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1  Game Development / Game Mechanics / Fluid Simulation on: 2009-03-04 02:10:15

I want to simulate water flowing through pipes with java.
Is there any engine for fluid simulation or do I have to implement it by myself.

2  Java Game APIs & Engines / JavaFX / JavaFX example with Phys2D on: 2009-02-09 01:21:56

Here is a JavaFX example with Phys2D  Wink

3  Game Development / Game Mechanics / Re: Drag with Phys2D on: 2009-02-02 19:40:14
Thank you!! I tried that and it worked!!
I had to add this: Every time a drag event occurs I update the body A position to the current x,y mouse.

But I have a problem.  body A is colliding with other objects.
I set the mask=0 as you said A.setBitmask(0); but it is still colliding  Undecided

4  Game Development / Game Mechanics / Drag with Phys2D on: 2009-01-30 23:04:55

How can I drag boxes like in this example  but using Phys2D  Huh

5  Game Development / Game Mechanics / Re: Phys2D setPosition() method on: 2009-01-30 23:02:33
Thank you very much for your help  Cheesy
6  Game Development / Game Mechanics / Phys2D setPosition() method on: 2009-01-29 21:35:45
Hi im new to Phys2D.
I created a Box like this:
private StaticBody box = new StaticBody( new Box(100.0f,5.0f) );
box.setPosition(10.0f, 10.0f);
w.add(box); //add box to the world

Does set position method sets the position of my box relative to its center or to the upper left corner?
I mean is the upper left corner of the box will be in 10,10 or the center is the one that will be in 10,10

Thank you.
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