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1  Discussions / General Discussions / Re: Game Jolt Achievements System - Trophies, High Scores, Data Storage, etc. on: 2012-07-28 16:10:19
Cero's right, it's only freeware games at the moment.

And not yet for Construct 2, ReBirth. Mainly because Game Jolt doesn't support HTML games yet. We wanted to wait and do a whole rewrite of how games are managed on the site before adding HTML games support. Rather than uploading a type of game (Java, Downloadable, Flash, etc.) you will just add a game, and then manage distributions of that game. So you can add a certain game and throw up a Java Applet version to play in browser, and then a downloadable version that they can play on their desktop, and maybe an Android version for their phone, all within the same game page.

Obviously a library written in JavaScript would be pretty easy, though, so expect one fairly soon.  Cheesy
2  Discussions / General Discussions / Game Jolt Achievements System - Trophies, High Scores, Data Storage, etc. on: 2012-07-27 22:21:25
Hey there Java Developers of the World!  persecutioncomplex

Some of you may have already heard, most of you probably not, but we've finally released the Achievements System we've been working on. We've supported Java downloadables and applets for quite a while on our site, so of course we wouldn't leave you guys out when we made our Achievements System.

We're pretty excited to have people messing around with it and giving us some feedback and working together with the indie community to make it something awesome that can be used by everybody!

Features? You want the features?

- Trophies (with hidden trophy support)
- High Sores (with custom score strings, multiple leaderboards, and guest scoring)
- Data Storage (basically a cloud storage system for any game -- save games, levels, extra stats, anything)
- Game Sessions and Player Status (visibility into who's playing your game, and when, and for how long)

The current languages and tools that we currently support through community written APIs and Libraries are...

- Java (of course!)
- C++
- ActionScript 3
- Game Maker
- Unity C#
- Construct Classic

Anyway, if you want, you can check it out, as well as some games already using it, here:

Would love feedback, suggestions, praise, hate, etc.

Thanks guys!
3  Discussions / General Discussions / Re: Game Jolt - Achievements in Java on: 2009-12-22 16:20:04
Yeah, h3ckboy. It'll work on any site.

Also, for the high scores, you'll be able to log your scores as a guest, for if they don't have an account at Game Jolt.

4  Discussions / General Discussions / Game Jolt - Achievements in Java on: 2009-12-19 18:45:02
Hey guys,

CROS here from Game Jolt. Just wanted to let everyone know that we've launched our achievements system in closed beta. We're looking for interested devs that would be willing to help us test out the system and what not. The goal is to create the best stinkin' achievements system out there that works with as many platforms as possible while still being extremely easy to use.

Ashley Gwinnell (a Java dev) has helped us create the Java API for working with the system, so it should be all ready for you Java devs to kick into your games.

Upon access to the closed beta system, you'll be able to add trophies into your games and you'll have a say in the development of new features such as high scores and data storage (for save state and level data, etc).

We hope to keep the closed beta period short, so that we can get more devs using it right away.

Here's some more information on the system, and how to sign up for the closed beta:

Let me know what you guys think.
5  Discussions / General Discussions / Re: Game Jolt - Ad Revenue Sharing on: 2009-10-07 14:53:04
I would like to know if you're doing advertising for game jolt? The reason is that Incredibuilder and I'm sure a lot of other games are simply not played. The play count very rarely increase. I would be surprise it's due to the games themselves. Or do you have other planned strategies to increase visibility of game jolt?

We don't do any paid advertising currently. We have some ideas that we will be implementing soon, though, that will be geared towards bringing more gamers in. A Game API (for high scores, trophies and save state) is one of them. It's been in development for a while, but should be ready to release fairly soon. Also, we'll be redesigning the front page of the site with some new features that should help to get some more games noticed.

Consider using a Bayesian rating system for your rankings.
You have a nice site there, so hope you have success with it.

I'm going to definitely test out using a bayesian rating system. One of the current problems of the site isn't that new games pop up in the top rated, but that the top rated doesn't change at all and it's hard to get rated higher than the tops. Adventure games seem to be dominating the current highest rated. We have some ideas to combat this, though, to show a wider variety of good games.

You do realize that PayPal charges $0.33 per transaction?

Sending money from one PayPal account to another is free. Been sending money with no problems so far. Where did you see the $0.33 per transaction?

hmm ppl posting here made me check our your site again, I have to say it is looking really nice. You currently have 35 ppl on Smiley.

Thanks! It's definitely growing and pretty exciting.
6  Discussions / General Discussions / Re: Java Applets on Game Jolt on: 2009-09-07 22:02:45
Multiple file uploading support is planned.

