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1  Java Game APIs & Engines / JOGL Development / Re: Render loop is creating a lot of garbage with JOGL on: 2006-04-28 19:37:52
We also beg to differ.  Due to gc our realtime framerates look more like an EKG readout of a marathon runner (non deterministic to say the least) than the EKG of a dead guy (very very deterministic).

We prefer the dead guy (deterministic).  We are porting a product from C++ to java and our current solution is to create variable pools so as not to thrash the heap.  We do systems with thousands of dynamic 3D objects running at 60Hz, so we think the pools make sense for performance.

2  Java Game APIs & Engines / JOGL Development / Homebuilt JGears slow--downloaded one is fast on: 2005-04-26 14:47:54
I built the JGears app on my system and it runs significantly slower than demo off the jogl demos site.

I've installed the latest jogl on my system, the latest 1.5 J2SDK and JRE, NetBeans 4.0 and the source from the jogl-demos.   I'm running a GeForce 5650 card.

Any ideas why my compilation of JGears would be so much slower?  My version is acting like it's not being accelerated.



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List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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