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1  Java Game APIs & Engines / JOGL Development / Re: OpenCL(Open Computer Language) binding for Java on: 2009-08-17 16:08:00
Thanks for the reply! I think this will be a great additional package for JOGL. I hope it can be release soon.

Smiley
2  Java Game APIs & Engines / JOGL Development / OpenCL(Open Computer Language) binding for Java on: 2009-08-17 06:00:39
Anyone know if is avaliable some wrapper for OpenCL in Java? I have tried in this site(http://code.google.com/p/nativelibs4java/wiki/OpenCL) but it's not working...

Sorry if here isn't the best place to ask about OpenCL...
Thx
3  Java Game APIs & Engines / JOGL Development / Re: Jogl-demos and nehe -- JOGL2.x on: 2009-08-11 15:45:08
I have converted the nehe jogl 1.x to 2.x code and posted the source here:

http://sites.google.com/site/eddiebro3/Nehe-Source.rar

Cheers...
4  Java Game APIs & Engines / JOGL Development / Re: JOGL 2.x -- Nehe Lesson07 error on: 2009-08-11 15:35:38
I posted here http://www.java-gaming.org/topics/solved-problems-with-glubuild2dmipmaps-in-jogl-2/20810/view.html this problem some weeks ago...

U can fix that changing the code to:

makeRGBTexture(gl, glu, texture, GL.GL_TEXTURE_2D, false);

When u put false in the code above the if inside the method do not make a call in glu.gluBuild2DMipmaps...

I think it has a bug in glu.gluBuild2DMipmaps.

I hope this can help you.

Bye...
5  Java Game APIs & Engines / JOGL Development / Re: Problems with gluBuild2DMipmaps in JOGL 2 on: 2009-07-17 17:27:59
looks like it isn't implemented yet Wink

I think u are right it's a bug.

Thx.
6  Java Game APIs & Engines / JOGL Development / Re: Problems with gluBuild2DMipmaps in JOGL 2 on: 2009-07-17 17:26:20
Inserting -Djogl.glu.nojava in the command line don't work.
7  Java Game APIs & Engines / JOGL Development / Re: Problems with gluBuild2DMipmaps in JOGL 2 on: 2009-07-14 19:04:27
Excuse me for the previous explanation of my problem. I will try to explain better Wink. I tried to migrate the examples of Nehe OpenGL tutorial available on site http://pepijn.fab4.be/software/nehe-java-ports/ for the new version of JOGL2. The examples:

Lesson07
Lesson08
Lesson10
Lesson15
Lesson16
Lesson18
Lesson22
Lesson29

uses the function gluBuild2DMipmaps that causes the following exception:

Caused by: javax.media.opengl.GLException: not implemented
        at javax.media.opengl.glu.GLU.gluBuild2DMipmaps(GLU.java:1485)
        at demos.nehe.lesson22.Renderer.loadGLTextures(Renderer.java:188)
        at demos.nehe.lesson22.Renderer.init(Renderer.java:141)
        at demos.common.GLDisplay$MyHelpOverlayGLEventListener.init(GLDisplay.java:287)
        at com.sun.opengl.impl.GLDrawableHelper.init(GLDrawableHelper.java:88)
        at javax.media.opengl.awt.GLCanvas$InitAction.run(GLCanvas.java:601)
        at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:149)
        at javax.media.opengl.awt.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:635)
        at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:199)
        at java.awt.EventQueue.dispatchEvent(EventQueue.java:597)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269)
        at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174)
        at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169)
        at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161)
        at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)

In this address(http://sites.google.com/site/eddiebro3/Nehe-Source.rar), I'm providing the source code to OpenGL Nehe Tutorial Moved to JOGL2.

So, anyone know the causes of that exception?

Please help...
8  Java Game APIs & Engines / JOGL Development / Re: Problems with gluBuild2DMipmaps in JOGL 2 on: 2009-07-13 23:20:24
I'm trying to migrating the codes from http://pepijn.fab4.be/software/nehe-java-ports/ to JOGL 2, all examples(for example Lesson 7) that using the gluBuild2DMipmaps to mapping textures aren't working.

Any Help will appreciated...
9  Java Game APIs & Engines / JOGL Development / [SOLVED] Problems with gluBuild2DMipmaps in JOGL 2 on: 2009-07-13 23:01:02
Hi people! I'm having problems porting applications that uses texture mapping with gluBuild2DMipmaps in JOGL 2. Anyone has the same problem or know how to solve?

Thx
10  Java Game APIs & Engines / JOGL Development / Re: JOGL2 -> JOGL on: 2009-06-17 16:17:57
Yes, a new release!!! Keep doing the great job please!

Go go go!!!!  Wink
11  Java Game APIs & Engines / JOGL Development / Re: JOGL still evolving / promoted? on: 2009-04-23 05:11:59
I do not see this topic and i put a new one with the problem of the updates... I think one year without an update is a long time for an API. As u write there new functions are avaliable in OpenGL 3.0 and this is not implemented in JOGL. I'm afraid this project dies like JMF(Java Media Framework) and JAI(Java Advanced Imaging)  Sad

best regards...

12  Java Game APIs & Engines / JOGL Development / Almost 1 year without updates in JOGL! on: 2009-04-23 05:01:53
I'm a user of JOGL and i like this project. Unfortunately for the comunity of JOGL this project will do one year without any updates in code. Any one know when will come new updates or if this API will die like JMF(Java Media Framewwork)?
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