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1  Game Development / Newbie & Debugging Questions / Java applet equivalent to flash's LocalStorageObject? on: 2012-08-23 18:10:10
Hi,
what would you use for saving games or settings in an applet? local file-system access requires the user to give you permission via a scary looking pop-up window. In flash I just use a Local Shared Object, which is pretty easy to use and gives me enough room for everything I need to save. With js you can use cookies or (with html5) LocalStorage (which is much better).

What do you use with java applets?

Thanks,
Ido.
2  Discussions / General Discussions / Re: Lots of doors are being closed for Java on: 2011-02-27 15:22:04
1# Java failed on the desktop because Sun never bothered creating an application shop for java applications. You should have been able to launch "Java Control" and find a list of all java applications installed on your desktop and manage them from there. Some kind of  Java OS layer on the top of windows.

That is a very minor (if at all) factor IMO. Flash didn't (and doesn't) have an "application shop" and that didn't prevent it from becoming the de-facto standard for web games.
3  Discussions / General Discussions / Re: Lots of doors are being closed for Java on: 2011-02-10 13:48:02
What, even with the incredibly obscure rituals you had to perform to get Java2D performing vaguely fast? On some hardware? Java2D is a horribly complicated API, that's why I turned to OpenGL in the end! More irony.

Yes, I think we'd just have gotten something like PulpCore earlier if Applets wouldn't have (for all practical purposes) died years ago as far as web games are concerned.

The lack of developer interest also means it took a lot longer to get decent game libs and tools (e.g. see how quickly html5 game libs and frameworks popped up within months of canvas/audio becoming usable for 2d games on cutting edge browsers).
4  Discussions / General Discussions / Re: Lots of doors are being closed for Java on: 2011-02-10 12:52:41
Indeed, it's laughable how few games are written in Java. It's like there has been concerted, co-ordinated effort in preventing it from occurring.

I think a big part of the reason is that Applets sucked too much, for way too long (and in some circumstances they still do).

If we'd have the applet experience you can now get with a modern java plugin on chrome under windows or linux (os x is still on the old plugin) 10+ years ago I think you'd see a ton of java games out there today.
5  Discussions / General Discussions / Re: Lots of doors are being closed for Java on: 2011-02-10 09:47:19
Sure no one plays Runescape, AllBinary, Puppy, or other J2SE, J2ME, or Android games...  I must be imagining things.

Sure, there are some successful games done in java (I've made most of my games with java2d, pulpcore or lwjgl too) but not as many as you'd expect from arguably the most commonly used language in the world.
6  Discussions / General Discussions / Re: Lots of doors are being closed for Java on: 2011-02-09 20:51:33
Is the Tiobe Index http://www.tiobe.com/index.php/content/paperinfo/tpci/index.html useful at all in terms of gauging a programming language's health?

It wouldn't surprise me if it's pretty close to reality - java is a very popular language, nobody is disputing that.

It's just that that's because most software out there is server/web based in-house stuff.

Java for games has never been popular and I don't think it's really getting much better.
7  Discussions / General Discussions / Re: Lots of doors are being closed for Java on: 2011-02-09 14:18:12
They certainly never actually buy them. Or maybe they do, but honestly I'm not interested in developing the sort of game that J2ME is capable of.


Last J2ME contract I did was in 2005, and it seemed like it was on the decline back then too.

Maybe it's still popular in some remote parts of Africa or something, but I would certainly not suggest anyone to get into J2ME dev these days.
8  Discussions / General Discussions / Re: Lots of doors are being closed for Java on: 2011-02-09 14:14:40
I think you're behind the times. 3 megacorporations have been investing into incredibly fast JIT compilers for JavaScript. v8 in particular makes you forget you're running JavaScript. But that's not even the point - WebGL forces you to write all graphics processing in shaders, which execute on the GPU. JavaScript is only responsible for moving things around and user input.

I'd say you're ahead of the times Smiley, its all exciting stuff but as we've seen time and time again, it just takes way too long to catch on (if ever) and technologies like Flash are always one step ahead, work better and are just a more practical choice.

One recent example of the fate of a popular HTML5 game, Cardinal Quest.

That little blog post got a lot more popular that I thought it would  Roll Eyes

HTML5 was indeed a bit too cutting edge for my taste - regardless of performance, just appeasing all the different browsers was a royal pain in the butt.
9  Discussions / Miscellaneous Topics / Re: Isn't in java this time around, but my game Cardinal Quest is on 8bitfunding :D on: 2011-01-29 13:23:06
A mixture of both, but I would guess the majority of the money comes from ~10 people.

