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1  Games Center / WIP games, tools & toy projects / Re: I like smell of polygons in the morning on: 2014-08-18 19:01:49
This was just a mistake in the rotation's matrix.
Here is the new update:

2  Games Center / WIP games, tools & toy projects / Re: I like smell of polygons in the morning on: 2014-08-16 23:15:42





a bit buggy, but you can see the concept
3  Games Center / WIP games, tools & toy projects / Re: I like smell of polygons in the morning on: 2014-08-12 18:33:58
Thanx for comments.

Yep right now I'm working on the step 6: to tilt the surface and to see it through isometric view.

If you look at the picture (one with captions), you can distinguish a 14Patch pattern (usual 9patch for concave sprites and 5 more for convex). Basically I'm revers-engineering the StarEdit (StarCraft Map Editor)

Here are the steps I'm trying to revert:

Step 1: Start StarEdit and draw random level.





Step 2: Turn-on grid to see sprites.



Step 3: Stretch everything 200% vertical.



Step 4: Rotate 45 degrees.



Step 5: Let’s see now




4  Games Center / WIP games, tools & toy projects / I like smell of polygons in the morning on: 2014-08-12 10:48:47
Hi everyone!

Just want to share some funny stuff I do on libGDX.


Step 1:
 Draw one png-file



Step 2.
 Read it as RGB-function and print to console in ASCII format:
 

Step 3.
 Each color represents one type of terrain: grass, water, dirt or snow. Process the RGB function to extract material-joints (borders?)

water vs dirt
 

dirt vs grass
 

grass vs snow
 

Step 4.
 Compose results from the step 3:



Step 5. Render it!
 

Check out these polygons!
 

Hope you like it!  Wink


Have a nice day
J
5  Discussions / General Discussions / Re: Are there any artists on this forum? on: 2014-05-23 10:11:28
Here are the rewarding postcards as was promised.



Have a nice day!
6  Discussions / General Discussions / [libGDX] How many cameras can I create? on: 2014-05-22 18:14:32
Is it ok to create multiple OrthographicCamera objects in libGDX?

Assume I'm trying to create a parallax screen with multiple layers. Each layer has it's own happy story:
- Far distant layer is showing us a sunset (5 sprites),
- mid-layer contains a group of dancing gnomes at a party (50 sprites and animations)
- and on front we have our Mario jumping on platforms (our game in action)

Is it a good idea to use one separated camera for each layer so I can imitate the parallax effect?
Isn't it too heavy java object? Are there better solutions?


7  Discussions / General Discussions / Re: Are there any artists on this forum? on: 2014-05-21 20:23:58
OK next theme is
http://picfight.org/2014/05/21/10-unusual-types-of-transport/
“Unusual Types of Transport”

Instructions:
1) Draw your transport and send it to pf10@picfight.org Don’t forget to attach your artwork and your profile link.
2) Try to do it by the end of the 26th of May (Monday). Or at least drop me an e-mail that you are drawing and you just need some more time.
3) Wait for the publishing day and claim your reward.

Have fun!
8  Discussions / General Discussions / Re: Are there any artists on this forum? on: 2014-05-20 15:55:20
Here are the results.
Behold!

http://picfight.org/2014/05/20/9-results-show-us-your-monsters/

Plum Tree
Click to Play


Ksen



[Tieller]



Tamri Nizharadze



Solid Air



Annelley:



Little Sherbul’s



J Fixby

9  Discussions / General Discussions / Re: Are there any artists on this forum? on: 2014-05-11 15:37:03
Last week some folks told me to make proper community website for the picfights. So I spent all days deploying this: http://picfight.org
Currently it is in beta mode. You are welcome to try it. Have a nice day!

10  Discussions / General Discussions / Re: Are there any artists on this forum? on: 2014-05-05 18:25:16
Well if you can make something that would make you REALLY proud of yourself, that would be enough.   Smiley
11  Discussions / General Discussions / Re: Are there any artists on this forum? on: 2014-05-05 11:31:03
12  Discussions / General Discussions / Re: Are there any artists on this forum? on: 2014-05-03 14:06:01

Right now I’d like to announce the next theme and anybody here is welcome to join.



PicFight #9: “Show your monsters!”
The task is to think out, to reveal your deep fears and to draw a monster. Otherwise you can draw any other monster fitting to a computer game or to a horror movie. Preliminary deadline is the 19th of May.