In the game website, you have to include http://

It now longer shows the game as you're uploading, so the process should be quicker now.
7  Discussions / General Discussions / Re: Java Applets on Game Jolt on: 2009-09-01 17:14:59
Thanks for saving the day, Kapta!  Cheesy
8  Discussions / General Discussions / Re: Java Applets on Game Jolt on: 2009-09-01 01:13:32
Hey Analog,

I'm not too knowledgeable with Java, but I'm sure some of the other guys could help you out. Game Jolt allows you to upload one main JAR file, and then multiple other supplemental files that get placed in the codebase of the applet. Also, you can set as many applet params as you need to. Let me know if this helps.
9  Discussions / General Discussions / Re: on: 2009-06-04 22:06:58
Yeah, don't see any better ones. We're beat!

Is your ad sharing thing running already?
10  Discussions / General Discussions / Re: Java Applets on Game Jolt on: 2009-06-04 22:04:52
Right now we don't allow games that can't be played from the site. Sorry.  Undecided
11  Discussions / General Discussions / Re: on: 2009-06-04 14:18:15
51% revenue share for all games sent in by jgo members during beta period.  Grin
12  Discussions / General Discussions / Re: Java Applets on Game Jolt on: 2009-05-28 14:29:19
We couldn't put all the functionality on one form. Some people need to upload multiple JARs, put in arguments, etc. It's on another page.

Also, many people add the game to the site, but don't have a game to show yet, and they use the page as a way to put out information on development, such as blog posts, screenshots, videos, etc. Not sure how Add Game is misleading.
13  Discussions / General Discussions / Re: Java Applets on Game Jolt on: 2009-05-27 17:41:47
It's awesome. Keep uploading, guys!  Tongue
14  Discussions / General Discussions / Re: Java Applets on Game Jolt on: 2009-05-27 14:03:15
Hey, thanks to everyone that's signed up so far!

@quixote_arg: This would have to be on a case-by-case basis. We would definitely be willing to talk to developers if that's the case.

@pjt33: Have you signed up? Or were you saying it's not clear before you sign up? It's actually pretty dang easy to get going on the site. The developer uploads the game (and any additional JAR files), enters the main class, the width, the height, and any parameters the game might need. If you have a problem with the process let me know.
15  Discussions / General Discussions / Re: Java Applets on Game Jolt on: 2009-05-26 15:38:17
The code is all hosted on our servers. We do have an option with downloadable games for us to mirror files from another site. In that case, the files are still downloaded on to our servers, but any time the file is updated on the mirrored URL, it also updates to our site. We may get this feature working with Java Applets and other online games some time in the future.
16  Discussions / General Discussions / Java Applets on Game Jolt on: 2009-05-26 15:15:16
Hey guys, CROS here from Game Jolt.

Just wanted to let everyone know that you can now upload Java Applets on Game Jolt. We're pretty excited to see how this goes and would love for you guys to test it out and let us know how it works for you.

Also, in case you haven't heard, we'll be starting our Ad Revenue Sharing program in a couple of weeks. Not just for Flash anymore.  Wink
17  Discussions / General Discussions / Re: A java applet gaming portal on: 2009-05-25 17:28:27
Hey. Game Jolt actually does allow demos. The text you are referring to has been removed from the site. It was actually a miscommunication. It was meant to mean that no demos for shareware games could be uploaded. This is the reworded text.

"Game Jolt is currently only accepting free games. Only games with no requirement for payment. If you submit a game that requires some form of payment, it will be removed. Incomplete and Work-In-Progress games are fine and are actually encouraged to be uploaded."

Many of the games on the site are demos of games being worked on. That's why we have game blogs, screenshots, videos, etc. It allows developers to release information on the game as it becomes available.

Oh, and Java Applets are coming soon. Very soon. =]
18  Discussions / General Discussions / Re: Game Jolt - Project/File Hosting for Games on: 2009-05-09 01:14:33
Hey guys,

We just released some information on ad revenue sharing. Let us know what you think!
19  Discussions / General Discussions / Re: Game Jolt - Project/File Hosting for Games on: 2009-04-24 15:24:22
You might want to have a min amount of votes to be on the top 5.

Very good idea, Zammbi, and something we have on our list of things to do. The only reason we haven't done it yet is because there's not many ratings/votes yet. Once more games are being rated and what not, we'll make a requirement for the Top Rated lists.

Thanks for the feedback, and keep it coming.
20  Discussions / General Discussions / Re: Game Jolt - Project/File Hosting for Games on: 2009-04-24 13:40:03
I'm not sure what you mean, if you see the link I gave you, it shows the filesize there for each game that has a file. It also shows it on the Game Overview page on the download button, and in the Game Files listing.
And, yeah, I decided against the small game thing.
21  Discussions / General Discussions / Re: Game Jolt - Project/File Hosting for Games on: 2009-04-24 02:32:05
Thanks to everyone has signed up and submitted a game so far!

Maybe you should have a file size column next to the game, or split games up into 2 different types - those less than say 5mb which you can play instantly and those that are bigger.

In the main game listings, it now shows the filesize as well as which operating systems the game runs on.


I decided to not represent the filesizes visually, mainly because I think it'd be too abstract for most visitors.

by beta I mean, just have a section called "beta game (not finished)".

and once a game is done just change it to the normal games sectnio.

