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1  Games Center / Archived Projects / Re: Pola is here ;-) on: 2011-01-20 13:17:15
A tasty Chocolate at the fresh Blue sea... this is Pola 3.0a r7 Wink

here's the version Pola 3.0a r7 http://www.pola-roid.net already available for everybody


Two new cartridges are presented: the tasty PolaChoco, and the fresh PolaBlue


Furthermore, the function to add shadow to your Polas like the old Pola 2.0a used to do is now available again in Pola 3.0a


And more... what's your favourite Pola Camera? yes, new models are included in this new version, find them out!

enjoy it! Wink
2  Games Center / Archived Projects / Re: Pola is here ;-) on: 2010-10-29 08:49:11
delayed but secure Grin

this new version Pola 3.0a r5 provides a new function in action-menu for manually loading images in case drag-n-drop fails

more details at http://manuelbarzi.com/pola  Wink

3  Games Center / Archived Projects / Re: Pola is here ;-) on: 2010-08-12 12:09:01
Oh gosh... windows 7... haven't tried it there yet, but your feedback is enough for me to check what's happening. i have tested Pola in windows xp and vista, but didn't run it on 7, and nobody reported this issue before.

Pola is fully java 1.4 compliance, and should run well on new versions. i guess this is not the point, but, what's your exact java runtime version?

i will double check this issue.

thank you, very much, Swattkidd7 for your useful feedback Wink
4  Games Center / Archived Projects / Re: Pola is here ;-) on: 2010-08-12 11:31:52
Ouups...  Shocked

on what operating systems are you running it? and what version is your Pola?

the only matter i found some time ago with DnD was on linux, but from Pola 3.0a r1 it was corrected. i tested it myself on ubuntu. but, there may be an exception... should see i your answer on platform and version and review this.
5  Games Center / Archived Projects / Re: Pola is here ;-) on: 2010-08-12 09:06:39
the new version Pola 3.0a r3 is already released. it runs on mac / windows / linux.
it has much more new features and enhancements. to discover. enjoy  Wink




6  Games Center / Archived Projects / Re: Pola is here ;-) on: 2009-01-27 23:18:55
that's sam speaking, yes!   Grin

very nice Pola!  Smiley
7  Games Center / Archived Projects / Re: Pola is here ;-) on: 2009-01-27 00:21:46
that Pola is great!!!  Grin
8  Games Center / Archived Projects / Re: Pola is here ;-) on: 2009-01-27 00:19:40
thank you for that information, irreversible_kev! i already heard about it. i will go for it  Wink
9  Games Center / Archived Projects / Re: Pola is here ;-) on: 2009-01-27 00:07:54
hi, bobjob,

yes, there is an issue with ie to be solved soon.... on the way for that. in the meantime you can browse it with firefox or chrome.

thank you.
10  Games Center / Archived Projects / Pola is here ;-) on: 2009-01-27 00:01:11
i am glad to announce that Pola, the successor of Polaroid, is already released. it's pure J

http://manuelbarzi.com/pola

you are invited to send your feedback!

thank you!

enjoy it ;-)

ps it is recommended to use firefox or chrome to browse the site


11  Game Development / Performance Tuning / Re: best 2d engine recommendation for simple animation (frames with layers collage) on: 2008-12-19 14:04:41
ok, Demonpants, i will check it out Wink thanks
12  Game Development / Performance Tuning / Re: best 2d engine recommendation for simple animation (frames with layers colla on: 2008-12-18 21:33:35
hi, cas,

thanks for your recommendation.

my goal is:

- 2d engine
- best performance
- best manageability
- best mantainability
- best extensibility
- most standard

i guess lwjgl may be a good candidate for this.

what's your opinion?

thank you
13  Game Development / Performance Tuning / Re: best 2d engine recommendation for simple animation (frames with layers collage) on: 2008-12-18 11:42:40
hi, Demonpants,

yes, i was exactly checking that example yesterday! Smiley thanks for confirming it to me.

i downloaded the source code for that game sample, but i had a problem: could not resolve the dependencies with net.java.games.jogl.*.

i downloaded api from jogl, but that package net.java.games.jogl doesn't seem to exist anymore...

so i coulnt yet run the game from source.

any idea about this issue?

thank you, once again.
14  Game Development / Performance Tuning / Re: best 2d engine recommendation for simple animation (frames with layers collage) on: 2008-12-17 09:12:57
btw, the answer to my question: "best 2d engine recommendation", from your side i guess it might be: "use lwjgl api" right?
15  Game Development / Performance Tuning / Re: best 2d engine recommendation for simple animation (frames with layers collage) on: 2008-12-17 09:09:18
ok, i'm gonna learn lwjgl then, cause i never used it directly before, only indirectly by means of jme on other projects.

any suggestion about where to start with it; some good, clear and quick tutorial about lwjgl i can find here? i guess i would find that in lwjgl site, but if here there are good resources, that would be great.

thank you, once again, Demonpants.
16  Game Development / Performance Tuning / Re: best 2d engine recommendation for simple animation (frames with layers collage) on: 2008-12-17 08:54:18
hi, Demonpants,

thank you very much for your replies. i will try your proposal.

i have already done simpler animations before, using swing-timer and printing bufferedimage's on a jframe from an array, the index of which i was increasing on each timer cycle. this scenary worked fine, but to get a good fps i had to set timer cycle to 0 seconds. that is, at the most faster as possible. this is a basic animation scenary in java-swing that was good then, but now i have much more processing to do, the images are more numerous and some of them (subset) have to be re-collaged sometimes.

taking a quick look at your code now, i have a little question: should i use it in an escenary like described, with swing-timer and so on? i would appreciate to see what's your scenary proposal.

thank you!
17  Game Development / Performance Tuning / best 2d engine recommendation for simple animation (frames with layers collage) on: 2008-12-16 23:08:37
hi,

i am learning about 2d animation and i want to know which 2d engine is currently more suitable for what i need: a simple animation consisting of 160 frames (images).

a subset of those 160 frames are variable, about 40, they have to be constructed with combination of layers depending on configurable conditions (which can change dynamically but not with much frequency).

so, my questions is, for performing the following tasks in as high-speed as possible:

- loading layers (images)
- collaging them to create 160 frames (images) - processing layers, merging them as fast as possible to create each frame
- writing frames on screen on an adjustable frames-per-second basis

what's the best 2d engine recommendation to achieve this simple animation?

thank you very much!
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