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1  Game Development / Networking & Multiplayer / Re: Game server and database interactions on: 2014-06-27 13:50:36
If you are worried about server crashes then you can also update the database once every x minutes/hours or whenever nothing changed in the inventory for a minute or so.
2  Discussions / General Discussions / Re: Programmer jokes on: 2014-06-27 13:48:23

Thank God for Java! Smiley

Mike
3  Games Center / Featured Games / Re: State of Fortune on: 2014-06-08 21:10:49
Thanks!

I see that there still are 4-7 people online every day, which is very nice considering I didn't do anything for a couple of months.

If all goes well the coming couple of months I'll never ever have to worry about money again, in which case I'll have more time to program for fun Smiley

Mike
4  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Oculus Development on: 2014-06-08 20:44:38
It works fine in lwjgl, there are a couple of java projects out there created to use the Rift SDK. I ordered a DK2 a few minutes after it released, I hope it'll come in a month Smiley
Screenie:
http://www.java-gaming.org/topics/terrain-something/28474/msg/277290/view.html#msg277290

Mike
5  Games Center / WIP games, tools & toy projects / Re: 3D Randomly Generated World on: 2014-05-23 08:27:56
Outerra has awesome looking grass that sways in the wind if you want some inspiration:
http://outerra.blogspot.cz/2012/05/procedural-grass-rendering.html
6  Games Center / Featured Games / Re: State of Fortune on: 2014-05-02 14:30:31
Hi,

It's currently in the freezer, due to personal reasons I don't have any time at all in the evenings to spend on it.

I just tried to log in and it worked for me? There was a problem yesterday though (power outage).

I'll drop a message once things at home calm down again.

Kind regards,
Mike
7  Discussions / Miscellaneous Topics / Re: What are Anti-Virus Developers Protecting us From? on: 2014-04-17 10:55:55
I used to work as tech support for Norton for a couple of years, and while it did catch a lot of viruses back then (2004-2005) I hear a lot less about viruses nowadays.

One funny/sad thing was when a new virus came out and the definitions weren't updated yet, we had to charge people a lot of money to manually remove the viruses, even though they had our anti virus software Pointing

The most common complaint was "My computer is so slow after installing your product" Smiley

Mike
8  Discussions / General Discussions / Re: What hosting do you use for your websites? on: 2014-04-13 20:48:44
I used to have a VPS for 30 a month or something but figured it'd be cheaper to get my own computer at home set up and link it up to a domain. Said and done I now have a pc in the attic that is fast enough for anything I would like and I just need to pay the electricity for it Smiley
9  Game Development / Newbie & Debugging Questions / Re: Opening an inventory Screen on: 2014-04-10 17:04:44
Or (so you can't do it wrong)
if(!Inventory.inventoryOpen) Smiley

Mike
10  Game Development / Performance Tuning / Re: Huge lag in voxel engine using lwjgl on: 2014-04-10 16:42:15
Hi,

That is (also?) because you aren't adding vertex,vertex,vertex,texCoord,texCoord,vertex,vertex,vertex,texCoord,texCoord and so on.

You are adding first all vertices from each cube and then all texture coordinates, like this: vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord

That's not going to work, which is why I suggested that you start with just drawing a single triangle and then work your way up from that Smiley

Mike
11  Game Development / Performance Tuning / Re: Huge lag in voxel engine using lwjgl on: 2014-04-09 17:40:07
That code looks messy Smiley The first thing that pops out is that you first draw all vertrices and then all textures for each cube, instead of splitting them up in triangles. Why don't you try to first get a single triangle on the screen and then add another one and then expand that to all the cubes? I think that will be a lot easier for you.

Mike
12  Game Development / Performance Tuning / Re: Huge lag in voxel engine using lwjgl on: 2014-04-08 20:57:46
For as much as i understand, i must "intervaled" my vbo rendering passing in argument many things so i will work.

Every time someone talks about VBO's I have to post this post as it explains more or less anything in a simple way:
http://www.java-gaming.org/topics/introduction-to-vertex-arrays-and-vertex-buffer-objects-opengl/24272/view.html

It's almost the same for textures and colors, so it should give you a good beginning.

Mike
13  Discussions / Miscellaneous Topics / Re: Can anyone give me 10 words all related to one thing in common? on: 2014-04-01 22:17:42
Geography! Smiley
Sweden, The Netherlands, Norway, Japan, Ireland, Switzerland, Canada, Iceland, Italy, U.S (Countries in order of... something)
Amsterdam, Washington D.C., Canberra, Ankara, Brasilia, Ottawa, New Delhi, Monaco, Rabat, Pretoria (Capitals people mistake for common cities)
The Hague, New York City, Sydney, Istanbul, São Paulo, Toronto, Mumbai, Montecarlo, Casablanca, Cape town (Cities people mistake for capitals)

Mike
14  Discussions / General Discussions / Re: JGO Kickstarter on: 2014-04-01 21:44:56
Mike who hasn't logged in since 2006 so I can get his nickname Tongue
mkay! enjoy your new identity!

Awesome! :-D

Money can buy happiness!