A bit hard to say exactly as the pledges counter on 8bf is a bit buggy and doesn't show all of them.

Also, if it looks like a game you would enjoy playing, don't forget to pre-order it for the low sum of $5 Wink
10  Discussions / Miscellaneous Topics / Isn't in java this time around, but my game Cardinal Quest is on 8bitfunding :D on: 2011-01-29 12:32:09
Hi,
you might have heard about the new kickstarter-like website for indie games that went online a few days ago.

My game Cardinal Quest was in the first batch of games seeking funding and have done surprisingly well - in its first 5 days it has received $2835, almost 4x the amount of the 2nd-highest funded game Cheesy

A special thanks goes to princec & kevglass who helped me getting the word out and with some cool ideas on how to improve the game (by princec)!
11  Discussions / Business and Project Management Discussions / Re: Paying graphics artists on: 2010-12-18 11:49:53
I, for one, appreciate our new definitely-human members.


Don't be so sure!

I've been on this forum for years and nobody noticed I'm a bot (yet).
12  Games Center / Contests / Re: 4DRL Challenge October 2010 on: 2010-10-14 08:38:13
No it doesn't.

There is no strict definition for what a roguelike is, but there are at least 2 pretty good attempts to define the term that I know of:

13  Games Center / Contests / 4DRL Challenge October 2010 on: 2010-10-12 10:40:45
Hi,
on the roguelike-dev chat room (#rgrd @ quakenet), we have spontaneously decided on a new challenge - the October 2010 4DRL Challenge!

To join in you only need to register yourself at http://typewith.me/kbrJYIJHqT.

The challenge takes place on 4 consecutive days of your choice between 22/10/10 (Friday)  to 27/10/10 (Wednesday) - that's in a bit more than 1 week from now.

-Ido.

EDIT: changed the doc to state explicitly that you are allowed to use existing engines, libs, code, graphics, sounds - you just need to mention what you used afterwards.
14  Games Center / Featured Games / Re: Revenge of the Titans 1.52 released, and some interesting DRM news on: 2010-09-30 08:37:27
That surprises me.  I'd always imagined the majority of Puppygames customers to be loyal fans who bought every game.  Not the case?

I've only bought one game, but I'll check out the others next time i need to scratch the gaming itch (I buy a new game about once a month on average).
15  Games Center / Featured Games / Re: Revenge of the Titans 1.52 released, and some interesting DRM news on: 2010-09-29 20:02:08
I think calling it DRM Done Right or whatever was actually an extremely good idea, as this is a touchy subject that attracts links from social media sites like flies to shit.

More visitors to the blog == more people know about puppygame == more potential customers.
16  Games Center / Featured Games / Re: Revenge of the Titans 1.52 released, and some interesting DRM news on: 2010-09-29 18:51:14
how bout an indie gaming bundle, Puppy Pack(pardon the pun), Minecraft and Altitude available for a month (pay what you like).

One of these is not like the others Wink

BTW, the ox eye guys (http://www.oxeyegames.com/) also have some neat games that I think are at about the same level and scale as puppy's.
17  Games Center / Featured Games / Re: Revenge of the Titans 1.52 released, and some interesting DRM news on: 2010-09-29 14:29:14
Oh, well - I guess it was a bit of wishful thinking on my part Sad
18  Games Center / Featured Games / Re: Revenge of the Titans 1.52 released, and some interesting DRM news on: 2010-09-29 12:14:41
I've been thinking about it, and I believe another reason why your games aren't making a killing (as they should!) is that there isn't really a lot of PR/marketing going on.

I almost never hear of puppygames outside of jgo, and i'm a pretty savvy internet user that checks out a lot of indie games sites. there is almost nothing about it on reddit, digg, SA, tigsource, hn, etc. It is simply not visible to most people who'd normally buy games like that.

The semi-controversial DRM post was definitely a step in the right direction - maybe a couple more attention grabbing posts (e.g. "life as an indie developer") might make quite a difference.

