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1  Discussions / Miscellaneous Topics / Re: What are Anti-Virus Developers Protecting us From? on: 2014-04-17 10:55:55
I used to work as tech support for Norton for a couple of years, and while it did catch a lot of viruses back then (2004-2005) I hear a lot less about viruses nowadays.

One funny/sad thing was when a new virus came out and the definitions weren't updated yet, we had to charge people a lot of money to manually remove the viruses, even though they had our anti virus software Pointing

The most common complaint was "My computer is so slow after installing your product" Smiley

Mike
2  Discussions / General Discussions / Re: What hosting do you use for your websites? on: 2014-04-13 20:48:44
I used to have a VPS for 30 a month or something but figured it'd be cheaper to get my own computer at home set up and link it up to a domain. Said and done I now have a pc in the attic that is fast enough for anything I would like and I just need to pay the electricity for it Smiley
3  Game Development / Newbie & Debugging Questions / Re: Opening an inventory Screen on: 2014-04-10 17:04:44
Or (so you can't do it wrong)
if(!Inventory.inventoryOpen) Smiley

Mike
4  Game Development / Performance Tuning / Re: Huge lag in voxel engine using lwjgl on: 2014-04-10 16:42:15
Hi,

That is (also?) because you aren't adding vertex,vertex,vertex,texCoord,texCoord,vertex,vertex,vertex,texCoord,texCoord and so on.

You are adding first all vertices from each cube and then all texture coordinates, like this: vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,vertex,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord,texcoord

That's not going to work, which is why I suggested that you start with just drawing a single triangle and then work your way up from that Smiley

Mike
5  Game Development / Performance Tuning / Re: Huge lag in voxel engine using lwjgl on: 2014-04-09 17:40:07
That code looks messy Smiley The first thing that pops out is that you first draw all vertrices and then all textures for each cube, instead of splitting them up in triangles. Why don't you try to first get a single triangle on the screen and then add another one and then expand that to all the cubes? I think that will be a lot easier for you.

Mike
6  Game Development / Performance Tuning / Re: Huge lag in voxel engine using lwjgl on: 2014-04-08 20:57:46
For as much as i understand, i must "intervaled" my vbo rendering passing in argument many things so i will work.

Every time someone talks about VBO's I have to post this post as it explains more or less anything in a simple way:
http://www.java-gaming.org/topics/introduction-to-vertex-arrays-and-vertex-buffer-objects-opengl/24272/view.html

It's almost the same for textures and colors, so it should give you a good beginning.

Mike
7  Discussions / Miscellaneous Topics / Re: Can anyone give me 10 words all related to one thing in common? on: 2014-04-01 22:17:42
Geography! Smiley
Sweden, The Netherlands, Norway, Japan, Ireland, Switzerland, Canada, Iceland, Italy, U.S (Countries in order of... something)
Amsterdam, Washington D.C., Canberra, Ankara, Brasilia, Ottawa, New Delhi, Monaco, Rabat, Pretoria (Capitals people mistake for common cities)
The Hague, New York City, Sydney, Istanbul, São Paulo, Toronto, Mumbai, Montecarlo, Casablanca, Cape town (Cities people mistake for capitals)

Mike
8  Discussions / General Discussions / Re: JGO Kickstarter on: 2014-04-01 21:44:56
Mike who hasn't logged in since 2006 so I can get his nickname Tongue
mkay! enjoy your new identity!

Awesome! :-D

Money can buy happiness!

