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1  Game Development / Newbie & Debugging Questions / Re: Game loop not accurate. How can I make a better one ? on: 2015-03-28 23:18:48
actually it is okay, but you have to factor the delta value in your update() method.

Actually it is not ok.

When it says
Thread.sleep(17)

you are assuming you render takes 0ms - which is most probably not correct.

The sleep should be 17 - time to render. So you should tke note on how long it takes to render stuff and reduce that from the sleep time afterwards.
2  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-19 11:32:17
Finally learning to draw vector graphics, this is what I drew in 30 minutes in GIMP, and started my journey to get away from blocky pixel art as much as I can.



Still has to improve, and next up learn animating them using Blender. Yes you read it right, Blender can also be used to create 2D animations.

Haven't you considered using Spine ?
It's not difficult to learn, and it gives you beautiful 2d animation. The only "problem" is that it is not free. However I think it's well worth being able to use it seamlessly with libgdx.
3  Game Development / Newbie & Debugging Questions / Re: Libgdx font blurring on: 2015-03-18 19:57:42
I use
1  
TextureFilter.Linear, TextureFilter.Linear

and my fonts look nice.
4  Discussions / Community & Volunteer Projects / Re: Starting a team (Music Composer, Developer, 3d designer, and writer needed) on: 2015-03-18 12:24:26
Okay this is not going anywhere.
I locked the topic so everybody can keep their medals and lessons learned for future reference.
5  Games Center / WIP games, tools & toy projects / Re: Imp City, build an underground empire on: 2015-03-17 16:16:48
ok now everything worked. I saw the cute imps doing their stuff.

The only thing that really bothered me is using the arrows to move the camera. Unless you are left handed it definitely should be on WASD instead. I also feel Up should move the map "up" not isometrically up. it feels weird to press up+right to make the map go up.

Other than that super cool work.
6  Discussions / Community & Volunteer Projects / Re: Starting a team (Music Composer, Developer, 3d designer, and writer needed) on: 2015-03-17 15:59:02
Ah, shucks. I thought some of it was useful, if not to the OP then hopefully to other people looking to build a team in the future- which is why replying publicly is better than private messages. Although, chances are they wouldn't do the search to check for similar posts anyway...

You are right. Many people wrote valuable stuff here and spent some time doing so. It would be unfair to them.
I'm sorry about that, I'm still a little bit rusty on modding JGO since I've been away for the last year Smiley
7  Discussions / Community & Volunteer Projects / Re: Starting a team (Music Composer, Developer, 3d designer, and writer needed) on: 2015-03-17 15:53:35
ABOODYFJ, all you have done is tell us you have an engine and expect people to flock to you. Everybody on this forum could write an engine. People want a project that they can be excited about, not a belligerent leader with no credibility who expects people to work on "his" dream project for FREE.

I hope this topic gets fed to the chitchat monster. It will keep him fed for a looong time.

Yeah, it's done. I was trying to split it but SMF interface to split is kind of clunky to do that. But then that's a good chance to ABOODYFJ start fresh (or not)

edit: maybe it is better not to chitchat it, since other people might see this topic and get a better understanding on how to (or not to) recruit team members.
8  Games Center / WIP games, tools & toy projects / Re: Imp City, build an underground empire on: 2015-03-17 14:21:09
I played with it a little, but I think the latest build doesn't have all the stuff you showed on the last screenshot.
I was able to change the ground and to spawn a creature who immediately joined the others.

looking good so far!
9  Discussions / Community & Volunteer Projects / Re: Starting a team (Music Composer, Developer, 3d designer, and writer needed) on: 2015-03-17 12:02:22
This seems to be a another "bash anyone who asks for people to join their project" thread! What a fun and encouraging community there is here. 

Most people gave him real advice and good reasons why this is not a good idea. You could point us on the direction why this IS a good idea instead of just saying the community is bad for saying otherwise.

Being a good community is not just saying pretty things to each other. Is saying things that will help you.
10  Discussions / Community & Volunteer Projects / Re: Starting a team (Music Composer, Developer, 3d designer, and writer needed) on: 2015-03-16 18:34:10
I think that the main reason of "hate" is not because of your engine. But your initial post itself.
This post has already been posted hundreds of times here and other gaming forums.
I don't think you will find any writers, 3d designers or composers here, since this forum has mostly a programmer audience.
And most important - you won't find people to work for you, for free, in your dream game. People barely have the motivation to work on their own dream games, let alone on other peoples' dreams.
I'm not trying to bash your engine or your coding skills (I don't see the point either of trollwarrior's suggestion on a java programing forum), but the truth is that nobody is interested in my super engine - neither in yours.