An example where something like that worked is the guys at ludosity: they kept pushing "bob came in pieces" (http://ludosity.com/games/bob-came-in-pieces/), a game that i think don't have a ton of casual appeal, without giving up and ended up selling quite a nice bunch of copies by sheer tenacity.
19  Games Center / Featured Games / Re: Revenge of the Titans 1.52 released, and some interesting DRM news on: 2010-09-28 18:10:28
Obviously to implement something like this you need to be able to lock people into those purchase commitments, probably by pre-charging their credit cards for the full amount and then refunding them later or something like that.  I have no idea whatsoever how the details of that would work, or if it's even allowed by the processors...

I think this might be a good way for Puppygames' account to be black-listed as a fraud account...I'd triple check it before attempting a stunt like that.
20  Discussions / Miscellaneous Topics / Re: Markus Persson is a god(In case you didn't already know it) on: 2010-09-28 12:00:53
No OSS, no forums, no Super Street Fighter IV, no masturbation.

 Undecided
21  Discussions / Business and Project Management Discussions / Re: Paying graphics artists on: 2010-09-28 11:55:04
I've had some not so great and some pretty good experiences in the past.

One particular guy I've worked with which was both reliable and not very expansive was Tom Filhol, you can see his style on his homepage: http://www.2dhero.com/

He is quick, keeps his word and produces very good 2d sprites/tiles (but better static stuff than animations). If that's type of work you need done I can only recommend him.
22  Discussions / Business and Project Management Discussions / Re: Game Designer looking for Programmer. on: 2010-09-28 11:49:16
It would really help if you could link to a portfolio of all the finished games you've made.
23  Games Center / Featured Games / Re: Revenge of the Titans 1.52 released, and some interesting DRM news on: 2010-09-28 09:14:07
Also, I think this quote applies to most of the successful games mentioned:

http://www.mailchimp.com/blog/wp-content/uploads/2010/09/perseverance.jpg
24  Games Center / Featured Games / Re: Revenge of the Titans 1.52 released, and some interesting DRM news on: 2010-09-28 09:08:45
Funny, Osmos is one of my favorite games of the past year (I played a lot more of it than Braid), and is apparently financially very successful Smiley

The Steambirds dude did a talk about his game a few months ago. He is very forthcoming with the game's finances and if you follow his blog you'll see he continued making quite a bit more money out of the game after this video was shot:

http://bit.ly/cjaoEH
25  Games Center / Featured Games / Re: Revenge of the Titans 1.52 released, and some interesting DRM news on: 2010-09-28 08:55:45
You bring up a good point that the danger here is that it'd be really easy to fall into cargo cult-ism by emulating the wrong aspects of a successful game.

Let's look at some other indie favorites and see if a pattern emerges:

  • Dwarf Fortress (this one shares almost all of the above traits)
  • Braid
  • World of Goo
  • Osmos
  • Angry Birds
  • Steambirds

How many variables in your formula do they fulfill? The things that really pops up are points 1 and 7 (except for Dwarf Fortress, which I think is even an outlier among outliers).
26  Games Center / Featured Games / Re: Revenge of the Titans 1.52 released, and some interesting DRM news on: 2010-09-28 08:33:21
Would you consider sharing the insight?
27  Games Center / Featured Games / Re: Revenge of the Titans 1.52 released, and some interesting DRM news on: 2010-09-28 08:27:25
Fundamentally though RoTT is flogging a dead horse - it's never going to make proper money - we need to develop a game with built-in virality and sneakily insiduous addictive grind qualities like Minecraft if we're going to get anywhere.


Do you know what makes minecraft viral and/or addictive? Why it is so successful?

Because I don't.

It's a good game and I love to pieces, but I don't know how much (or what) we can take out of it when thinking about a "success formula".
28  Games Center / Featured Games / Re: Revenge of the Titans 1.52 released, and some interesting DRM news on: 2010-09-28 08:23:51
How about Merchandising?

Mugs, t-shirts, etc with titans & witty 1 liners on them or titan plushies, puppygames pens and so on - I am sure you can think of more.
29  Games Center / Featured Games / Re: Revenge of the Titans 1.52 released, and some interesting DRM news on: 2010-09-28 08:05:10
Haven't got much of a choice as I'm unemployed.

Maybe put a "Support Puppygames" donation button on the homepage?
30  Games Center / Featured Games / Re: Revenge of the Titans 1.52 released, and some interesting DRM news on: 2010-09-27 19:39:43
Oh, I can place more than one factory per crystal?  persecutioncomplex

Also didn't know about the click&drag, will try it again now.

EDIT: ok, the game is easier now, but still harder than most tower defense games I've played Smiley
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