Mike
9  Discussions / General Discussions / Re: JGO Kickstarter on: 2014-04-01 21:28:21
Mike who hasn't logged in since 2006 so I can get his nickname Tongue

Mike
10  Discussions / General Discussions / Re: JGO Kickstarter on: 2014-04-01 21:06:17
It's not that I want publicity but apparently that is the only way to give some money, so there you go Smiley

Mike
11  Discussions / General Discussions / Re: Programmer jokes on: 2014-03-17 22:26:15
This post is nice Smiley
http://m.tickld.com/x/20-jokes-that-only-intellectuals-will-understand

Mike
12  Discussions / General Discussions / Re: The Oculus Rift on: 2014-02-25 12:56:10
I started implementing support for it in State of Fortune some 8 months ago after I got mine. I never finished it though because I had to rewrite the whole UI to not just be a 2D overlay but in 3D and some other things. I'll brush it up when the consumer version is out Smiley

Screenie:
http://www.java-gaming.org/topics/terrain-something/28474/msg/277290/view.html#msg277290

Mike
13  Discussions / Miscellaneous Topics / Re: What do you think about religion and opressing gay rights? on: 2014-02-22 22:28:05
(I really don't know, I've barely looked at the Bible)

The bible is an... interesting piece of work, it states things like "If you disobey me, I will make you eat your sons and daughters" as well as "If you love your family more than me, you are not worthy of me" and "If you curse at your parents, you should be put to death".

In regards to homosexuality the bible is clearly against it "In the same way also the men, giving up natural intercourse with women, were consumed with passion for one another. Men committed shameless acts with men and received in their own persons the due penalty for their error.” and "If a man has sexual relations with a man as one does with a woman, both of them have done what is detestable. They are to be put to death; their blood will be on their own heads."

All in all, it's a funny book Smiley

Mike
14  Discussions / General Discussions / Re: JGO's 16 most prone to prose (in order of probable-rhymes) on: 2014-02-22 22:16:04
What about using the search function...? Smiley

http://www.java-gaming.org/topics/jgo-social-rankings/29369/view.html

http://www.java-gaming.org/topics/how-do-jgos-social-stats-calculate/24748/view.html

Mike
15  Discussions / General Discussions / Re: Forum Questions on: 2014-02-16 00:13:06
View all threads you started:
Go to "Profile" and click on the number after "Topics".

View your posts:
Go to "Profile" and click on "Show Posts" Smiley

Mike
16  Games Center / Featured Games / Re: State of Fortune on: 2014-02-07 11:30:48
There are some 5-6 people that log in every day at the moment, but unluckily not at the same time Smiley

I'll fix the issue in the weekend, didn't have any time this week due to long working days.

In other news I've added blurring of objects far away instead of trying to display every leaf of every tree Smiley


Mike
17  Discussions / General Discussions / Re: New feature: coding experience on: 2014-02-02 22:12:05
Or represent experience with levels, like it happens at rpg games.

Experience != Years of experience. I'm sure that there are a few on the forum with less years of experience than me but that spent a lot more time per day in java. I think it is fine as it is.

Regarding displaying both, maybe keep the little space that is left for the next awesome feature Wink

If you feel that you are more experienced than the number of years make us believe, choose a higher number Smiley

Mike
18  Discussions / General Discussions / Re: New feature: coding experience on: 2014-02-01 22:58:29
I like it. Nice feature Smiley

This board has so many nice features compared to the default installation of SMF.

Mike
19  Discussions / General Discussions / Re: JGO coinage tally on: 2014-01-29 15:28:24
I'd pay 3 bucks a month to get a "Supporter of JGO" title Smiley Get another 9 guys like that and we're running even Wink
Well, except that there are these pesky (Paypal) fees (0.45 EUR for a 3.00 EUR txn) and tax.

In the end it's not so hard to break even on a monthly basis, if you get a few members to pay every month, but to break-even long term is another matter. Emo



Mike
20  Discussions / General Discussions / Re: JGO coinage tally on: 2014-01-29 13:45:04
I'd pay 3 bucks a month to get a "Supporter of JGO" title Smiley Get another 9 guys like that and we're running even Wink

Mike
21  Discussions / Miscellaneous Topics / Re: A stupid bug I wrote... on: 2014-01-27 18:06:41
There is no such warning for eclipse.
There ought to be D=

There is a plugin called "FindBugs" that warns for it (among other potential issues like forgetting to close a stream). Smiley

Mike
22  Discussions / General Discussions / Re: What are these highlights? on: 2014-01-26 15:20:37
You can also turn it on/off on the screen you get to if you click on someone's name.