Mike
15  Discussions / General Discussions / Re: JGO Kickstarter on: 2014-04-01 21:28:21
Mike who hasn't logged in since 2006 so I can get his nickname Tongue

Mike
16  Discussions / General Discussions / Re: JGO Kickstarter on: 2014-04-01 21:06:17
It's not that I want publicity but apparently that is the only way to give some money, so there you go Smiley

Mike
17  Discussions / General Discussions / Re: Programmer jokes on: 2014-03-17 22:26:15
This post is nice Smiley
http://m.tickld.com/x/20-jokes-that-only-intellectuals-will-understand

Mike
18  Discussions / General Discussions / Re: The Oculus Rift on: 2014-02-25 12:56:10
I started implementing support for it in State of Fortune some 8 months ago after I got mine. I never finished it though because I had to rewrite the whole UI to not just be a 2D overlay but in 3D and some other things. I'll brush it up when the consumer version is out Smiley

Screenie:
http://www.java-gaming.org/topics/terrain-something/28474/msg/277290/view.html#msg277290

Mike
19  Discussions / Miscellaneous Topics / Re: What do you think about religion and opressing gay rights? on: 2014-02-22 22:28:05
(I really don't know, I've barely looked at the Bible)

The bible is an... interesting piece of work, it states things like "If you disobey me, I will make you eat your sons and daughters" as well as "If you love your family more than me, you are not worthy of me" and "If you curse at your parents, you should be put to death".

In regards to homosexuality the bible is clearly against it "In the same way also the men, giving up natural intercourse with women, were consumed with passion for one another. Men committed shameless acts with men and received in their own persons the due penalty for their error.” and "If a man has sexual relations with a man as one does with a woman, both of them have done what is detestable. They are to be put to death; their blood will be on their own heads."

All in all, it's a funny book Smiley

Mike
20  Discussions / General Discussions / Re: JGO's 16 most prone to prose (in order of probable-rhymes) on: 2014-02-22 22:16:04
What about using the search function...? Smiley

http://www.java-gaming.org/topics/jgo-social-rankings/29369/view.html

http://www.java-gaming.org/topics/how-do-jgos-social-stats-calculate/24748/view.html

Mike
21  Discussions / General Discussions / Re: Forum Questions on: 2014-02-16 00:13:06
View all threads you started:
Go to "Profile" and click on the number after "Topics".

View your posts:
Go to "Profile" and click on "Show Posts" Smiley

Mike
22  Games Center / Featured Games / Re: State of Fortune on: 2014-02-07 11:30:48
There are some 5-6 people that log in every day at the moment, but unluckily not at the same time Smiley

I'll fix the issue in the weekend, didn't have any time this week due to long working days.

In other news I've added blurring of objects far away instead of trying to display every leaf of every tree Smiley


Mike
23  Discussions / General Discussions / Re: New feature: coding experience on: 2014-02-02 22:12:05
Or represent experience with levels, like it happens at rpg games.

Experience != Years of experience. I'm sure that there are a few on the forum with less years of experience than me but that spent a lot more time per day in java. I think it is fine as it is.

Regarding displaying both, maybe keep the little space that is left for the next awesome feature Wink

If you feel that you are more experienced than the number of years make us believe, choose a higher number Smiley

Mike
24  Discussions / General Discussions / Re: New feature: coding experience on: 2014-02-01 22:58:29
I like it. Nice feature Smiley

This board has so many nice features compared to the default installation of SMF.

Mike
25  Discussions / General Discussions / Re: JGO coinage tally on: 2014-01-29 15:28:24
I'd pay 3 bucks a month to get a "Supporter of JGO" title Smiley Get another 9 guys like that and we're running even Wink
Well, except that there are these pesky (Paypal) fees (0.45 EUR for a 3.00 EUR txn) and tax.

In the end it's not so hard to break even on a monthly basis, if you get a few members to pay every month, but to break-even long term is another matter. Emo



Mike
26  Discussions / General Discussions / Re: JGO coinage tally on: 2014-01-29 13:45:04
I'd pay 3 bucks a month to get a "Supporter of JGO" title Smiley Get another 9 guys like that and we're running even Wink

Mike
27  Discussions / Miscellaneous Topics / Re: A stupid bug I wrote... on: 2014-01-27 18:06:41
There is no such warning for eclipse.
There ought to be D=

There is a plugin called "FindBugs" that warns for it (among other potential issues like forgetting to close a stream). Smiley

Mike
28  Discussions / General Discussions / Re: What are these highlights? on: 2014-01-26 15:20:37
You can also turn it on/off on the screen you get to if you click on someone's name.

This is the original post:
http://www.java-gaming.org/topics/new-feature-highlighting-posts-of-specific-members/24250/view.html

Mike
29  Games Center / Featured Games / Re: State of Fortune on: 2014-01-25 12:38:27
Adding bump maps without passing the tangent doesn't make it look as nice as when the tangent is passed. I'll have to add that somewhere down the road. For now it's done in the fragment shader.

Here are a couple of screenshots of how the game scales with the lowest and highest settings (my laptop runs the lowest settings in 200-300fps, and the highest in 30-40 for a comparison).



I've also passed 170 registered accounts Smiley

Mike
30  Game Development / Newbie & Debugging Questions / Re: Triangles vs. Quads? on: 2014-01-22 09:08:24
It doesn't matter for the frames per second whether you use the one or the other. Although, if you use triangles you can turn on cull facing for a small performance increase. You also need to use triangles to do some effects, like glsl shadowing. Use triangles and you might save yourself a lot of hassle down the road Smiley

Mike
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