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1  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-04-21 01:27:10
Gettin impatient, sorry.

You have somewhere you need to be and want the answer before then?
You're not making sense here.
2  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-04-21 01:24:21
Could you please try to forget everything you know about the world around you before you try to understand how it works? This will take forever else.

Dude, c'mon.


3  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-04-21 01:17:37
@BurntPizza: It cannot have any final answer, how could it, but it is stil an interesting topic to discuss.

I didn't say it's too difficult to get the answer, merely a answer. Of course we can't know the answer.

Indeed, it is interesting. But silly nonetheless.
4  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-04-21 01:13:25
Logically, you can't simulate the universe.
If you managed to make a simulator, then the universe would be different - it'd have the simulator in it. You'd have to simulate the universe with the simulator in it simulating the universe which had in it the simulator simulating the simulator simulating the universe... and so on ad infinitum...

That's assuming the simulator is in the same universe as the one it's attempting to simulate, which is indeed paradoxical.

At this point the question is far too open-ended and plain silly to try and give an actual answer to.
5  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-04-21 00:20:18
I've thought of this many times before. Think about it, if we could simulate our world we could see... into the future O.o

Only if you could simulate faster than real time. That's the kicker.
6  Game Development / Newbie & Debugging Questions / Re: [LWJGL/Slick] How do you distribute a game without JarSplice? on: 2014-04-21 00:18:16
I don't know how to make myself more clear:



Using the little demo I did for Ray a couple days ago, make sure to use a correct launch configuration, and I'd say "Package required libraries" is the best option of the three, but you may have different goals.

This particular demo had no natives, but the process is identical (and works) with them, e.g. libGDX projects.
7  Game Development / Newbie & Debugging Questions / Re: [LWJGL/Slick] How do you distribute a game without JarSplice? on: 2014-04-21 00:01:53
Export as "runnable jar".
Or do you mean with natives?

Eclipse's export handles natives fine. You can even pick your poison as to how they are packaged (or not) into the jar.
8  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-04-20 23:58:24
Well the thread title is "Our Universe," so I'm guessing matheus's original question pertains to the currently observable universe, perhaps beyond. (Beyond observable is tricky to think about though)
9  Game Development / Newbie & Debugging Questions / Re: returning a new object from an array on: 2014-04-20 23:46:10
Why not have a
Class<? extends Tile>[]
? Then you can just tiles[3].newInstance();

There's probably a better solution, but to keep your array format, this is what I would do.
10  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-04-20 23:42:50
Quote
I assume you mean with unbounded computation power and memory, otherwise the answer is obvious
Maybe not the whole universe at once, but a part of it, by just knowing how the whole thing works.

A very, very small part, even if you were to chop space up into cubes minecraft-style, with each cube a planck length on edge, a teaspoon would contain 1.16752772 × 1099 such cubes. Multiply that by how many states there could be per cube, and you very quickly hit that memory constraint.
11  Game Development / Newbie & Debugging Questions / Re: returning a new object from an array on: 2014-04-20 23:30:26
I can't tell exactly what you mean, is it something like this? http://stackoverflow.com/questions/529085/how-to-generic-array-creation
12  Discussions / General Discussions / Re: Can somebody teach me these subjects? on: 2014-04-20 23:18:19
Seriously, make to Pong start. Then add stuff, blackjack and hookers for example. Make it your own, learn the process. The process cannot be "taught" without experiencing it yourself.
13  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-04-20 23:15:12
I assume you mean with unbounded computation power and memory, otherwise the answer is obvious  Wink

Technically, there are a finite number of quantum states in a finite volume, so I believe it would be possible. (Assuming a finite universe, no multiverses, or other black magic)

Have you seen this? (Maybe it sparked this topic!) https://www.youtube.com/watch?v=YOxDb_BbXzU
14  Game Development / Newbie & Debugging Questions / Re: [LWJGL/Slick] How do you distribute a game without JarSplice? on: 2014-04-20 22:59:47
Eclipse --> Export

Really that's it.
15  Discussions / Miscellaneous Topics / Re: What programs are there for making music? on: 2014-04-20 21:47:43
I use FL Studio, although I started with the aforementioned LMMS, which is basically a free, stripped-down version of it, at least it promotes a similar workflow.

And yeah Bfxr for retro effects all the way.
16  Game Development / Newbie & Debugging Questions / Re: [lwjgl] game runs slow after a few seconds on macbook pro on: 2014-04-20 06:30:13
It's all speculation until you bring out the profiler.
17  Discussions / Miscellaneous Topics / Re: Where to find dark windows themes? on: 2014-04-19 18:52:52
Placebo is excellent

Combined with the Eclipse Chrome plugin my Eclipse now looks like this:

18  Game Development / Newbie & Debugging Questions / Re: In App Purchases in Java on: 2014-04-19 07:04:13
I really wasn't planning on trying to combat pirates. I just see no point, all it'll do is make things complicated for paying customers.

Ding Ding Ding!