This is the original post:
http://www.java-gaming.org/topics/new-feature-highlighting-posts-of-specific-members/24250/view.html

Mike
23  Games Center / Featured Games / Re: State of Fortune on: 2014-01-25 12:38:27
Adding bump maps without passing the tangent doesn't make it look as nice as when the tangent is passed. I'll have to add that somewhere down the road. For now it's done in the fragment shader.

Here are a couple of screenshots of how the game scales with the lowest and highest settings (my laptop runs the lowest settings in 200-300fps, and the highest in 30-40 for a comparison).



I've also passed 170 registered accounts Smiley

Mike
24  Game Development / Newbie & Debugging Questions / Re: Triangles vs. Quads? on: 2014-01-22 09:08:24
It doesn't matter for the frames per second whether you use the one or the other. Although, if you use triangles you can turn on cull facing for a small performance increase. You also need to use triangles to do some effects, like glsl shadowing. Use triangles and you might save yourself a lot of hassle down the road Smiley

Mike
25  Games Center / Featured Games / Re: State of Fortune on: 2014-01-17 10:21:19
In playground simply click 'b' and go nuts Smiley

In game, buy a piece of land by clicking on a for sale sign (land gets cheaper further away), click 'b' and go nuts until you run out of money ;-)

You might want to plant some grain to get a bit of income. To open the inventory you can click 'i' or 'e'.

Mike
26  Games Center / Featured Games / Re: State of Fortune on: 2014-01-16 14:34:48
Awesome as always Riv Smiley I'll try it out and see how it works with weird passwords.

Mike
27  Games Center / Featured Games / Re: State of Fortune on: 2014-01-16 09:58:14
Hi Zeke,

Thanks for the interest! Smiley

I see your account but for security reasons I cannot see passwords. Maybe you could try to reset it by clicking on "Forgot password?" in the launcher and see if that is the problem indeed.

Maybe you can let me know whether or not it works in a PM or on the forum of the game Smiley

I currently encode the password to md5 before submitting it from the launcher, maybe my function doesn't handle all cases that well? Does anyone have a piece of code that they know work and give the same answer as PHP?

This is how it currently looks like and it always worked until now:
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    public static String encrypt(String input) {
        String result = input;
        if (input != null) {
            MessageDigest md;
            try {
                md = MessageDigest.getInstance("MD5");
                md.update(input.getBytes("UTF-8"));
                BigInteger hash = new BigInteger(1, md.digest());
                result = hash.toString(16);
                while (result.length() < 32) {
                    result = "0" + result;
                }
            } catch (Exception e) {
                e.printStackTrace();
            }
        }
        return result;
    }


Mike
28  Java Game APIs & Engines / OpenGL Development / Re: Hello Everyone from an old timer... (sub: JOGL || LWJGL) on: 2014-01-14 15:22:45
I really want people to comment, who have both tried out JOGL and LWJGL. I (personally) think, many people haven't even tried out JOGL and suggest LWJGL without even having tried out the alternative.

I switched from JOGL to LWJGL a few years back (http://www.java-gaming.org/index.php?topic=20496.0). While there are differences, whatever your need is I'm sure that either will suit you just fine.

Kind regards,
Mike
29  Games Center / Featured Games / Re: State of Fortune on: 2014-01-14 10:12:09
I just finished uploading the higher quality textures. Thanks to the dds compression I'm now using 4 times as high resolution textures while using a quarter of the space Smiley Thanks! Here is a picture of how the new blocks look like.


Click for a bigger picture

There are still textures to be improved like the shop, shopkeeper, grain and the machines, but that will come at a later time.

Mike
30  Games Center / Featured Games / Re: State of Fortune on: 2014-01-07 20:47:46
Right, I decompressed it instead Smiley I'll try it out. Is it safe to say that gfx cards that support VBO's also support DXTn?

Mike
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List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
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2014-04-03 15:48:37

Good Examples
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2014-04-01 18:40:51

Good Examples
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2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
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2014-03-11 15:22:30
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