Quick question if it's ok.
In an Applet, is it most efficient to start your game loop from the init method, and stop it from the destroy method? I would like to save some bytes and not worry about the destroy method, however, if I do this, the game starts up multiple game loops if the page is refreshed.
There are several ways to make an applet run.
How does your Applet look like? Which methods have you written?
I never used the destroy method, but Applet needs more overhead than Frame, but maybe I am wrong?