See Cas's DLC.
19  Game Development / Newbie & Debugging Questions / Re: In App Purchases in Java on: 2014-04-19 06:56:43
Yep, but there's also the whole "well I welcome piracy, it's free advertising," so some might not even mind.
I'd say (others have said this before me as well) "If someone finds it worthwhile to pirate my game, I must have done something right."
20  Game Development / Newbie & Debugging Questions / Re: In App Purchases in Java on: 2014-04-19 06:48:30
Indeed, I like it because at lowers the barrier to entry to nothing, so nobody has the excuse to not try it (financial excuses anyway, this also likely helps with potential piracy, if that is a concern), but also gives the other option to people who don't want to deal with ads or IAP and they know they want to directly support the developer from the start. And all the while you get to make money either way without being an asshole. I'd say it's a win-win.
21  Game Development / Newbie & Debugging Questions / Re: In App Purchases in Java on: 2014-04-19 06:40:55
What do you think of the (this is typically on mobile) "either buy the game 100% up front, or get it free with ads, but you can buy it later at any time as an IAP?"
22  Game Development / Newbie & Debugging Questions / Re: In App Purchases in Java on: 2014-04-19 06:26:36
Yeah one of my general philosophies is that if you're going to do something, do it well.
I too often see badly done monetization, but the other problem is that it works. Devs will continue to pull lousy maneuvers on customers as long as the customers keep buying it. (literally and figuratively)

I'm not going to tell anyone what to do, but I will say this: respect people and dev responsibly.

There's lots of cool ideas I've seen thrown around on /r/gamedev about these problems and how devs should approach them. Join the community!
23  Game Development / Newbie & Debugging Questions / Re: In App Purchases in Java on: 2014-04-19 06:15:52
I googled "in app purchase framework [insert 'java', 'libgdx', etc]" got lots of hits.

I don't know if your'e using libGDX, but this should help anyway: https://github.com/libgdx/libgdx/wiki/Third-party-services

Also: http://stackoverflow.com/questions/20461820/libgdx-and-google-in-app-purchase-result
24  Discussions / General Discussions / Re: Get position of end of angle? on: 2014-04-19 04:09:44
Dude this is simple, simple stuff. Everyone here has posted correct information. Agro has the most complete answer at this point, but if it still not enough:

http://stackoverflow.com/questions/839899/how-do-i-calculate-a-point-on-a-circles-circumference

As you might notice, this is basically Agro's answer.

I use x = radius * sin(angle)  y = radius * cos(angle)
its not a radius, its a distance.

Now you also see why it is indeed a radius. (A radius is a distance)
25  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Scene2D, utter tedious on: 2014-04-19 02:51:32
You had me at XML.
26  Discussions / Miscellaneous Topics / Re: What are Anti-Virus Developers Protecting us From? on: 2014-04-19 02:43:56
@Cero http://www.reddit.com/r/talesfromtechsupport/comments/mk2zd/a_fun_conversation_i_had_today_with_scammers/

Gold.

/r/TalesFromTechSupport is always either cringeworthy or hilarious.
27  Games Center / WIP games, tools & toy projects / Re: Moon Pad v0.3 on: 2014-04-19 01:40:17
You should make a game editor. So far there is no real platform for game developers in java.
Maybe a GLSL designer, Pipeline over-view, Level editor, stuff like that.

The only other editor is JMonkey engine. But that doesn't really let you make your own engine. (Handle textures in specific way and all)

Uh, but's what a game engine is, no?

jMonkeyEngine: make your game
You want lower level, more control? libGDX. It's a framework, not an engine. You build your engine, and then your game.
Lower than that? LWJGL. You build (nearly) everything.

Also for GLSL there's shadertoy (limited, but good for fragment shader testing), and then there's SynthEclipse.

Level editor? Gonna pretty much be game-specific. There's also Tiled.

Not sure what you mean by pipeline overview.
28  Game Development / Newbie & Debugging Questions / Re: Which class do I use to build a game board for console output? on: 2014-04-19 00:20:24
Ok, but OOP != BS.

Sorry if that's how I came across, I didn't mean OOP is BS (should practice better phrasing), but in this context I'd say many of it's principles are highly unnecessary.
29  Game Development / Newbie & Debugging Questions / Re: Which class do I use to build a game board for console output? on: 2014-04-19 00:03:37
Just use string concatenation and System.out.println()'s, the string your'e printing is so short it won't matter.
As for characters and layout, maybe something like this: (ignore the automatic red highlighting)

1  
2  
3  
4  
5  
X | O | X
---------
O | X | O
---------
O | X | O


Also, Jacob, there's no need for multiple classes and all the OOP BS for a simple tic-tack-toe game that can probably be written in < 50 lines.
30  Game Development / Newbie & Debugging Questions / Re: A Specific Tweening Scenario (LibGDX) on: 2014-04-18 21:39:46
If the overlay is static (doesn't change in alpha, color, etc.), then I would just tint the spike sprite the same color as the overlay and draw it over the overlay, tweening the tint darkness.
Actually it would even work for a changing overlay, so ignore the first part of that sentence, just have the tint color be a function of the current overlay color and a darkness "offset," which is controlled by the sine function.
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xsi3rr4x (60 views)
2014-04-15 18:08:23

BurntPizza (58 views)
2014-04-15 03:46:01

UprightPath (71 views)
2014-04-14 17:39:50

UprightPath (54 views)
2014-04-14 17:35:47

Porlus (71 views)
2014-04-14 15:48:38

tom_mai78101 (97 views)
2014-04-10 04:04:31

BurntPizza (157 views)
2014-04-08 23:06:04

tom_mai78101 (252 views)
2014-04-05 13:34:39

trollwarrior1 (207 views)
2014-04-04 12:06:45

CJLetsGame (214 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
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