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1  Java Game APIs & Engines / Java 2D / Re: How on earth do I stop my Applet from flickering on: 2011-11-05 11:15:01
Albion doesn't flicker, but it's unbelievably slow (~4 fps). Test 2 doesn't flicker either, but it runs a lot better than the first one (62 fps). Test 3 stays white.

Ubuntu 10.04
Firefox 7.0.1
Java 1.6.0_26

2  Discussions / General Discussions / Re: Vote now in the official JGO logo contest thread with this topic on: 2011-01-06 04:17:14

Ah, shite... "Only votes of members with more than ~25 posts will be counted."
3  Java Game APIs & Engines / Java 2D / [SOLVED] Canvas updating only when minimized-maximized or taken off screen on: 2010-09-16 08:55:44
What has been bugging me for a couple of days now is that applications that used to work properly suddenly refuse to update/repaint the canvas when asked to, but do it all nice and clean when the window is minimized and maximized or when I move the window over the edge of the screen and then back. The funny thing is, that this also happens with apps that I have nothing to do with, so (this time) the faulty coding of mine cannot be the problem here.

An example would be appropriate, so here is one:, an oh-so-amusing multiplayer ice hockey game, that lately has refused to display the lobby or the game itself properly. The symptoms are the same; I can hear sound and stuff, but the screen won't update - unless min-maxed or taken off the screen.

What I'm thinking here is that mayhaps the current version of Java (1.6.0_21-b07) has a couple of screws loose that make things work the way they do. Why I'm suggesting this is because another fellow developer is using the same version and is having the same problems as I.

So, now I'd like to hear your opinions on the matter and to throw me a few suggestions as in what to do to remedy this.


Managed to fix the problem by enabling the OpenGL-based pipeline (-Dsun.java2d.opengl=true). Though I'm still wondering why this wasn't necessary earlier... Oh well.
4  Java Game APIs & Engines / Java 2D / Re: Isometric terrain with uneven tiles on: 2008-12-30 18:09:26
Righto, JOGL did the job. Turned out to be quite easy, really. But still, being interested enough I think I'll have to see and try to do it without any GL libraries.
5  Java Game APIs & Engines / Java 2D / Re: Isometric terrain with uneven tiles on: 2008-12-29 01:27:27
That screen shot is pretty neat  Grin. Is that purely 2D rendered?

Thanks Smiley. And yes, that's pure 2D with simple polygons formed from text file data. I'm way too unfamiliar with the game development side of Java to do anything more complicated than this Tongue

But thanks to this
To manipulate the textures to fit those shapes, you should google Java2D shearing, but it would be much easier (and faster) if you used JOGL or LWJGL. I say that it would be easier with OpenGL because OpenGL automatically fits your textures to your shapes.
I know what I should try next. I did some really-not-so-thorough research on these but they seemed too much of a overkill to do something as simple as 2D-tile texturing. D'oh, I guess.

Oh, I've also read that tutorial you posted. Good stuff, just like all the other gamedev tut's out there. Helped me so much that I only really wanted to know how to stretch, twist 'n turn textures to make them fit those "strange" tiles. And now I might know. Thanks.
6  Java Game APIs & Engines / Java 2D / Isometric terrain with uneven tiles on: 2008-12-28 19:03:00
Howdy all,

I've been playing around with some ideas on how to create isometric games with uneven ground. In my current version every tile has its corner heights defined, so I can easily create more interesting terrain compared to those flat ones.


Now I'm wondering, how am I to apply textures to tiles such as these? Or if it's possible at all (in plain 2D) and if I'll have to abandon this polygon-based terrain stuff completely. Whichever it is, I haven't really been able to find anything which would have helped me on this question.
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2018-08-22 18:09:50

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2018-08-19 23:54:46 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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