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1  Discussions / General Discussions / Re: Should I let java4k die? on: 2015-11-24 17:24:05
The domainname has expired, but the hoster is keeping it around for a bit. Please renew and transfer the domain to somebody - my offer still stands, I'll reimburse you.
2  Game Development / Game Mechanics / Re: LWJGL 2D Lighting & Shadows on: 2015-11-23 17:26:45
firstLayer = spriteFBO1 * shadowFBO
secondLayer = spriteFBO2 * shadowFBO * 0.85 + 0.15

Basically you reduce the shadow effect and add ambient light, for all sprites you want not to be fully dark / stand out from the black terrain. I will look funky, but you might make it work.

Basically you need 3D lighting for the effect you are after.
3  Discussions / General Discussions / Re: SMF is falling apart. on: 2015-11-20 07:45:45
Works for me. Which browser are you using?
4  Discussions / General Discussions / Re: SMF is falling apart. on: 2015-11-19 22:40:51
I've never had a PM-captcha, let alone a broken one Pointing

Good to know though, I will look into it.
5  Discussions / General Discussions / Re: Should I let java4k die? on: 2015-11-19 19:13:09
If, and only if, there are no suitable volunteers, please extend the domain registration, I will reimburse you. Once that is done, we can take some time to transfer ownership of the domain & website.

IMHO should stay online if only for historical reasons.
6  Discussions / General Discussions / Re: SMF is falling apart. on: 2015-11-19 19:09:15
Any link to JGO starting with /forums/ is from the era (about 10 years ago) that JGO was not under my control AND another forum backend was used. It is unlikely the Topic IDs even match up with the SMF backend. Thank you for reporting though, I will make the 'hello world' page redirect to the homepage.
7  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-11-19 07:49:43
Because you start off with the same number of pentagons before tesselation.
8  Discussions / General Discussions / Re: SMF is falling apart. on: 2015-11-18 18:38:24
SMF2 is not structurally better. It's from the same monkeys after all. We'd also lose all customizations and a shitload of bugfixes I applied throughout the years.

Admittedly, some mods/fixes trip up SMF, but the scale at which SMF is falling apart when I'm not touching it is worrying.
9  Discussions / General Discussions / Re: SMF is falling apart. on: 2015-11-18 17:23:15
SMF's unread posts (whether it's since last visit, since epoch, or new replies) is known to occasionally break for certain accounts. Normally clicking the [MARK ALL MESSAGES AS READ] button will make it work correctly again, at the cost of... valuable history about what you have yet to read, obviously.
10  Discussions / General Discussions / Re: Should I let java4k die? on: 2015-11-18 07:34:11
Well, which do you mean: the contest or the website? The topic title suggests the former, the message body the latter... which is a bit confusing to me, as you wonder whether to let something die that you gracefully 'put to death' a year ago.

I'm sure somebody is willing to take over hosting the site, if that is what you mean...

If you mean the contest: what has changed since you decided to pull the plug last year? Surely the support for applets has only gotten worse the last 12 months.

I tried to get another contest off the ground after Java4K was terminated, but reallife kicked in. No time whatsoever. Emo
11  Discussions / General Discussions / Re: SMF is falling apart. on: 2015-11-16 23:19:10
The IRC log has been missing in action for a number of days now.
Noted, but that it not really SMF, I just have to restart some process / figure out why the logger did not reconnect.
12  Discussions / General Discussions / SMF is falling apart. on: 2015-11-16 23:16:15
Please report any malfunction in this thread, so we have a central place to report oddities and plain breakage.

Just a few minutes ago I logged out, just to check whether everything was still working, and found out the registration captcha was broken. People must have only been able to register accounts through the Google/Facebook 'fallback' services I added quite some time ago.

  • when replying, 'insert quote' does not seem to work anymore
  • register-captcha is broken
  • some people do not get their account-activation/password-reset/email-change-confirmation emails, bricking their accounts
  • wiki has some issues with https images
  • submitting incorrect password causes "<span class="remove">Username</span>" message
  • (non SMF) irc-logger needs a restart
Please notify me of anything I missed.

I will try to find some time to work my way through the backlog in weekends, have patience. Pointing
13  Discussions / General Discussions / Re: What version of Java do you use on: 2015-11-16 22:56:44
Please guys, not this. Emo
14  Discussions / Miscellaneous Topics / Re: wiki edit problem on: 2015-11-13 18:14:09
Thanks for reporting Pointing

There is some code in SMF that downloads images, to figure out their dimensions, and if needed, adds a width attribute to the [ img ] tag to scale it down. Maybe that... but how that would be specific to the wiki... Clueless
15  Discussions / Miscellaneous Topics / Re: wiki edit problem on: 2015-11-11 19:46:42
thanks for mentioning it - stuff keeps breaking eventhough i'm not touching the server. i'll look at it though.
16  Discussions / Miscellaneous Topics / Re: Bought the Humble Bundle so I could play Insurgency; here's the rest of it. on: 2015-11-02 20:21:40
Your analogies should be doused in the eternal glorification of the purest laxative residues.

