I am working on a Masters project that takes a network trace file, builds the nodes and connections and then shows in real time the packets being passed between the nodes. I have my first iteration completed using the Swing library but due to the large size of the networks I am running into performance issues. I started trying to look for a hardware accelerated option and I came up with JOGL and LWJGL. Not being a graphics programmer I am hoping for some objective advice... Which of the two would be easier for me to learn for my network visualizer? Keep in mind I have not taken any classes, I will probably be using tutorials to learn everything (unless you can suggest a good book). I got the JOGL demo from wikipedia working and I don't have any complaints but it seems JOGL is a little light on the tutorial side of things. Anyways, I am not trying to start a flame war please I just need some advice. Thanks in advance.
EDIT: Right now I actually do not need 3-D functionality but in the future I might build it in since I am modeling wireless ad-hoc networks and the wireless nodes do move in the simlulation.