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1  Game Development / Newbie & Debugging Questions / Re: problems of a simple rendering app please help on: 2009-02-09 13:13:39
Would you kindly please view the whole source code at http://ultr_zero.googlegroups.com/web/ultr0-game-double-bufferred.jar?hl=en&gda=UJu7f1EAAABXNDLuhyWxmGuxQjc0_VHMPqokIIU9j8TUIm8x0xmn77pb5fMU98QuEZ7aBUAcFLaTR4qEDPm6rzSKuWq1gO8cUwk_6Qi3BU8HCN0q6OYwM5VxXgp_nHWJXhfr7YhqVgA&gsc=L7C0eRYAAAD4PX6IESzHsP7JEWesaD9ig-kXU5InE09W2o0GCSVgCQ?
2  Game Development / Newbie & Debugging Questions / problems of a simple rendering app please help on: 2009-02-09 13:06:52
Hi

Two problems with a program as trivial as actively rendering a "hello" string on the canvas. First, BufferStrategy.contentsLost() always returns true

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      try {
         //boolean contentsLost = bufferStrategy.contentsLost();
        boolean contentsLost = bufferStrategy.contentsLost()
               && !bufferStrategy.contentsRestored();
         contentsLost = false;
         if (contentsLost && !renderer.onContentsLost()) {
            return;
         }

         while (!renderer.update())
            ;

         if (contentsLost) {
            return;
         }

         Graphics g = bufferStrategy.getDrawGraphics();
         //Graphics g = getGraphics();
        if (null != g) {
            renderer.render(g);
            g.dispose();
         }
      } finally {
         bufferStrategy.show();
      }


Second, when the rendering canvas was added to the containing frame, layout management seems take no effect, and the canvas shrinks into itself at the top left corner of the frame. Did I missed anything?

Thanks in advance!
3  Game Development / Newbie & Debugging Questions / keyCode of shifted plus('+') on: 2009-02-08 09:05:32
Hello you guys,

  To my great surprise I found that AWT ignores the SHIFT-Symbol keystroke combination, for example, keyCode of SHIFT-= is 61('=') but not 43('+') as expected.
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