If I was super optimistic I would tell you to put up a demo to showcase it to potential team members, but since I'm not optimistic, I'd also skip that and just use placeholders to your music/3d objects/story.

If anybody is interested in your (or my) project, that should raise a flag. This person is either lazy and will give up on the first drawback he finds, or will vanish claiming "personal issues". Or it's a crazy person, that you don't want on your team anyway.

Long story short: either do it all yourself or pay people to do it. OR be extremely lucky and find a reliable, competent, and motivated person.


edit: or what KevinWorkman said. lol
11  Java Game APIs & Engines / OpenGL Development / Re: libgdx/lwjgl jerkiness rendering meshes / texture regions on: 2015-03-02 23:08:36
Thank you for the tip. I did that but it seems that it didn't help.
1  
2  
      Texture t =new Texture(texture,true); //true means generate mipmap
      t.setFilter(TextureFilter.MipMapNearestLinear, TextureFilter.MipMapNearestLinear);  

I tried several combinations of TextureFilter with no success. Some made it look worse though, with some texture bleeding.
To better illustrate my problem, here are two screenshots of the same object, but with a slight camera movement (like 4 or 5 pixels).
Notice the white rectangle outlines. They change a bit, but with movement and at 60fps that looks really bad.



I appreciate more suggestions.

EDIT: my quads are drawn in a scale of 1 - that is that window has the width and height of approx. 1 . I'm not sure if it's better to have like 64 for width and height to avoid some floating point precision loss. Does that make any sense ?
12  Java Game APIs & Engines / OpenGL Development / libgdx/lwjgl jerkiness rendering meshes / texture regions on: 2015-03-02 19:37:39
I am rendering some textured cubes along with libgdx's TextureRegion (which are essentialy textured quads) and I'm seeing some jerkiness when the camera moves. It seems like te textures are "shaking" a little as the camera moves. It's a little difficult to express in words, but sometimes it seems like some pixels are blinking or shaking.

The only thing moving is the camera, the objects don't change their position.



The texture for the cubes are 128x128 areas on a 512x512 png texture (the bricks in the image). The objects like the windows and purple thingie are TextureRegions from a 1024x1024 image.

Any ideas on what might solve that ?
13  Java Game APIs & Engines / OpenGL Development / Re: [libgdx]Mesh.setVertices(short[] indices,offset, count) behavior on android on: 2015-02-16 16:32:47
Well that's a libgdx method.

https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/graphics/Mesh.java
14  Discussions / General Discussions / Re: What's your day job? on: 2015-02-16 00:34:21
I worked for Ericsson Telecom but recently changed jobs to a finance startup in San Francisco but most of the time I am working at home.
I must agree with Riven that home office is not so fun as it sounds. If you do it like 1 time per week is super cool. If you do it 2 months straight you start hearing voices in your head.
15  Java Game APIs & Engines / OpenGL Development / [libgdx]Mesh.setVertices(short[] indices,offset, count) behavior on android on: 2015-02-15 22:53:43
I have a dynamic mesh, so every frame I must update the vertices and indices.
I populate a FloatArray with the new vertices and then when flushing the array, if I call

1  
mesh.setVertices(finalMesh.array());

everything works fine, however there's a performance hit since my finalMesh float buffer can vary in size and I don't want to flush the whole array everytime.

So I tried doing a
1  
mesh.setVertices(finalMesh.array(), 0, finalMesh.position());

Which works ok on my desktop.
However on Android However in some other computers/devices with this setup, it shows a lot of garbage on the screen.
I tested with my Mac (no problems), Android Moto G (problems) and windows (problems)


Any ideas on how to avoid that ? Or it's the safest bet just to flush the whole array every frame?
16  Discussions / Miscellaneous Topics / Re: Java Certificates on: 2015-02-03 02:28:19
So simply put, after these worth the investment?

The ones I speak of are HERE

How valuable are these from an employers point of view? I will only have to pay £250 and the rest is paid by student loan company.

The problem I see is that, employers don't really specify they want a highly experienced java programmer, they don't really ask for much of an education either, they simply state 10-15 different technologies (java, c,  c++,  mysql, php etc) and say "you must have experience in the above".

