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1  Games Center / Showcase / Re: Arising on: 2013-02-24 16:21:11
there should be building disposal function.
I've constructed too much turrets so can't build units anymore
2  Games Center / Showcase / Re: Arising on: 2013-02-24 00:58:02
looks really awesome

reminds me the "Mayday: Conflict Earth"
3  Java Game APIs & Engines / OpenGL Development / Re: Bleeding on: 2013-02-23 20:33:24
Here is merge of the the gemserk's source code with the available source code of the TexturePacker: http://jfix.by/wp-content/uploads/2013/02/TexturePackerGemserk.zip

(+ explanatory blog-post http://jfix.by/2013/02/23/opengl-filters/)



4  Game Development / Newbie & Debugging Questions / Re: Free icons on: 2013-02-22 10:04:31
Here I've almost found what I need: http://www.iconarchive.com/show/car-icons-by-bevel-and-emboss.html

5  Game Development / Newbie & Debugging Questions / Free icons on: 2013-02-16 16:34:40
Hi people!

Do you have any idea where I can get for free a few collections of cute icons for a game?

In an ideal world such collection contains about 50-250 icons in .png format, 32x32 size or more, and looks like this:



Cheers!

6  Games Center / WIP games, tools & toy projects / Re: [WIP] Red Baron on: 2013-01-02 21:57:19
Thanx, Jimmt. Sounds like a good idea.
7  Games Center / WIP games, tools & toy projects / Re: [WIP] Red Baron on: 2012-12-24 17:48:09
<a href="http://www.youtube.com/v/Qi6QQ_zpFpI?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/Qi6QQ_zpFpI?version=3&amp;hl=en_US&amp;start=</a>

This is the first public demo of my game.

The prototype is available at the Android Market: https://play.google.com/store/apps/details?id=com.jfixby.redbaron.publicdemo001

The game is hard and requires ace skills to control your aircraft. The air physics is close to the real one, so you can do all the tricks from the World War 1: tailing the enemy, dead-loops, barrel, stalling , cobra, also throwing a bomb over a mountain by a parabolic trajectory and more.

This is not finished game!

Enjoy testing, leave your feedback and have fun!
8  Games Center / WIP games, tools & toy projects / Re: [WIP] Red Baron on: 2012-12-21 01:49:01
units wip
 Wink

http://jfix.by/wp-content/uploads/2012/12/pub.png
9  Games Center / WIP games, tools & toy projects / Re: [WIP] Red Baron on: 2012-12-19 05:26:58
Flight physics demo:

<a href="http://www.youtube.com/v/LfdqxnoDXAI?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/LfdqxnoDXAI?version=3&amp;hl=en_US&amp;start=</a>
10  Games Center / WIP games, tools & toy projects / Re: [WIP] Red Baron on: 2012-12-11 00:20:06
11  Game Development / Articles & tutorials / Re: How to draw a 2D-bridge on: 2012-11-29 17:15:18
You can use Photoshop and Gimp for this
12  Game Development / Articles & tutorials / How to draw a 2D-bridge on: 2012-11-27 14:03:39
Hi!

Today I’ll tell you how to draw a simple 2D bridge for a videogame.

Firstly you need to make a few simple sketches like these:



The main point of the sketches is to provide us a chance to think about the details of our bridge, like: fasteners, screws, couplings, fences, torches and so on. Such details attract a lot of attention of a human brain, so it gets bored when it can’t find them on your picture. We can effectively enrich our sketch with details from Google Image Search and then draw sections of out bridge:





Firstly we draw the left side, then copy it and flip to get the right side. Generally it is a bad idea to copy stuff, but in our example as long as we are doing a simple object (bridge) we can allow it. Second, we draw the middle section. Keep it symmetrical, because we plan to duplicate it for creating bridges of a different length.

In this example you don't really need the digital tablet. You can just use your mouse and the Shift-key. Press Shift to draw straight lines (dragging the mouse), or to connect two clicks with a straight line (there are people who don’t know about this feature).

Drawing each step we should save our intermediate results by making mini-backups. Later we can use them in case we mess up, or reuse it for other drawings. To make the mini back-up drag all your layers in the “folder”-button and then drag the folder in the “new layer”-button. Here is the duplicated stuff:



Now we should block original folder using the “black-lock” and make the folder invisible to protect it. Then we use the duplicate folders content to build a 4-sections instance of our bridge:



Don’t forget to mini-backup it too. Also you can save your drawing in a separate files when you work on something huge like the game level I was showing you last time. That level is a picture 14000 pixels wide, I saved every few hours in a separate file calling it something like public_demo_level_0047.psd and uploaded to DropBox.