I'll definitely keep this in mind (as I think it's a good idea) for when we redesign the header a bit. Shouldn't be too far off.
22  Discussions / General Discussions / Re: Game Jolt - Project/File Hosting for Games on: 2009-04-17 01:10:16
By the way, any update concerning the blank page I see when clicking "Upload a Game"?

All right, should be fixed now. When you click Upload a Game, it should ask if you want to become a developer. Let me know how it goes for you.

Your site looks pretty bad without cookies enabled, like there is no style sheet.

No longer needs cookies. Let me know if it works for you now.

Looks nice, I have signed up and maybe will post something in the future.

Thanks a lot, Zammbi. Looking forward to it.

when did you start collecting games. cause 4 pages is pretty good.

It pretty much rolled out January 1st. Started collecting from then on. We have around 50 games, which isn't bad for something so new.

Yeah I like the site, its rather nice, I need to play around some more.

// Json


I just thought of an idea. Could you make a beta section? cause then us developers could get more testers Smiley.

You can mark your game as "In Development" at the moment. Any specific ideas on the beta section? I'd definitely be willing to discuss possibilities for that, and if any other developers could pipe in too.

I totally love the concept and will submit my games there I think =D


Looks like a pretty nifty site!

Thanks! Let me know if you have any suggestions.
23  Discussions / General Discussions / Re: Game Jolt - Project/File Hosting for Games on: 2009-04-16 16:13:12
Yeah, the Upload a Game will be fixed soon. I'll post here when it's done.

As for the cookies, I've never even thought about that. Yeah, it does require cookies for the stylesheets to show up. I'll see what can be done to fix that up. Thanks for bringing it to my attention.
24  Discussions / General Discussions / Re: Game Jolt - Project/File Hosting for Games on: 2009-04-16 15:08:55
Sorry for not getting back sooner. We do generate some revenue from the ads on the site. For now this is our main source of income. We also hope to implement profit sharing of ad revenues for all games across the site with the developers. It'll need to be much bigger for this to happen, however, and that's why we're pushing for more games.

Game Jolt will eventually "split" into sections such as Freeware, Open Source, Indie, Flash, etc. The Indie games will be able to be bought through the site and downloaded. Sort of like Steam, but quality assurance will be done by user ratings/reviews/downloads, etc. and not by us. We will take a small percentage of the sale.

We've got a lot of cool stuff planned, but it's really on the shoulders of the game developers. We can only move as fast as them. We're trying to make a perfect place for Indie game developers of all sorts to host/publicize their games.

If anyone has any games, we'd really appreciate it if you'd post them up on the site and told others about us.

Also, we do have a public API. If JavaGaming would be interested in interfacing with it, they could pull in all the Java games from Game Jolt and display them on the site. Bandwidth/hosting is done on our side, but the content is displayed here. Just an idea.
25  Discussions / General Discussions / Re: Game Jolt - Project/File Hosting for Games on: 2009-04-14 18:00:52
We're currently working on that, Jerome. Since you signed up as a user, you don't have permission to upload a game. We're going to make it so that when you land on that page as a user, you'll be given the ability to change to a developer.

This site is still new, and things are still being worked on. I appreciate the feedback. That should be fixed by tomorrow.


And to Riven, we're equipped right now to push to any limits necessary. It's obviously not pushing much data out now since it's relatively new. Most of the data is served up by a CDN (Content Delivery Network) and everything's burstable.

I'll be sure to post our revenue model later today.
26  Discussions / General Discussions / Game Jolt - Ad Revenue Sharing on: 2009-04-14 17:10:21
Hey guys, this is the lead developer of a new site ( that went live the beginning of this year. It's currently only for freeware/open source games, however we plan on moving into other spaces as well.

Anyway, the low down:

Game Jolt allows developers to host and publicize their freeware games.

- Unlimited number of files can be uploaded for your game. Up to 100 MB per file currently.
- Able to post news articles for each game (with RSS/Atom feeds).
- Screenshots can be uploaded, which can then be embedded on other sites/forums, etc.
- Video uploading and linking. Up to 100 MB per video currently. High quality and embeddable on other sites.
- You can upload the soundtrack for your game and it will stream on your game's profile page.
- Developer blogs (with RSS/Atom feeds).
- Gamers can comment/rate your games.
- Yes, we do have Quick Play/Instant Play functionality too (works with all browsers and requires no extra download).
- Shouts/private messaging.

It's all run by the developers themselves, so you have full control of how your games are displayed on our site.

We're currently trying to get as many developers and games as we can. Old games, new games, and even work-in-progress/incomplete games are welcome. You don't even need to have a file for your game to add it to the site.

We'd appreciate any feedback you may have on the site, or ideas/criticism. If you like the site and would like to be a part of spreading the word, let us know!

Web Site

Developer Sign Up

Thanks a lot and hope you like the site!
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