Here are the clear instructions:
1) Draw as many monsters as you want/can and send them to jgo-picfight @ jfixby.com Don’t forget to attach your artwork and your profile link.
2) Try to do it by the end of the 19th of May. Or at least drop me an e-mail that you are drawing and you just need some more time.
3) Wait for the publishing day. Deadlines are flexible: we prefer to wait a bit more but to get more fun in the end. So postponing deadlines is quite a regular practice in PicFights.

Everything we do is for the sake of fun!

Also the master of the game has a personal obligation to send to each participants a rewarding postcard.

Have fun!
13  Discussions / General Discussions / Re: Are there any artists on this forum? on: 2014-05-02 18:11:58
So how about next fight? Any volunteers?  Smiley
14  Games Center / WIP games, tools & toy projects / Re: Game Language Expressiveness through Landscape on: 2014-05-02 12:34:21
ok, have fun
15  Games Center / WIP games, tools & toy projects / Game Language Expressiveness through Landscape on: 2014-05-01 15:42:55

Let’s consider a square maze structure.



Square maze consists of two types of bricks: beams (walls) and joints. Both brick types have it’s length and width, and even being related, they still can be represented using 4 linearly independent variables. So in total we have 16 optional maze structures == (2 options: long/short)^(4 variables)

Let’s see how game language expressiveness is changing with the variables:
- large rooms connected with tiny Alien-style air shafts,
- anthill – small corridors, tiny walls,
- classic platformer with wide walls and tiny platforms,
- “aztec temples” – huge vertical rooms and tiny secret tunnels in between
- etc…

Also it is important to mention that tunnel sizes affect player’s impression of the game dynamics. For example, combining tiny corridors with big rooms will suggest frequent stops to rest, “aztec temples” bring some discomfort, no rooms at all provoke claustrophobia.

Here you are welcome to see all the 16 options, find the interesting ones among them, and try to describe your deep reactions. The player’s character is pink, btw.

Finally, the most amazing part is that we have these strong effects even with no game graphics at all. Now imagine what is going to happen when we have some.































16  Discussions / General Discussions / Re: Are there any artists on this forum? on: 2014-04-09 19:42:10
thanx,
authors really appreciate a lot of comments  Grin
17  Discussions / General Discussions / Re: Are there any artists on this forum? on: 2014-04-08 07:57:36
OK, people. Today I'm publishing the results.

Click, watch, be amused:  Grin

J Fixby:





Ksen:



Sherbul:







Maike Sommer:

http://jfix.by/wp-content/uploads/2014/04/gesamtvorschau_end1.jpg



Nodakemi:

Mirror shows players level of madness:





Don’t miss the gif file!
http://jfix.by/wp-content/uploads/2014/04/pony.gif
 
Click to Play




18  Discussions / General Discussions / Re: Are there any artists on this forum? on: 2014-04-04 08:54:23
Anyway, about the game.

It is called PicFight and rules are simple:
1) Master of the game (usually it is me) publish one drawing subject and a deadline.
2) Each participant draw at least one artwork for the subject, hide it from other participants and secretly send his finished/unfinished works to the master of the game.
3) Then after the deadline the master publish all works.

Here I have a few examples from the previous fights I was running:

PicFight: "Robots-Killers, PixelArt (32x32 pixels limit)"

"I'm sorry Dave"
                    

Click to Play


Then there was another one about postal stamps:

    
Click to Play
      

The fight is not really centralized somewhere or attached to a specific social network/forum. Mostly I run it by e-mail. Right now I have at least three participants and current subject is "Game Concepts: Imagine yourself being a game-designer and produce as much game concepts as you can."   Looks like quite rich subject.

So I was wondering if anybody here want's to participate in the fight?

Here are the instructions for you:
1) Draw as much game concepts as you want/can and send them to jgo-picfight @ jfixby.com Don't forget to attach your artwork and your profile link.
2) Try to do it by the end of the 6th April. Or at least drop me an e-mail that you are drawing and you just need some more time.
3) Wait for the publishing day.

Deadlines are flexible: we prefer to wait a bit more but to get more fun in the end. So postponing deadlines is quite a regular practice for PicFights.  Everything we do is for the sake of fun!

Are you good to go?


