Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (521)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (589)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Java Game APIs & Engines / JInput / Re: jinput without any frames? on: 2009-03-18 10:05:30
Finally I had some time to try the jinput on my ubuntu linux server... but I failed Sad

It seems that the latest jinput distribution requires glibc 2.4, but my old ubuntu (dapper) has only 2.3... and glibc 2.4 is not available for dapper, only newer ubuntu distros.

What options do I have?
a) upgrade ubuntu? I'd not like to do that just for jinput...
b) compile linux natives from sources? Do they even compile against glibc 2.3? Any guides somewhere?
c) any other?

Sami
2  Java Game APIs & Engines / JInput / Re: jinput without any frames? on: 2009-02-25 07:35:26
I'm coding with Windows XP (where I faced this problem)... The SW will be run in a older Ubuntu (6.x something) server without X windows, but I haven't tested the jinput in that environment yet. I'll do that next...

Sami
3  Java Game APIs & Engines / JInput / jinput without any frames? on: 2009-02-19 07:41:31
Hi,

I was playing with the ControllerReadTest.java and those examples found from CVS... I noticed that the examples did not work at all (devices were found ok, but they only returned zero values), but the ControllerReadTest was working ok.

So I tried to add a creation of JFrame to the example code, and I started to get real values instead of zeros after that!

So, the question is: is this a feature of jinput or libs or underlying OS (in this case WinXP)? I was planning to use jinput in a linux server which is not running X-windows at all...

Sami
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xFryIx (57 views)
2014-11-13 12:34:49

digdugdiggy (35 views)
2014-11-12 21:11:50

digdugdiggy (29 views)
2014-11-12 21:10:15

digdugdiggy (23 views)
2014-11-12 21:09:33

kovacsa (46 views)
2014-11-07 19:57:14

TehJavaDev (50 views)
2014-11-03 22:04:50

BurntPizza (50 views)
2014-11-03 18:54:52

moogie (65 views)
2014-11-03 06:22:04

CopyableCougar4 (63 views)
2014-11-01 23:36:41

DarkCart (148 views)
2014-11-01 14:51:03
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!