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1  Java Game APIs & Engines / Engines, Libraries and Tools / Re: LWJGL & swing texture drawing on: 2012-08-25 08:11:33
Thanks for the answer

The idea would be to spend the minimum time in this project (as it's getting bigger by itself) so i want to reuse everything that i can and avoid creating stuff that's already done. I'll take a look at that Sprite class and find some examples.

Have you (or anyone Tongue) ever put a AWTGLCanvas into a swing application?
I would like some help with that aswell

2  Java Game APIs & Engines / Engines, Libraries and Tools / LWJGL & swing texture drawing on: 2012-08-24 15:15:09
i'm new both at LWJGL and swing, but i've programmed some things at college in java, so i'm going to program myself a little tool to position some textures on a map.

I've been taking a look at the APIs (not deeply enough yet) but they seem to able to do what i want.
Am I right? Should i use another API's?

In any case i've seen that Slick utils have a texture class to load and bind the textures in OpenGL, but i still need to define quads and so on.
I'm thinking of programming a Texture2D class, but is there a need to do that or it's already implemented elsewhere?

Thank you a lot Smiley
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