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1  Java Game APIs & Engines / Java 3D / Java3D and GLX server 1.2 on: 2009-01-29 16:01:13
Hi @all,

I'm new to this forum and want to thank you for your help in advance.

Well, I'm having problems with Java3D on my development machine at work. The system is equipped with an Intel Q35 GPU and the driver does only support GLX server version 1.2.

When starting Java3D I get the message, that GLX server version 1.3 is required but Java3D tries to start anyway. OK, this works so far and I'm not having any problems, especially since the application will most likely be used on windows machines.

However, I need to use JCanvas3D which in turn would require offscreen rendering - as far as I know. The problem is, that the JVM crashes due to some bug in the native libraries.

I then tried JOGL and thus was able to debug the offscreen buffer creation to a certain extent. What fails is the GLX.glXGetFBConfigs(...) call (it returns null or crashes). This isn't very surprising since that method is only available in GLX server 1.3+.

So, my question is this: Is there a version of Java3D (or JOGL) that uses GLX server version 1.2 that I could use for development? I could live with using an older version for development if necessary. On deployment/test I still could use the current version - as long as JCanvas3D is available.

Thanks,

Thomas
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

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