It is not very "junior" friendly, will these certificates help me at all or should I just f**k it and go on a mass learning spree and build a portfolio and advertise as freelance with stupidly low rates?

It depends mostly on where and what kind of company you want to work for.

In my opinion it is nice to have a certification to get your first few jobs, it will make you stand out from the mass of students getting out of university with no experience. About building a "portfolio", it only matters if you intend to be a freelancer. I personally never had my portfolio analyzed in a regular job interview. 

Also, some big companies want to comply to their own quality certifications, and for that they need a percentage of certified employees in certain areas. So if they are pursuing some of those and have 2 similar candidates but one has a certification, they'll go for the certified one for obvious reasons. 

I myself have a few certifications which I pursued solely for getting raises in my previous job.
I did learn things with them. Things that I never used and some other things that I turned out to really use and better understand after properly studying them.

I'd go for one, specially if you'll be looking for a first job soon. It's good to have something more "official" then 'my super cool particle systems' in your curriculum.
And you will also eventually learn something you didn't know about the Java language.



17  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-28 21:44:30
Today I came back to javagaming.org .
18  Games Center / Featured Games / Re: Reign of Rebels : Online Hack and Slash on: 2014-07-18 22:03:11
Sorry to resurrect such an old thread. Just wondering if this game is still in development, or at least playable. http://www.reignofrebels.com// responds with an "Internal error," and the game just crashes after I try to log in now. I very much enjoyed this game when I used to play it.

Thank you for your interest Smiley
Unfortunately I have lost the interest in this game in the moment I found myself building assets (models, maps, etc) and not coding anymore.
It was a great journey of almost 2 years working on a single project, and I still look at it with pride when I see some screenshots, but I will not come back to this. I have been out of game development for a few months now, since I recently changed jobs and now I have not so much free time on my work (where I often used to code my games  Lips Sealed ).

I just restarted the server - not really sure if it will work, it depends if you have the latest client version.
Thank you again for the interest and support when this was active Smiley
19  Discussions / General Discussions / Re: JGO Kickstarter on: 2014-04-01 21:08:27
@kpars: the illuminati rolled the dice. Five and three came up. I'm confused as to how it relates. Do you recycle? We once put one of us in the padded room, he could not reproduce. He could stay, but since that day we've lost our technicolor vision. Wanna join?

m77 took over Riven's account ?
20  Game Development / Newbie & Debugging Questions / Re: Web Hosting My Java Server Code - How? on: 2014-04-01 13:40:21
Linode is quite nice. You can choose which data center your server is in, can choose from the US, London and Tokyo. You have to manage the VPS yourself, but it isn't too hard. They have some great info here:
https://library.linode.com/
I suggest using a "StackScript", eg choose the "LAMP Stack" script and it sets up Ubuntu or Debian with Apache, MySQL and PHP. After that you can setup Tomcat or whatever you like. Looks like this:
http://i.imgur.com/e15n9ez.png
I've been using Linode for many years with no complaints. Occasionally they increase your RAM and HDD space when they revise their plans. FWIW, if you use this link I'll get a $20 referral bonus if you stay with Linode for 3 months: Smiley
https://www.linode.com/?r=96b3cca89283fac6babee9b4de25cdc044a40e14

+1
I also use linode, and Riven is also hosting JGO on the cheapest Linode (as far as I remember)
21  Discussions / General Discussions / Re: Motivation gamification on: 2014-03-20 20:25:25
TL;DR: if you struggle to motivate yourself to be productive throughout the day, install a keylogger capable of making pretty graphs.


It seriously helps, as you are forced to face the facts after a day's (hard?) work. Bonus points for sharing the stats with your boss, or publishing them on a daily basis (on your own site, not here, you silly!).


http://www.lukepaynesoftware.com/projects/keystrokes/ Pointing
(it also exports CSVs allowing you to make graphs of multiple days)


Do you have (even) betters ways to keep yourself accountable?

So from 9 to 19 is the time when I can find you active on Skype/mirc/jgo ?
22  Discussions / General Discussions / Re: 30 vs 60 vs 120 FPS on: 2014-03-20 12:00:57
Your eyes can't tell the difference between 60-120, a regular person begins to notice choppiness at around 40 fps

You're not speaking for everyone, so please kindly shut up. I'm getting tired of this argument already. It's on the same level as claiming that everyone needs glasses.