Now coloring. We need 3 layers (I list them down- up):
3) White background
2) Lineart – with opacity 60%
1) and a layer (called “color”) in the “Multiply” mode.
Two lower layers we block (using black locks) and the “color”-layer we paint with any neutral color:



Press Ctrl+U, play some time with hue and saturation, then add some volume by drawing shadows:



Now you can play a bit using texture brushes:

http://jfix.by/wp-content/uploads/2012/11/final.jpg




That's it. Here we are.

Looks quite simple because we are drawing just a simple bridge, there is nothing special about it Smiley

(Here is the same tutorial but with bigger images: http://jfix.by/2012/11/24/how-to-2d-bridge/)



13  Games Center / WIP games, tools & toy projects / Re: [WIP] Red Baron on: 2012-11-22 17:35:02
Do you have an artist? Because that's pretty good...


No, I work alone for now. Thank you!
I'm the game designer, the programmer, the digital artist and the boss of all these my sub-personalities. persecutioncomplex
This is insanely hard, but this is how I'm working for the last two years.
Smiley
14  Games Center / WIP games, tools & toy projects / Re: [WIP] Red Baron on: 2012-11-22 15:18:26
Here is a short update. I'm publishing the secret materials from my mad-laboratory.  Grin

(click on each link to view larger image)

Airplanes take off through the tunnel on the left:

http://jfix.by/wp-content/uploads/2012/11/base5.jpg



On the left yellow platform will be a lighthouse. The island on the right is the anti-aircraft warfare  fortress. It's yellow platforms are made for LAA and HAA guns. Ammo comes from the underground. Also there will be a bridge in the middle.

http://jfix.by/wp-content/uploads/2012/11/defence5.jpg


Wasteland:

http://jfix.by/wp-content/uploads/2012/11/waste6.jpg


There will be the aliens base:

http://jfix.by/wp-content/uploads/2012/11/aliens5.jpg


And all together:

http://jfix.by/wp-content/uploads/2012/11/all5.jpg


Please comment and point out the mistakes you see! Smiley
15  Games Center / WIP games, tools & toy projects / Re: [WIP] Red Baron on: 2012-11-11 15:16:37
Thank you! Probably I polish it too much, that's why it takes so long to finish the game Smiley
16  Games Center / WIP games, tools & toy projects / Re: [WIP] Red Baron on: 2012-11-10 05:55:02
It's multi not multy Grin (on 6th screenshot;D)

haha, sure Smiley
17  Games Center / WIP games, tools & toy projects / [WIP] Red Baron on: 2012-11-09 19:18:41


Hello game developers!
Here I want to present a WIP of my game called Red Baron, the game I develop last two years.
Firstly some screen-shots:




















Then a few demos:

1) The latest explosions demo under the libGDX library (the best library ever!):

<a href="http://www.youtube.com/v/bCAype9DZCk?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/bCAype9DZCk?version=3&amp;hl=en_US&amp;start=</a>

2) Physics demo under AndEngine, Febrary 2012:

<a href="http://www.youtube.com/v/vXgXpIVvbx0?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/vXgXpIVvbx0?version=3&amp;hl=en_US&amp;start=</a>

3) Main Menu

<a href="http://www.youtube.com/v/Ew1qmtgk9FY?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/Ew1qmtgk9FY?version=3&amp;hl=en_US&amp;start=</a>

Plot:

Initially I was going to make the game based on the First World War, but little by little during the year the concept of the game has changed. I’ve decided that there is no point in limiting myself and revised the plot into a new direction.

The first part.
Not-so-far future (around 2050), some aliens invade the Earth and begin colonization. As the main weapon they use an electromagnetic impulse, that completely destroys all modern Terran armored units. Therefore, the Terrans, after destroying fights, have to retreat asap and hide in some underground hideouts, trying to save the military forces and some civilians. The end of the first part.

The second part.
 After 10 years of the protracted war Terrans got used to the state of affairs, they live underground and use various weaponry models from the First World War, for example – wooden triplanes. Wooden, because they have only engine and ammunition made of metal, thus they are not disturbed by the electromagnetic armament of the enemy (though there is a lot of other problems).

Gaining the efficiency in the fights against the colonizers, the earthmen turn back to the old-school aerial combat style of the aces. The old tricks from the WW1 are used again: tailing the enemy, dead-loops, stalling into the spin, and other cool things that are supported by my game engine (e.g. throwing a bomb over a mountain by a parabolic trajectory)..

During the work on the plot I have lost the reference to the Red Baron, but I think it’s ok. Smiley

Currently I develop under the libGDX library (best library ever!)

There you can find more detailed info about the project: http://jfix.by/red-baron/
and development blog: http://jfix.by

Enjoy and have a nice day!
J
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