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1  Games Center / Featured Games / Re: Reign of Rebels : Multiplayer Rogue Like on: 2011-06-03 11:22:26
I played it and it felt like a team had created the game. Don't know if you have already fixed many bugs, but when you are attacked by npc-s and you die or leave an area, then if you go back then the npc-s that attacked you just stand still and you can kill them for exp,coins. Also in the beginning of the game the user should have more potions in the inventory, because they are expensive at first and you die a lot before you can afford them for training levels. The start should always be very easy for the player otherwise they leave.
2  Games Center / Archived Projects / Re: Online Video Card Benchmark Test (WIP) on: 2011-02-14 22:13:13
still no water and i think you should also add a visible version string, because i don't know if i get the latest version.
3  Games Center / Archived Projects / Re: Online Video Card Benchmark Test (WIP) on: 2011-02-14 17:41:05
This is the error I get in the console when I click on Water Shader:

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java.lang.NullPointerException
at org.lwjgl.openal.ALC10.alcDestroyContext(ALC10.java:361)

thats actually an exception in the music. Something wrong with the slick music player.
but what about those OpenGL errors:
36: java.lang.RuntimeException: FrameBuffer: 1, has caused a GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT exception
and
46: java.lang.RuntimeException: FrameBuffer: 2, has caused a GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT exception
4  Games Center / Archived Projects / Re: Online Video Card Benchmark Test (WIP) on: 2011-02-13 11:11:23
still doesn't work and on console has the same 2 .glm files loaded lines. The test worked fine last year when i had XP but now it doesn't  on windows 7.
5  Games Center / Archived Projects / Re: Online Video Card Benchmark Test (WIP) on: 2011-02-13 10:01:40
6  Games Center / Archived Projects / Re: Online Video Card Benchmark Test (WIP) on: 2011-02-11 07:21:45
I don't see water in the water test either.
I have a Radeon 3650 HD AGP card, catalyst 10.4 drivers.
Every test runs very fast, always 200+ fps, i have windows 7 now but if i remember when i tried it on XP then the particle test stuttered and other tests were also slower.
don't know if it's because code has changed or is win 7 really a better OS.
7  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Building a 3D Game Engine using LWJGL - in 3 months? on: 2011-02-05 08:45:39
based on how much basic questions you have, I would in your place try to get an easier task from the teacher. If you start learning now how to handle objects in 3D and how to load them in, do rendering, handle the transformations, set up all kinds of parameters for rendering, maybe how to use shaders, how to do collision detection in 3D and on top of that have the code be extendable. Then in this amount of time you will at most write a basic spaghetti code that can achieve some of these things but it will be very far from the goal which is a game engine and if you then show the spaghetti to the teacher then what is he supposed to do.
8  Games Center / Featured Games / Re: Minecraft on: 2010-09-04 14:09:21
Great stuff. Can't wait to see when stores are in Minecraft.
9  Game Development / Performance Tuning / Re: QuadTrees / Spatial Data Structures on: 2010-05-28 12:36:14
static structures won't get you anywhere, octree is the 3d version of quadtree and here's a good article that might give tips and ideas: http://www.cs.nmsu.edu/CSWS/techRpt/2003-004.pdf
10  Discussions / General Discussions / Re: annoying gaps playing Java2D games on: 2010-04-23 08:07:42
If you use thread.sleep in the main cycle then im pretty sure that is the cause cause i have an athlon64 cpu too and the thread sleep is very inconsistent, it can sleep 0ms and then on next step even 60ms with same argument, i think the only way to have smooth frame rate is to use thread.yield in the waiting logic, but it makes seem like java uses 100% of processor but it actually won't use it that much and other programs can do anything while thread.yield happens.
11  Java Game APIs & Engines / Java 2D / Re: Radeon 9550 on: 2010-04-07 11:54:58
I have a AGP 8x card too , called Radeon 3650HD , looked up texture size limit: "GL_MAX_TEXTURE_SIZE: 8192". Can even play crysis good on low settings Grin
12  Discussions / General Discussions / Re: Shadow mapping on legacy or fixed-function hardware on: 2010-03-27 08:20:41
the problem is not pre 2001 graphics cards but the modern intel crapsets that are installed into every laptop, most of them don't support shaders or do it on software performance level.
13  Discussions / General Discussions / Re: particle effects on: 2010-03-07 08:55:17
aren't the glow and blur post processing effects those that make the particles look shiny and such.
14  Game Development / Newbie & Debugging Questions / Re: Shaders written in GLSL? on: 2010-02-15 09:47:19
http://lwjgl.org/wiki/doku.php/lwjgl/tutorials/opengl/basicshaders
15  Games Center / Featured Games / Re: Stickvania on: 2010-02-15 08:48:59
sorry i meant latest stable build LWJGL 2.3: https://www.newdawnsoftware.com/hudson/view/LWJGL/job/LWJGL/ , LWJGL 2.2.2 has become obsolete already
16  Games Center / Featured Games / Re: Stickvania on: 2010-02-14 17:34:04
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java.lang.IllegalStateException: Function is not supported
   at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:64)
   at org.lwjgl.opengl.GL11.glMatrixMode(GL11.java:1961)


