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1  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Making a custom game engine vs libGDX on: 2012-08-31 12:45:30
nop, lost my intrnet connection. Damn my ISP Cheesy
2  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Making a custom game engine vs libGDX on: 2012-08-31 10:19:23
ok.... i just decided to use libgdx Smiley

Most of this thread was hijacked  Tongue

please close the thread, otherwise its going to become a full scale war Cheesy
3  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Making a custom game engine vs libGDX on: 2012-08-28 14:37:50
Quote
- If you want to learn by reinventing the wheel

Yep, I want to do that..
Well more like making A new wheel  Grin
4  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Making a custom game engine vs libGDX on: 2012-08-27 18:07:17
My choice is either LWJGL or libGDX...
I only want to make a Game Engine for my use....
Also, i am quite good at Swing, eventhandlers, etc, but I preffer using lwjgl over java2d, because I want to do 3d afterwards...
5  Java Game APIs & Engines / Engines, Libraries and Tools / Making a custom game engine vs libGDX on: 2012-08-27 15:53:17
I want to make games in java...

So, to start off with, I took a look at the different libraries I could use.
LibGDX interested me, so I took a look at the documentation, tutos, etc.

Most of the tutorials were *REALLY* old, and there is a book which still seems to use the older libGDX interfaces.

So i decided to make my own engine, but considering the difficulty of this, I decided to ask here first.

I have an infinite Time Period (until i die, anyway)

So, any comments...

Also some tutos on writing game engines would be nice...

EDIT: I also want to make the engine out of LWJGL,
so I can start off 2D, and later add 3D as well...
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