I want Abyss Odyssey.
17  Discussions / Miscellaneous Topics / Re: Battlestation Thread on: 2015-11-02 00:44:11
Just crop the right 10% off, will ya.
18  Discussions / Miscellaneous Topics / Re: What are the viable alternatives to Sourceforge? on: 2015-10-29 16:48:15
@Cas: The issue with Egit (Eclipse's Git plugin) is that it is not plain git behind the scenes. When doing complex merges, say, there are both unresolved upstream and downstream conflicts, Egit freaks out. You can do a 'pull' and it will complain about conflicts or it might simply crash. Going to the commandline and doing the exact same pull, will do the job just fine, often even merging these pesky 'conflicts' for you.

Don't let Egit ruin your impression of git. Egit is a bug ridden, sloppy excuse for a plugin. persecutioncomplex
19  Discussions / Miscellaneous Topics / Re: What are the viable alternatives to Sourceforge? on: 2015-10-27 22:48:35
Sourceforge used to be cool, maybe in ten years we'll say that github/yunohost/whatever 'used to be cool'. Who knows... we just have to accept that people change, websites/companies are taken over by greedy bastards, and... we'll just have to jump ship every once in a while. So be it.

But again, github.
20  Discussions / Miscellaneous Topics / Re: What are the viable alternatives to Sourceforge? on: 2015-10-27 18:12:20
@nsigma: indeed, once you use a service you expand their community, which is valuable in itself. you might be able to answer questions others have, or simply promote the service by sharing your link to your repository/blog, which is advertisement. if 1% of their community is willing to pay for additional services, that tiny group can create a profit for the for-profit company.

if you are unwilling to support decent for-profit companies, you can roll your own, but... you'd only be supporting different for-profit companies: vastly under utilized server-hardware potentally manufactured under harsh/toxic conditions, that waste tons of electricity (due to idling) which supports the evil utility companies that pump up oil, raise sea levels on your behalf, and start conflics in unstable regions, all with your pocket money.

on topic: github Pointing
21  Game Development / Newbie & Debugging Questions / Re: Yet another stuttering problem on: 2015-10-26 17:40:46
unrelated issue

    private float fixedTimestepAccumulator = 0f;
    private final float MAX_ACCUMULATED_TIME = 1.0f;
    private final float TIMESTEP = 1/60f;

    public void render(float deltaTime) { / 255f, 229f / 254f, 254f / 255f, 1f);;
        fixedTimestepAccumulator += deltaTime;
        if (fixedTimestepAccumulator > MAX_ACCUMULATED_TIME)
            fixedTimestepAccumulator = MAX_ACCUMULATED_TIME;
        while (fixedTimestepAccumulator >= TIMESTEP) {
-           levelController.update(deltaTime);
+           levelController.update(TIMESTEP);
            fixedTimestepAccumulator -= TIMESTEP;
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-10-22 18:55:16
How come you can't give medals to wiki posts?
Who'd get the medal?
23  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-10-21 18:49:57
Built six projects over the last two weeks to show (testing out of three classes). Took less than five minutes to show and get them passed off...this "school" is a joke. At least I'll have the cert?
having finished school means not so much that you are extraordinarily intelligent, but that you push through in the face of adversity.

24  Game Development / Newbie & Debugging Questions / Re: Sending data through Socket leads to lock-up on: 2015-10-16 17:12:05
As you enter the next tick, before you finished sending the data in the current tick, clearly something is up with your business logic and the network issues are merely a side effect -- either that, or you are creating a new thread every game tick, which *might* produce similar results, but would be highly unlikely and a recipe for disaster anyway.
25  Discussions / General Discussions / Re: RSS feed for this site on: 2015-10-15 15:57:38
will fix when i have some spare time.
26  Game Development / Performance Tuning / Re: Pathfinding for tons of creatures on: 2015-10-14 16:56:35
It's nice to think it matters now we've seen it but how many games to date have not done it? - and were they lesser for it? Just another perspective on making things more clever than they need to be to have fun.
it is bloody annoying to have your army stretched out to a line in an RTS, and simply is usually not implemented in a better way because it is complex and (therefore) time consuming, both to develop and at runtime. i was aware of this long before i viewed said video, so i do not... concur.

btw: formations in Cossacks were a notable exception, but they cheated somewhat for the complex situations (units would temporarily intersect).

And in real life an army advances to a staging point, stops and collects itself, and then proceeds to the assault.
between stops it doesn't turn into this chaos that most games let these formations get into.
27  Game Development / Performance Tuning / Re: Pathfinding for tons of creatures on: 2015-10-14 16:30:28
Surely it matters. When you select your army on one side of the map, to attack the army on the other side of the map, you do not want your army to be stretched out over half of the map, only to be picked off by the enemy one by one.

My impression is that his pathfinding approach basically also features formations.
28  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-10-13 17:54:19
Not really today... yesterday I biked 100 miles/160 km with some friends! Longest bike ride of my life but I enjoyed it.

Nice. avg speed?
29  Discussions / General Discussions / Re: On-site IRC error on: 2015-10-13 17:51:42
Seems like a recent change has broken the JGO RSS feed.

I had not logged into the VPS for months, and suddenly things start to break.

This is rather disturbing. I will investigate the day I find some spare time Emo
30  Game Development / Shared Code / Re: Java assert? on: 2015-10-12 19:31:36
Though you need to specify some flags to VM for them to work, which I haven't figured out yet Cheesy
(enable assertions)
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2015-08-29 11:33:11 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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