InDMag: Indie GameDev Magazine on: 2014-10-11 15:05:12
Hello JGO!

Today, me and DarkCart are starting a new side project called InDMag, short for 'InD'ie GameDev Magazine with an intention to cover the trends and news occurring in the indie gamedev community. The magazine will include articles on the latest trends and most useful techniques, and some interviews we had collected from some of our fellow members.

Since we both alone can't manage all the content, we are now turning this into a community magazine, meaning that content will be written by our members. You can write on anything on this earth, but the only condition is that it should be related to Game Development and the independent Game Developers. This way, you can help us improve this magazine into a community of indie gamedevs.

So how will you write? In any form that I can open up on my pc. It can be in the form of a word document, or a simple text file, or a markdown, or html, or bbcode, or anything that I will be able to open up and read. You can then PM me with the content, or you can e-mail them to indmag@goharsha.com and I will add it to the magazine under your name.

Thinking about the magazine website? We've got a basic template at indmag.github.io. It's currently not that good, but I'll be re-styling it tomorrow.

Anyways, thanks for reading and we hope to see your article in the magazine. For any more details, please PM me, or join the IRC channel #InDMag at Espernet.
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TehJavaDev (30 views)
2014-10-27 03:28:38

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2014-10-15 16:18:58
Understanding relations between setOrigin, setScale and setPosition in libGdx
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2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
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