That escalated quickly. I've never seen a person so pissed off about a framerate.
23  Games Center / Showcase / Re: Flap Cat ! (not a flappy bird clone) on: 2014-03-08 23:05:42
For me it was just too fast to be enjoyable. Like others I was just hoping not to die while I semi-randomly tilted my tablet.
You should avoid those intrusive ads, specially when they appear right on top of the retry button.
Thr music is really nice. The graphics are polished and consistent.
I think you have a good game here, but you should improve the gameplay to make it more appealing to the masses.
24  Discussions / Miscellaneous Topics / Re: what to do? on: 2014-03-08 22:29:41
I dont think she is dragging him knowing he hates it. Its like showing that youtube video you found hilarious and want to share it with your girl with te hope she wil laugh and feel good with you. Sometimes she will not enjoy te video at all but she will smile nevertheles because she knows you liked it and dont want to spoil it.

Someday he will want to go to a video games show and will like share that with her, even tough she's not a gamer at all. She might have a good time or not. She will hopefully keep smiling as he did at the club.

And not all people go to club to get drunk and high and not all girls go tere to make out with guys. Some people just like to dance, others to drink. As far as I understod she did not force him to drink or get high. And people (specially women) like to have their partner near in moments they deem enjoyable. Its not only about enlightment and broading your mind, it's about being a good partner to the one you love.
25  Discussions / Miscellaneous Topics / Re: what to do? on: 2014-03-08 15:21:19
Your last two posts sound exactly like how I feel opiop.  Haha, I want to find friends that think the same way where I live.  I should probably try looking harder, thanks for the motivation!
P.S. you're lucky to have found someone who loves to play DnD  Cool Cheesy

I dont think you should.
Its nice to have around people who think just like you, but it will eventually make you dumber and close minded.
I actually admire Gibbo for making an effort for his significant other. I am prety sure she knows you're not the dancer type and she appreciates that you're making sn effort to be with her doing something she enjoys. She will eventualy do something she does not enjoy but will do it for you. And thats good in a relationship. You will both introduce something new to each other and you will have more to talk about with each other and with other people.

Its cool that opiop has found someone like yourslef but you should also take care with that. You have to remember to exercise things like curiosity, respect and tolerance towards people not like you. Otherwise you might become a close minded bitter person too soon (we will all be like that but only when we are old).

With cities with millions of people and facebook and stuff it's pretty easy to close your world to only things you like and live on with your prejudices and idiossyncrasies and you might never get bothered by someone listening to an annoying music at full volume. But you will also miss the chance to discover a new hobby,a funny friend or the love of your life who happens to enjoy dancing even though you dont.
26  Games Center / Android Showcase / Re: Fantabulous a physics based puzzle game for android on: 2014-03-07 19:37:02
Your screenshot urls are broken.
They work fine for me.
27  Games Center / 4K Game Competition - 2014 / Re: Nearing end... need couple of volunteers on: 2014-02-28 19:51:10
I volunteer as tribute.
When is the deadline for submitting the scores ? Because this weekend starts carnival in Brazil so I'll be shaking my butt with a fruity hat for the next few days.
28  Discussions / General Discussions / Re: Data bases and game programming on: 2014-02-13 12:20:54
I used it for my game Reign of Rebels - since its an online game - but it is not a viable solution to use a "full" database for a client only game.
I do think SQLite can be good for games, although I never use it and go for XML serialization instead. But if you're looking to practice what you are learning in college, go for it
29  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Libgdx + Eclipse. on: 2014-01-15 11:45:37
When I was working with 1 project

Yes, you were working with 1 project. The assets in libgdx are in the Android project, and you normally will change the main project. That means, Android project will not be refreshed automatically since eclipse will not invoke a build on it for no reason.

On a side note, you should really try to be more polite on this forum, specially to people trying to help. This is not the first nor second time I see you talking to people like they have the obligation to help you and give you the answer you deem correct. More specially in the case he is right and you are wrong - it is not a libgdx problem.
30  Game Development / Newbie & Debugging Questions / Re: Spinning the Minimap with the player? on: 2014-01-14 11:46:16
Not related to the technical aspect,but I don't think spinning the minimap is a good idea.
The minimap helps the player locating himself, like "I know the entrance I need is in the top left part of this area". If you keep spinning the minimap, the player will lose the reference and the minimap will have no purpose other than showing things smaller.

In my opinion, if you're making a radar or something like that, it might make sense to spin it. But not a minimap.
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