19  Discussions / General Discussions / Re: Are there any artists on this forum? on: 2014-04-04 08:17:09
mmm
this one reminds me of the StarCraft I:



20  Discussions / General Discussions / Re: What do you do to cut development time? on: 2014-04-02 18:41:49
Creating any new product is usually about iterations. You can effectively cut your development time by reducing time spent on one build cycle and increasing the number of cycles -this will help you to recognize problems and fix them earlier and cheaper.

Here is a trick I use for game programming:
1) Create a Java interface which represents some perfect game engine that has all possible features of all possible game engines, and that is an absolute perfection of all game engines ever. This step is quite cheap because you don't really write any code except method definitions.
2) Write your game using this so-called-game-engine. Here you should write some good code because it is going to be reused a lot in the future. Any line of the code you write here should bring you closer to the release. It is all about finishing, right?
3) Then you write some real-crappy-mock-but-still-working code implementing the promised functionality of the so-called-game-engine. BUT you don't really implement everything, you just implement what the game actually requires and nothing else. Cheap and fast code.

Summarizing what you have in the end:
A)"Fail fast" -  You just wrote some working code giving you the prototype/build-version of your game. (Now you can test it and trash it realizing how wrong was the original game concept  Grin)
B)"Design by contract" - The resulting code architecture is good for maintenance: whatever crap you wrote for the "perfect-game-engine"  it is not affecting your game. The crap is hidden behind "the perfect interface". Now you are free to fix it, you are allowed to spend years in philosophical meditations about perfect code solutions, or you can just ignore it for any reason you have in your mind.
21  Discussions / General Discussions / Are there any artists on this forum? on: 2014-04-02 11:29:20
Hey people,
Wanna play one drawing game?
22  Discussions / General Discussions / Re: The Big Linux Distro Thread on: 2014-04-02 09:07:07
I remember how Linux community fixed that screen resolution problem when GUI just doesn't work and you have to edit xorg.conf manually writing mode-lines.
They were just releasing distrs saying that "NOW THIS TIME IT WORKS" until some day all CRT monitors just went extinct and were replaced by LCD-screens.
23  Discussions / General Discussions / Re: The Big Linux Distro Thread on: 2014-04-02 08:54:26
Release The Kraken!
24  Discussions / General Discussions / Re: GDC 2014 on: 2014-04-02 08:12:38
Finally

___________________________________



 CORAABIA
 http://coraabia.com
___________________________________



 Alistair Aitcheson
 http://www.alistairaitcheson.com
___________________________________



 11 Bit Studios
 http://www.11bitstudios.com
___________________________________



 Tom Francis
 http://www.pentadact.com
___________________________________



 Frogmind
 http://frogmindgames.com
___________________________________



 Keith Self-Ballard
 http://hyphenatedkeith.blogspot.com
___________________________________


If you are looking for teammates, artists, game designers or someone else to hire/collaborate here is the list:
 Part 1
 Part 2
 Part 3
 Part 4
 Part 5

25  Discussions / General Discussions / Re: Combatting Programmer A.D.D. in large projects. on: 2014-04-01 09:34:36
There is this old solution: http://en.wikipedia.org/wiki/Spiral_model
26  Discussions / General Discussions / Re: GDC 2014 on: 2014-03-31 07:08:13
___________________________________



 Klei
 http://kleientertainment.com
___________________________________



 Tetropolis
 http://tetropolis-game.com/blog/
___________________________________



 Simon Strange
 https://www.kickstarter.com/projects/14214732/kaiju-combat-giant-monsters-awesome-fighting-onlin
___________________________________



 DragonArmy
 http://www.dragonarmy.com
___________________________________



 Yawhg
 http://www.theyawhg.com
___________________________________



 Aaron LEmke
 http://www.unellodesign.com
___________________________________



 VeeMix
 http://veemix.com
___________________________________



 Liz Ryerson
 http://ellaguro.com
___________________________________



 Andrew Wallace
 http://www.awallgames.com/about.html
___________________________________



 Nowhere Studios
 http://www.nowherestudios.com
___________________________________
27  Discussions / General Discussions / Re: GDC 2014 on: 2014-03-29 09:49:46
Oh I found the way to convert HTML to BBCode  Cheesy


