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1  Games Center / Showcase / Re: Jython Shooter on: 2014-03-14 13:08:24
Thanks!  I wrote that in hopes that it would help people out.  It's good to hear that you found it useful.
2  Games Center / Showcase / Jython Shooter on: 2014-03-14 01:20:33
This game uses Java for creating a window, drawing the graphics, playing the sound, and handling input, but it's written in Python!  This is possible thanks to Jython.  Download at: .  I also ported this game to PyGame (a cPython wrapper for SDL).  You can get that version at: .

3  Games Center / Showcase / Re: some games i made on: 2012-09-01 18:46:01
I love your title screen music.  Very catchy and old-school.
4  Games Center / Showcase / Re: Polygon Skirmish on: 2012-08-31 12:29:20
It's quite neat and works smooth here. I found controlling the ship somewhat hard, since I'm more used to a wasd=forward/rotate left/rotate right/backward scheme. But in a way that makes it a nice challenge for coordination, since I've got to adapt. Its a neat little game and I really have not much to suggest, other than possibly a little variety in enemies.

However, the simplicity has got charm, so maybe just leave it as it is Grin

Thank you so much for your feedback!  I agree that it could do with some new baddies.  Call this one "Version 1.0".  More baddies to come.
5  Games Center / Showcase / Re: Polygon Skirmish on: 2012-08-28 15:30:42
Is there any reason to include the data in java files? You know its quite easy to load a file that is in the jar right?

Yes.  I've pulled assets from the .jar in other projects. Putting the polygon data into the java source really only saves the space that would have been taken up by IO code.  The way I've done audio really saves a lot more space.  I generate the audio programmatically through functions, so instead of a kilobytes-long audio file, I have just a few lines of code per sound.
6  Games Center / Showcase / Polygon Skirmish on: 2012-08-28 08:15:01
Free download at:

A fast-paced 2D shooter I've been working on in Java. I've done some things to eliminate all external asset files, so the game is fairly small on disk. The audio is synthesized on startup, and the polygon information for the characters is built into the source code. I created their shapes in Blender 2.63, exported them as .obj files, then used a program I wrote to grab the points out of the .obj files and print out useable Java source code (just big array declarations).

I hope to continue working on this project. I want to add more advanced AI and more weapons, enemies and effects.  I may be posting the source code on in the not-too-distant future.

Any feedback, technical or not, is appreciated.  Smiley
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Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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