please update to the latest build of LWJGL
17  Discussions / General Discussions / Re: Cortado works! on: 2010-02-10 06:12:27
ran well on pc from 2003 - single core amd athlon 2800+
18  Discussions / General Discussions / Re: Holy Shit! Mario 64 works on Java on: 2010-02-09 08:48:58
lwjgl needs to be updated to 2.2.3
19  Games Center / WIP games, tools & toy projects / Re: Prince of Java - Pulpcore Prince of Persia like on: 2010-02-08 14:17:52
feels pretty authentic compared to original NES version.  You should definitely find the NES version music and sound effects and add them into the game. Even the animations are very much alike to the original ones, just awesome.
20  Discussions / General Discussions / Re: Bye Sun on: 2010-01-28 12:28:21
preorder jdk7 now for only 99.99$ on oracle online store or for only 149.99$ from our partner sites.
21  Discussions / General Discussions / Re: My Experience with Flash on: 2010-01-24 10:06:59
Yea and while you are at it look at Unity3D having shader and post processing effects built in and also just simply playable in a browser with no permission for using graphics card from user.
22  Game Development / Performance Tuning / Re: Engine Test For Optimization Please! on: 2010-01-21 22:08:01
Quote
The NVIDIA GeForce Go 6100 / 6150 is an integrated graphics card of the NVIDIA nForce Go 430 MCP for AMD Turion notebooks. It doesn't have any integrated memory, but uses a part of the main memory (up to 128 MB) like the direct competitor Intel GMA 950. Therefore, the gaming performance is quite moderate and can only be used for elder games.
23  Java Game APIs & Engines / JOGL Development / Re: JNLP file not found exception on: 2010-01-18 09:41:54
Quote
Actually, this http adress blongs to a local intranet in the university
Well you answered your own question.
24  Java Game APIs & Engines / JOGL Development / Re: JNLP file not found exception on: 2010-01-16 20:32:47
ERROR
The requested URL could not be retrieved

The following error was encountered while trying to retrieve the URL: http://130.79.176.164/Sig_koussa/JNLPFile.jnlp

    Connection to 130.79.176.164 failed.
25  Games Center / Showcase / Re: Java church demo on: 2010-01-14 12:39:59
You wrote whole software rendering for this? All the models are as java classes and constructed by mathematical functions? This must be the 10th time someone reinvents the bicycle. It looks good and runs fine on my pc from year 2004, but just imagine if all models,animations in games were constructed with code, 3 year development time switch 30 years.
26  Discussions / General Discussions / Re: Trusted certificates on: 2010-01-05 13:26:15
isn't the basic purpose of signing with a cryptographic framework that if u alter a signed jar then the certificate becomes invalid?
27  Discussions / General Discussions / Trusted certificates on: 2010-01-05 11:52:42
I wanted to ask, can't anything be done about trusted certificates so that users wouldn't be scared away by the pop-up dialogue if you only use libraries like lwjgl, jogl, jme or such. I mean like https connections have already trusted certificates that won't be asked a permission for from users, can't anything like that be done to java certificates too. For example VeriSign would sign the certificates for the libraries and then any permission wouldn't be asked from user to run something that only uses those signed jars.
28  Game Development / Networking & Multiplayer / Re: I cannot get my applet to work because of package on: 2010-01-05 11:18:20
maybe try <applet ...  codebase="main"  .../>
29  Java Game APIs & Engines / OpenGL Development / Re: Easy way to load a texture in LWJGL? on: 2009-12-24 18:39:41
that's a non power of two texture i think.
30  Java Game APIs & Engines / OpenGL Development / Re: Easy way to load a texture in LWJGL? on: 2009-12-24 18:14:13
int textureID = TextureLoader.getTexture(".PNG",this.getClass().getClassLoader().getResourceAsStream("image.png"),true).getTextureID();
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