___________________________________


 Dream
 http://dreamthegame.co.uk
___________________________________



 Pomelo Games
 http://www.bulletboygame.com
___________________________________



 Barry Collins
 http://ashenrift.com
___________________________________



 Nicolas Johann Miller
 http://nicolasjmiller.com/about/
___________________________________



 Ryan Murphy
 http://ryanscottmurphy.com/index.html
___________________________________



 Jurie Horneman
 http://www.intelligent-artifice.com/about
___________________________________



 Ido Yehieli
 http://tametick.com
___________________________________



 Kyle Pulver
 http://kpulv.com
___________________________________



 Corey Nolan
 http://www.coreynolan.com
___________________________________



 Andy Fedorchuk
 http://andyfedorchuk.com
___________________________________



 Sebastian Pachmayr
 http://www.sebastianpachmayr.com/sebastianpachmayr/
___________________________________



 Tyler Bud
 http://castlepixel.com/rexrocket/
___________________________________



 Alex Camilleri
 http://www.alexcamilleri.com
___________________________________



 Loren Schmidt
 http://vacuumflowers.com/weblog/
___________________________________



 Christina Rhoades
 http://www.trulytristina.com
___________________________________



 Shayna Moon
 http://www.shaynamoon.com/#!projects/component_74511
___________________________________





___________________________________



 Hannah McGill
 http://www.hannahmcgill.com
___________________________________



 Jakub Dvorský
 http://amanita-design.net
___________________________________



 Tomas Dvorak
 http://floex.cz/en/discography.php
___________________________________



 Samuel Boucher
 https://twitter.com/MonsieurEureka
___________________________________



 Juan Pedro Salvo Seade
 http://batijuampe.blogspot.com
___________________________________



 Emily Carroll
 http://emcarroll.blogspot.com
___________________________________



 Katerina Arrington
 http://katerinaarrington.blogspot.com
___________________________________



 Adam Alexander
 http://www.adamalexanderart.com
___________________________________



 Eric Maly
 http://malygamedevelopment.com/projects/crazy-pixel-engine/
___________________________________



 Matthew Allen
 http://www.golddragonart.net
___________________________________







___________________________________



 Stephanie Campbell
 http://bitgirlart.com
___________________________________



 Rocket 5 Studios
 http://thephantompi.com
___________________________________



 The Men Who Wear Many Hats
 http://hatsproductions.com
___________________________________



 Peter Lu & Lea Schönfelder
 http://perfectwomangame.com
___________________________________



 Andrej Grék
 http://cartoneros.co/pictures.html
___________________________________



 MyDream
 https://www.kickstarter.com/projects/1135787020/mydream-3d-creation-and-exploration-rpg
___________________________________



 Brad Parkkonen
 http://bparkkonen.virb.com
___________________________________



 Jendrik Illner
 http://jendrikillner.bitbucket.org
___________________________________



 Alec Shobin
 http://alecshobin.wordpress.com/promo-material-portfolio/
___________________________________
28  Discussions / Suggestions / Re: Suggestion: We need a graphics design forum! on: 2014-03-27 06:07:10
hm, some assets/concept-art/2d-art forum would be great to have

New boards will be added when enough people use existing boards for things that would deserve its own place. Proactively adding boards simply doesn't work well, like the recently added 'weekly N hour contest' board which is abandoned already.

I agree. Still I don't know where I can to put assets/concept-art/2d-art currently.
29  Discussions / Suggestions / Re: Suggestion: We need a graphics design forum! on: 2014-03-27 05:37:05
hm, some assets/concept-art/2d-art forum would be great to have

30  Discussions / General Discussions / GDC 2014 on: 2014-03-26 10:54:14
I was at the GDC 2014 last week.

Right now I'm sorting collected business-cards and making a list of indie-game developers.

So if you are looking for teammates, artists, game designers or someone else to hire/collaborate, here is the first part of the list:
http://jfix.by/2014/03/26/game-developers-i-met-at-gdc14-15/

Here is the second part of the list:
http://jfix.by/2014/03/27/game-developers-i-met-at-gdc14-25/

The third part of the list:
http://jfix.by/2014/03/28/game-developers-i-met-at-gdc14-35/

The fourth part of the list:
http://jfix.by/2014/03/31/game-developers-i-met-at-gdc14-45/

Finally:
http://jfix.by/2014/04/02/game-developers-i-met-at-gdc14-55/

Have a nice day!
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Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
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